Hey, I’m Zathong and this guide is about Loki Build in Fire Emblem Heroes (FEH).
Best Loki build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Loki Loki build for the meta. Learn more about Loki’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Loki Builds
: Thökk | A : HP/Spd 2 |
: Restore+ | B : Dazzling Staff 3 |
: Earthwater Balm+ | C :Savage Blow 3 |
S : Savage Blow 3 |
A standard Dazzling Staff unit build. The Wrathful effect is already in Thökk so you don’t need to worry about that. HP/Spd 2 is taken to help trigger Thökk’s effects. Thanks to double Savage Blow 3, you’ll be dealing tons of AoE damage after combat too!
Recommended IVs
+HP/-Res | The best IVs for Loki are +HP and -Res. Loki’s weapon, Thökk, has a very good utility effect that relies on her having high HP to trigger. This means, the more HP Loki has, the easier it is to trigger Thökk thus justifying a +HP IV. Balanced defenses is ideal for survivability so taking a -Res IV would be good for her as this will balance her stats. |
+HP for a +10 Merge | We recommend a +HP IV when merging Loki to 10. This is for the same reasons above—making it easy for Loki to inflict Thökk’s effects on her enemies. |
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 42 | Rank: 168/819 |
Atk | 33 | Rank: 397/819 |
Spd | 35 | Rank: 222/819 |
Def | 16 | Rank: 616/819 |
Res | 25 | Rank: 346/819 |
Stat Variations
Initial Stats (with Skills)
HP | Atk | Spd | Def | Res | Total | |
5★ Lv.1 | 18 | 9 | 9 | 3 | 6 | 45 |
Lv 40+10 Stats (5★)
HP | Atk | Spd | Def | Res | Total | |
+10 Merges W/ Skill Bonuses | 52 | 52 | 40 | 20 | 29 | 193 |
Lv.40 +10 | 47 | 38 | 40 | 20 | 29 | 174 |
Stats at Lv 40
HP | Atk | Spd | Def | Res | Total | |
5★- Adjusted for Skills | 47 | 47 | 35 | 16 | 25 | 170 |
5★ Lv.40 | 42 | 33 | 35 | 16 | 25 | 151 |
Roles
Note: Loki is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe’s Res stat.
Pros & cons
Pros (Strengths) | Cons (Weaknesses) |
---|---|
Weapon’s effect is great for Aether Raids defense | Low Defenses |
Can raise your arena score | Might be hard to utilize Thökk against more powerful enemies |
Can buff herself and nearby allies’ Atk | |
Earthwater Balm+ Provides Great Buffs |
Counters & Teammates
Counters
These picks are strong against Loki in game.
Teammates
These picks are good against Loki in game.
Gameplay
Skills
These are all skill for Loki: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
C Duel Infantry 1 | Grants HP +3. If unit is 5 star and level 40 and unit’s stats total less than 160, treats unit’s stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) | 5★ |
C Duel Infantry 2 | Grants HP +4. If unit is 5 star and level 40 and unit’s stats total less than 165, treats unit’s stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) | 5★ |
C Duel Infantry 3 | Grants HP +5. If unit is 5 star and level 40 and unit’s stats total less than 170, treats unit’s stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) | 5★ |
Odd Atk Wave 1 | At start of odd-numbered turns, grants Atk +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ |
Odd Atk Wave 2 | At start of odd-numbered turns, grants Atk +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ |
Odd Atk Wave 3 | At start of odd-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Imbue | (Cooldown Count = 1) When healing an ally with a staff, restores an additional 10 HP to target ally. | 5★ |
Still-Water Balm | (Cooldown Count = 1) When healing an ally with a staff, grants Res +4 to all allies for 1 turn. | 5★ |
Earthwater Balm | (Cooldown Count = 1) When healing an ally with a staff, grants Def/Res +4 to all allies for 1 turn. | 5★ |
Earthwater Balm+ | (Cooldown Count = 1) When healing an ally with a staff, grants Def/Res +6 to all allies for 1 turn. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Range | Effect | Learned At |
Heal | 1 | Restores 5 HP. | 5★ |
Reconcile | 1 | Restores 7 HP each to target and this unit. | 5★ |
Restore | 1 | Restores 8 HP. (Minimum of 8 HP. ) Neutralizes ally’s penalties (from skills like Panic, Threaten, etc. ) and negative status effects (preventing counterattacks, restricting movement, etc,) that last though ally’s next action. | 5★ |
Restore+ | 1 | Restores HP = 50% of Atk. (Minimum of 8 HP. ) Neutralizes ally’s penalties (from skills like Panic, Threaten, etc. ) and negative status effects (preventing counteratttacks, restricting, movement, etc. ) that last through ally’s next action. | 5★ |
Read more: Fire Emblem Heroes Build