Hey, I’m Zathong and this guide is about Fallen Lilith Build in Fire Emblem Heroes (FEH).
Best Fallen Lilith build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Fallen Lilith build for the meta. Learn more about Fallen Lilith’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Fallen Lilith Builds
![]() | A : Atk/Spd Catch 4 |
![]() | B : Dive-Bomb 3 |
![]() | C : Spd Smoke 4 |
S : Blade Session 3 |
Recommended IVs
+Spd / -Def
- +Spd for a +10 merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 39 | Rank: 508/814 |
Atk | 40 | Rank: 85/814 |
Spd | 43 | Rank: 2/814 |
Def | 29 | Rank: 365/814 |
Res | 33 | Rank: 154/814 |
Roles
- Close Physical
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Fallen Lilith in game.
Teammates
These picks are good against Fallen Lilith in game.
Gameplay
Skills
These are all skill for Fallen Lilith: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Spd Catch 1 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat. 【Penalty】 All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 5★ |
Atk/Spd Catch 2 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat. 【Penalty】 All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 5★ |
Atk/Spd Catch 3 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 5★ |
Atk/Spd Catch 4 | At start of combat, if foe’s HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe’s HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 5★ |
Dive-Bomb 1 | At start of combat, if both unit’s and foe’s HP = 100% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 5★ |
Dive-Bomb 2 | At start of combat, if both unit’s and foe’s HP ≥ 90% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 5★ |
Dive-Bomb 3 | At start of combat, if both unit’s and foe’s HP ≥ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 5★ |
Spd Smoke 3 | After combat, inflicts Spd -7 on foes within 2 spaces of target through their next actions. | 5★ |
Spd Smoke 2 | After combat, inflicts Spd -5 on foes within 2 spaces of target through their next actions. | 5★ |
Spd Smoke 1 | After combat, inflicts Spd -3 on foes within 2 spaces of target through their next actions. | 5★ |
Spd Smoke 4 | After combat, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions, and grants Spd+6 and 【Dodge】 to unit for 1 turn. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Dragon Gaze | (Cooldown Count = 4) Boosts Atk by 30%. | 5★ |
Draconic Aura | (Cooldown Count = 3) Boosts Atk by 30%. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Fire Breath | 6 | 1 | No Effect | 5★ |
Fire Breath+ | 8 | 1 | No Effect | 5★ |
Flametongue | 11 | 1 | No Effect | 5★ |
Silent Power | 16 | 1 | Grants Spd+3. Unit can move to a space within 2 spaces of support partner. At start of turn, if unit is within 3 spaces of support partner, grants 【Null Follow-Up】 to unit and that ally for 1 turn. At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat. If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res. | 5★ |
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