Hey, I’m Zathong and this guide is about Fallen Muarim Build in Fire Emblem Heroes (FEH).
Best Fallen Muarim build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Fallen Muarim build for the meta. Learn more about Fallen Muarim’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Fallen Muarim Builds
: Wild Tiger Fang | A : Fury 3 |
: Reposition | B : Wrath 3 |
: Dragon Fang | C : Even Atk Wave 3 |
S : Swift Sparrow 2 |
Recommended IVs
- Neutral IVs by default!
- +Atk / -Res
- +Atk for a +10 merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 45 | Rank: 77/814 |
Atk | 43 | Rank: 8/814 |
Spd | 40 | Rank: 90/814 |
Def | 31 | Rank: 279/814 |
Res | 23 | Rank: 549/814 |
Roles
- Close Physical
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Fallen Muarim in game.
Teammates
These picks are good against Fallen Muarim in game.
Gameplay
Skills
These are all skill for Fallen Muarim: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Wrath 1 | If unit’s HP ≤ 25%, Special cooldown count -1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special. | 3★ |
Wrath 2 | If unit’s HP ≤ 50%, Special cooldown count -1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special. | 3★ |
Wrath 3 | If unit’s HP ≤ 75%, Special cooldown count -1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special. | 4★ |
Even Atk Wave 1 | At start of even-numbered turns, grants Atk +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 3★ |
Even Atk Wave 2 | At start of even-numbered turns, grants Atk +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 4★ |
Even Atk Wave 3 | At start of even-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Dragon Gaze | (Cooldown Count = 4) Boosts Atk by 30%. | 3★ |
Dragon Fang | (Cooldown Count = 4) Boosts Atk by 50%. | 4★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Whelp (Infantry) | 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 3★ |
Yearling (Infantry) | 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 3★ |
Adult (Infantry) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 3★ |
Wild Tiger Fang | 16 | 1 | Grants Atk+3. At start of turn, inflicts Atk/Spd/Def/Res-6 on foes within 4 spaces of unit through their next actions. At start of combat, if foe’s HP ≥ 75%, grants Atk/Spd+6 to unit and neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat. At start of turn 2, turn 4, and all later turns, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant “Special cooldown charge +X” to foe or inflict “Special cooldown charge -X” on unit during combat, but after combat, if unit attacked, deals 5 damage to unit. | 5★ |
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