Fire Emblem Heroes

FEH Groom Roy Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Groom Roy Build in Fire Emblem Heroes (FEH).

Best Groom Roy build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Groom Roy build for the meta. Learn more about Groom Roy’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9.5/10

Groom Roy Builds

:  Blazing PolearmsA : Surge Sparrow
: RepositionB : Flow Guard 3
:  LunaC :  Faith in Humanity
S : Blade Session 3

Recommended IVs

  • +Spd / -Res
  • +Spd for a +10 Merge

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP39Rank: 509/808
Atk38Rank: 173/808
Spd42Rank: 20/808
Def30Rank: 314/808
Res25Rank: 440/808

Roles

  • Close Physical
  • Effective Weapon
  • Exclusive Skill
  • Duo / Harmonized

Counters & Teammates 

Counters

These picks are strong against Groom Roy in game.

Teammates 

These picks are good against Groom Roy in game.

Gameplay

Skills

These are all skill for Groom Roy: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Sturdy Blow 1If unit initiates combat, grants Atk/Def +2 during combat.5★
Sturdy Blow 2If unit initiates combat, grants Atk/Def +4 during combat.5★
Sturdy SurgeIf unit initiates combat, grants Atk+7, Def+10 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit’s max HP (X = unit’s max Special cooldown count value x 20, +10; max 100). (Triggers even if 0 damage is dealt.)5★
Flow Force 1At the start of combat, if unit’s HP = 100% and unit initiates combat, neutralizes effects that prevent unit’s follow-up attacks and neutralizes unit’s penalties to Atk/Spd during combat.5★
Flow Force 2At the start of combat, if unit’s HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit’s follow-up attacks and neutralizes unit’s penalties to Atk/Spd during combat.5★
Flow Force 3If unit initiates combat, neutralizes effects that prevent unit’s follow-up attacks and neutralizes unit’s penalties to Atk/Spd during combat.5★
Faith in HumanityAt start of turn, if unit is within 3 spaces of allies other than dragon or beast allies, grants Atk/Spd+6 to unit and those allies for 1 turn. If 2 or more allies on your current team other than dragon or beast allies have total bonuses ≥ 10 (excluding unit), neutralizes effects that grant “Special cooldown charge +X” to foe or inflict “Special cooldown charge -X” on unit.5★

For Specials Skill

Skill NameEffectLearned At
New Moon(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%.5★
Luna(Cooldown Count = 3) Treats foe’s Def/Res as if reduced by 50% during combat.5★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Iron Axe61No Effect5★
Steel Axe81No Effect5★
Silver Axe111No Effect5★
Blazing Polearms161Enables 【Canto 2】.
Effective against dragon and beast foes. Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, and inflicts penalty on foe’s Atk/Spd/Def/Res during combat = 50% of total bonuses on unit during combat (max -6).
5★

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