Fire Emblem Heroes

FEH Fallen Muarim Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Fallen Muarim Build in Fire Emblem Heroes (FEH).

Best Fallen Muarim build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Fallen Muarim build for the meta. Learn more about Fallen Muarim’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9/10

Fallen Muarim Builds

:  Wild Tiger FangA :  Fury 3
: RepositionB :  Wrath 3
:  Dragon FangC : Even Atk Wave 3
S : Swift Sparrow 2

Recommended IVs

  • Neutral IVs by default!
  • +Atk / -Res
  • +Atk for a +10 merge

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP45Rank: 77/814
Atk43Rank: 8/814
Spd40Rank: 90/814
Def31Rank: 279/814
Res23Rank: 549/814

Roles

  • Close Physical
  • Exclusive Skill

Counters & Teammates 

Counters

These picks are strong against Fallen Muarim in game.

Teammates 

These picks are good against Fallen Muarim in game.

Gameplay

Skills

These are all skill for Fallen Muarim: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Wrath 1If unit’s HP ≤ 25%, Special cooldown count -1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special.3★
Wrath 2If unit’s HP ≤ 50%, Special cooldown count -1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special.3★
Wrath 3If unit’s HP ≤ 75%, Special cooldown count -1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special.4★
Even Atk Wave 1At start of even-numbered turns, grants Atk +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. )3★
Even Atk Wave 2At start of even-numbered turns, grants Atk +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. )4★
Even Atk Wave 3At start of even-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. )5★

For Specials Skill

Skill NameEffectLearned At
Dragon Gaze(Cooldown Count = 4) Boosts Atk by 30%.3★
Dragon Fang(Cooldown Count = 4) Boosts Atk by 50%.4★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Whelp (Infantry)41At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.3★
Yearling (Infantry)61At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.3★
Adult (Infantry)91At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.3★
Wild Tiger Fang161Grants Atk+3. At start of turn, inflicts Atk/Spd/Def/Res-6 on foes within 4 spaces of unit through their next actions. At start of combat, if foe’s HP ≥ 75%, grants Atk/Spd+6 to unit and neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat. At start of turn 2, turn 4, and all later turns, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant “Special cooldown charge +X” to foe or inflict “Special cooldown charge -X” on unit during combat, but after combat, if unit attacked, deals 5 damage to unit.5★

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I’am Zathong ! This my blog about game. I share general information about the game with you all over the world, for those who need it.
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