Hey, I’m Zathong and this guide is about Larcei Build in Fire Emblem Heroes (FEH).
Best Larcei build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Larcei build for the meta. Learn more about Larcei’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Larcei Builds
![]() | A : Fury 4 |
![]() | B : Desperation 3 |
![]() | C : Atk/Spd Oath 3 |
S : Flashing Blade 3 |
Recommended IVs
- +Spd/-HP
- +Spd For +10 Merges
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 41 | Rank: 219/814 |
Atk | 36 | Rank: 188/814 |
Spd | 40 | Rank: 38/814 |
Def | 30 | Rank: 246/814 |
Res | 25 | Rank: 346/814 |
Roles
- Close Physical
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Larcei in game.
Teammates
These picks are good against Dagr in game.
Gameplay
Skills
These are all skill for Larcei: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Spd Solo 1 | If unit is not adjacent to an ally, grants Atk/Spd +2 during combat. | 5★ |
Atk/Spd Solo 2 | If unit is not adjacent to an ally, grants Atk/Spd +4 during combat. | 5★ |
Atk/Spd Solo 3 | If unit is not adjacent to an ally, grants Atk/Spd +6 during combat. | 5★ |
Repel 1 | If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, foe is moved 1 space away after combat. | 5★ |
Repel 2 | If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, foe is moved 1 space away after combat. | 5★ |
Repel 3 | If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat. | 5★ |
Panic Smoke 1 | If unit initiates combat, inflicts【Panic】on target and foes within 1 space of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. | 5★ |
Panic Smoke 2 | If unit initiates combat, inflicts【Panic】on target and foes within 2 space of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. | 5★ |
Panic Smoke 3 | Inflicts【Panic】on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Night Sky | (Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ |
Astra | (Cooldown Count = 4) Boosts damage dealt by 150%. | 5★ |
Regnal Astra | (Cooldown Count = 2) Boosts damage dealt by 40% of unit’s Spd. (Skill cannot be inherited. ) | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Sword | 6 | 1 | No Effect | 5★ |
Steel Sword | 8 | 1 | No Effect | 5★ |
Silver Sword | 11 | 1 | No Effect | 5★ |
Larcei’s Edge | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit’s Spd > foe’s Spd or if foe’s HP = 100%, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe’s bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Read more: Fire Emblem Heroes Build