Hey, I’m Zathong and this guide is about Ingrid Build in Fire Emblem Heroes (FEH).
Best Ingrid build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Ingrid build for the meta. Learn more about Ingrid’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Ingrid Builds
: Lúin | A : Atk/Spd Solo 4 |
: Reposition | B : Lull Spd/Def 3 |
: Galeforce | C : Rouse Atk/Spd 3 |
S : Heavy Blade 3 |
Recommended IVs
- +Spd/-Res
- +Spd for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 37 | Rank: 505/814 |
Atk | 35 | Rank: 246/814 |
Spd | 40 | Rank: 38/814 |
Def | 28 | Rank: 308/814 |
Res | 27 | Rank: 264/814 |
Roles
- Close Magic
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Ingrid in game.
Teammates
These picks are good against Ingrid in game.
Gameplay
Skills
These are all skill for Ingrid: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Spd Solo 1 | If unit is not adjacent to an ally, grants Atk/Spd +2 during combat. | 5★ |
Atk/Spd Solo 2 | If unit is not adjacent to an ally, grants Atk/Spd +4 during combat. | 5★ |
Atk/Spd Solo 3 | If unit is not adjacent to an ally, grants Atk/Spd +6 during combat. | 5★ |
Atk/Spd Solo 4 | If unit is not adjacent to an ally, grants Atk/Spd +7 during combat. | 5★ |
Lull Spd/Def 1 | Inflicts Spd/Def-1 on foe and neutralizes foe’s bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Lull Spd/Def 2 | Inflicts Spd/Def-2 on foe and neutralizes foe’s bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Lull Spd/Def 3 | Inflicts Spd/Def-3 on foe and neutralizes foe’s bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Rouse Atk/Spd 1 | At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 to unit for 1 turn. | 5★ |
Rouse Atk/Spd 2 | At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn. | 5★ |
Rouse Atk/Spd 3 | At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 for 1 turn. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
New Moon | (Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ |
Moonbow | (Cooldown Count = 2) Treats foe’s Def/Res as if reduced by 30% during combat. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Lance | 6 | 1 | No Effect | 5★ |
Steel Lance | 8 | 1 | No Effect | 5★ |
Silver Lance | 11 | 1 | No Effect | 5★ |
Lúin | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat, or is within 2 spaces of an ally, grants Spd+6 during combat, deals damage = 20% of unit’s Spd, and also if unit’s Spd ≥ foe’s Spd+5, foe cannot counterattack. | 5★ |
Read more: Fire Emblem Heroes Build