Hey, I’m Zathong and this guide is about Leila Build in Fire Emblem Heroes (FEH).
Best Leila build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Leila build for the meta. Learn more about Leila’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Leila Builds
: Constant Dagger | A : Atk/Spd Push 4 |
: Reposition | B : Desperation 3 |
: Moonbow | C : Atk/Spd Oath 3 |
S : Heavy Blade 3 |
Recommended IVs
- +Atk and -Def
- +Atk for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 40 | Rank: 297/808 |
Atk | 36 | Rank: 188/808 |
Spd | 41 | Rank: 17/808 |
Def | 23 | Rank: 443/808 |
Res | 26 | Rank: 301/808 |
Roles
- Ranged Physical
- Exclusive Skill
- Movement Assist
Counters & Teammates
Counters
These picks are strong against Leila in game.
Teammates
These picks are good against Leila in game.
Gameplay
Skills
These are all skill for Leila: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Life and Death 1 | Grants Atk/Spd +3. Inflicts Def/Res -3. | 5★ |
Life and Death 2 | Grants Atk/Spd +4. Inflicts Def/Res -4. | 5★ |
Life and Death 3 | Grants Atk/Spd +5. Inflicts Def/Res -5. | 5★ |
Life and Death 4 | Grants Atk/Spd+7. Inflicts Def/Res-5. | 5★ |
Atk/Def Ruse 1 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Def-1 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | 5★ |
Atk/Def Ruse 2 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Def-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | 5★ |
Atk/Def Ruse 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Def-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | 5★ |
Atk Smoke 1 | After combat, inflicts Atk -3 on foes within 2 spaces of target through their next actions. | 5★ |
Atk Smoke 2 | After combat, inflicts Atk -5 on foes within 2 spaces of target through their next actions. | 5★ |
Atk Smoke 3 | After combat, inflicts Atk -7 on foes within 2 spaces of target through their next actions. | 5★ |
For Specials Skill
For Assists Skill
Skill Name | Range | Effect | Learned At |
Rally Speed | 1 | Grants Spd +4 to an adjacent ally until the end of the turn. | 5★ |
Rally Atk/Spd | 1 | Grants Atk/Spd +3 to an adjacent ally until the end of the turn. | 5★ |
Rally Atk/Spd+ | 1 | Grants Atk/Spd +6 to target ally for 1 turn. | 5★ |
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Dagger | 3 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ |
Steel Dagger | 5 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ |
Silver Dagger | 7 | 2 | After combat, inflicts Def/Res -5 on foe through its next action. | 5★ |
Constant Dagger | 14 | 2 | Grants Spd+3. If unit initiates combat, grants Atk/Spd+5 during combat. If unit initiates combat and is within 2 spaces of support partner, foe cannot counterattack and unit and support partner swap spaces after combat. (If unit is within 2 spaces of more than one support partner, swap does not occur.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 5★ |
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