Fire Emblem Heroes

FEH Larcei Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Larcei Build in Fire Emblem Heroes (FEH).

Best Larcei build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Larcei build for the meta. Learn more about Larcei’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9/10

Larcei Builds

:  Larcei’s EdgeA : Fury 4
: RepositionB : Desperation 3
: GaleforceC : Atk/Spd Oath 3
S :  Flashing Blade 3

Recommended IVs

  • +Spd/-HP
  • +Spd For +10 Merges

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP41Rank: 219/814
Atk36Rank: 188/814
Spd40Rank: 38/814
Def30Rank: 246/814
Res25Rank: 346/814

Roles

  • Close Physical
  • Exclusive Skill

Counters & Teammates 

Counters

These picks are strong against Larcei in game.

Teammates 

These picks are good against Dagr in game.

Gameplay

Skills

These are all skill for Larcei: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Atk/Spd Solo 1If unit is not adjacent to an ally, grants Atk/Spd +2 during combat.5★
Atk/Spd Solo 2If unit is not adjacent to an ally, grants Atk/Spd +4 during combat.5★
Atk/Spd Solo 3If unit is not adjacent to an ally, grants Atk/Spd +6 during combat.5★
Repel 1If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, foe is moved 1 space away after combat.5★
Repel 2If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, foe is moved 1 space away after combat.5★
Repel 3If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat.5★
Panic Smoke 1If unit initiates combat, inflicts【Panic】on target and foes within 1 space of target after combat.
【Panic】
Converts bonuses on target into penalties through its next action.
5★
Panic Smoke 2If unit initiates combat, inflicts【Panic】on target and foes within 2 space of target after combat.
【Panic】
Converts bonuses on target into penalties through its next action.
5★
Panic Smoke 3Inflicts【Panic】on target and foes within 2 spaces of target after combat.
【Panic】
Converts bonuses on target into penalties through its next action.
5★

For Specials Skill

Skill NameEffectLearned At
Night Sky(Cooldown Count = 3) Boosts damage dealt by 50%.5★
Astra(Cooldown Count = 4) Boosts damage dealt by 150%.5★
Regnal Astra(Cooldown Count = 2) Boosts damage dealt by 40% of unit’s Spd. (Skill cannot be inherited. )5★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Iron Sword61No Effect5★
Steel Sword81No Effect5★
Silver Sword111No Effect5★
Larcei’s Edge161Accelerates Special trigger (cooldown count-1). At start of combat, if unit’s Spd > foe’s Spd or if foe’s HP = 100%, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe’s bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.5★

Read more: Fire Emblem Heroes Build

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