Hey, I’m Zathong and this guide is about Groom Roy Build in Fire Emblem Heroes (FEH).
Best Groom Roy build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Groom Roy build for the meta. Learn more about Groom Roy’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9.5/10
Groom Roy Builds
: Blazing Polearms | A : Surge Sparrow |
: Reposition | B : Flow Guard 3 |
: Luna | C : Faith in Humanity |
S : Blade Session 3 |
Recommended IVs
- +Spd / -Res
- +Spd for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 39 | Rank: 509/808 |
Atk | 38 | Rank: 173/808 |
Spd | 42 | Rank: 20/808 |
Def | 30 | Rank: 314/808 |
Res | 25 | Rank: 440/808 |
Roles
- Close Physical
- Effective Weapon
- Exclusive Skill
- Duo / Harmonized
Counters & Teammates
Counters
These picks are strong against Groom Roy in game.
Teammates
These picks are good against Groom Roy in game.
Gameplay
Skills
These are all skill for Groom Roy: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Sturdy Blow 1 | If unit initiates combat, grants Atk/Def +2 during combat. | 5★ |
Sturdy Blow 2 | If unit initiates combat, grants Atk/Def +4 during combat. | 5★ |
Sturdy Surge | If unit initiates combat, grants Atk+7, Def+10 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit’s max HP (X = unit’s max Special cooldown count value x 20, +10; max 100). (Triggers even if 0 damage is dealt.) | 5★ |
Flow Force 1 | At the start of combat, if unit’s HP = 100% and unit initiates combat, neutralizes effects that prevent unit’s follow-up attacks and neutralizes unit’s penalties to Atk/Spd during combat. | 5★ |
Flow Force 2 | At the start of combat, if unit’s HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit’s follow-up attacks and neutralizes unit’s penalties to Atk/Spd during combat. | 5★ |
Flow Force 3 | If unit initiates combat, neutralizes effects that prevent unit’s follow-up attacks and neutralizes unit’s penalties to Atk/Spd during combat. | 5★ |
Faith in Humanity | At start of turn, if unit is within 3 spaces of allies other than dragon or beast allies, grants Atk/Spd+6 to unit and those allies for 1 turn. If 2 or more allies on your current team other than dragon or beast allies have total bonuses ≥ 10 (excluding unit), neutralizes effects that grant “Special cooldown charge +X” to foe or inflict “Special cooldown charge -X” on unit. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
New Moon | (Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ |
Luna | (Cooldown Count = 3) Treats foe’s Def/Res as if reduced by 50% during combat. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Axe | 6 | 1 | No Effect | 5★ |
Steel Axe | 8 | 1 | No Effect | 5★ |
Silver Axe | 11 | 1 | No Effect | 5★ |
Blazing Polearms | 16 | 1 | Enables 【Canto 2】. Effective against dragon and beast foes. Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, and inflicts penalty on foe’s Atk/Spd/Def/Res during combat = 50% of total bonuses on unit during combat (max -6). | 5★ |
Read more: Fire Emblem Heroes Build