Fire Emblem Heroes

FEH Fallen Lilith Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Fallen Lilith Build in Fire Emblem Heroes (FEH).

Best Fallen Lilith build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Fallen Lilith build for the meta. Learn more about Fallen Lilith’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9/10

Fallen Lilith Builds

:  Silent PowerA :  Atk/Spd Catch 4
: RepositionB :  Dive-Bomb 3
:  Draconic AuraC : Spd Smoke 4
S : Blade Session 3

Recommended IVs

+Spd / -Def

  • +Spd for a +10 merge

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP39Rank: 508/814
Atk40Rank: 85/814
Spd43Rank: 2/814
Def29Rank: 365/814
Res33Rank: 154/814

Roles

  • Close Physical
  • Exclusive Skill

Counters & Teammates 

Counters

These picks are strong against Fallen Lilith in game.

Teammates 

These picks are good against Fallen Lilith in game.

Gameplay

Skills

These are all skill for Fallen Lilith: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Atk/Spd Catch 1At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat.
【Penalty】
All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
Atk/Spd Catch 2At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat.
【Penalty】
All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
Atk/Spd Catch 3At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat.
【Penalty】
All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
Atk/Spd Catch 4At start of combat, if foe’s HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe’s HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.
【Penalty】
All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
Dive-Bomb 1At start of combat, if both unit’s and foe’s HP = 100% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.5★
Dive-Bomb 2At start of combat, if both unit’s and foe’s HP ≥ 90% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.5★
Dive-Bomb 3At start of combat, if both unit’s and foe’s HP ≥ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.5★
Spd Smoke 3After combat, inflicts Spd -7 on foes within 2 spaces of target through their next actions.5★
Spd Smoke 2After combat, inflicts Spd -5 on foes within 2 spaces of target through their next actions.5★
Spd Smoke 1After combat, inflicts Spd -3 on foes within 2 spaces of target through their next actions.5★
Spd Smoke 4After combat, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions, and grants Spd+6 and 【Dodge】 to unit for 1 turn.5★

For Specials Skill

Skill NameEffectLearned At
Dragon Gaze(Cooldown Count = 4) Boosts Atk by 30%.5★
Draconic Aura(Cooldown Count = 3) Boosts Atk by 30%.5★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Fire Breath61No Effect5★
Fire Breath+81No Effect5★
Flametongue111No Effect5★
Silent Power161Grants Spd+3. Unit can move to a space within 2 spaces of support partner. At start of turn, if unit is within 3 spaces of support partner, grants 【Null Follow-Up】 to unit and that ally for 1 turn. At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat. If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res.5★

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