Hey, I’m Zathong and this guide is about Fallen Dimitri Build in Fire Emblem Heroes (FEH).
Best Fallen Dimitri build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Fallen Dimitri build for the meta. Learn more about Fallen Dimitri’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9.5/10
Fallen Dimitri Builds
: Vengeful Lance | A : Atk/Spd Solo 4 |
: Reposition | B : Murderous Lion |
: Glimmer | C : Odd Tempest 3 |
S : Atk/Spd Solo 3 |
Recommended IVs
- +Atk/-Res
- +Atk for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 40 | Rank: 297/808 |
Atk | 42 | Rank: 5/808 |
Spd | 40 | Rank: 38/808 |
Def | 38 | Rank: 34/808 |
Res | 17 | Rank: 629/808 |
Roles
- Close Physical
- Physical Wall
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Fallen Dimitri in game.
Teammates
These picks are good against Fallen Dimitri in game.
Gameplay
Skills
These are all skill for Fallen Dimitri: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Spd Solo 1 | 5★ | |
Atk/Spd Solo 2 | If unit is not adjacent to an ally, grants Atk/Spd +4 during combat. | 5★ |
Atk/Spd Solo 3 | If unit is not adjacent to an ally, grants Atk/Spd +6 during combat. | 5★ |
Atk/Spd Solo 4 | If unit is not adjacent to an ally, grants Atk/Spd +7 during combat. | 5★ |
Murderous Lion | Enables 【Canto (Rem. +1)】. If unit is not adjacent to an ally. Inflicts Spd/Def-3 on foe during combat and foe cannot counterattack. (Unit moves accrdng. to movement type. Once per turn. Cannot atk or asst . Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered, Canto will trigger again. Unit’s base movement has no effect on movement granted. Cannot warp a distance greater than unit’s remaining movement +1.) 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit’s base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit’s remaining movement +1.) | 5★ |
Odd Tempest 1 | At start of odd-numbered turns, if unit’s HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ |
Odd Tempest 2 | At start of odd-numbered turns, if unit’s HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ |
Odd Tempest 3 | At start of odd-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Night Sky | (Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ |
Glimmer | (Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Lance | 6 | 1 | No Effect | 5★ |
Steel Lance | 8 | 1 | No Effect | 5★ |
Silver Lance | 11 | 1 | No Effect | 5★ |
Vengeful Lance | 16 | 1 | Grants Atk +3. If unit is not adjacent to an ally, grants Atk/Spd+6 during combat, and also, if unit’s Atk > foe’s Def during combat and unit cannot make a follow-up attack, deals damage = 50% of unit’s Atk minus foe’s Def. | 5★ |
Read more: Fire Emblem Heroes Build