Fire Emblem Heroes

FEH Fallen Dimitri Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Fallen Dimitri Build in Fire Emblem Heroes (FEH).

Best Fallen Dimitri build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Fallen Dimitri build for the meta. Learn more about Fallen Dimitri’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9.5/10

Fallen Dimitri Builds

:  Vengeful LanceA :  Atk/Spd Solo 4
:  RepositionB : Murderous Lion
: GlimmerC :  Odd Tempest 3
S :   Atk/Spd Solo 3

Recommended IVs

  • +Atk/-Res
  • +Atk for a +10 Merge

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP40Rank: 297/808
Atk42Rank: 5/808
Spd40Rank: 38/808
Def38Rank: 34/808
Res17Rank: 629/808

Roles

  • Close Physical
  • Physical Wall
  • Exclusive Skill

Counters & Teammates 

Counters

These picks are strong against Fallen Dimitri in game.

Teammates 

These picks are good against Fallen Dimitri in game.

Gameplay

Skills

These are all skill for Fallen Dimitri: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Atk/Spd Solo 15★
Atk/Spd Solo 2If unit is not adjacent to an ally, grants Atk/Spd +4 during combat.5★
Atk/Spd Solo 3If unit is not adjacent to an ally, grants Atk/Spd +6 during combat.5★
Atk/Spd Solo 4If unit is not adjacent to an ally, grants Atk/Spd +7 during combat.5★
Murderous LionEnables 【Canto (Rem. +1)】.
If unit is not adjacent to an ally. Inflicts Spd/Def-3 on foe during combat and foe cannot counterattack. (Unit moves accrdng. to movement type. Once per turn. Cannot atk or asst . Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered, Canto will trigger again. Unit’s base movement has no effect on movement granted. Cannot warp a distance greater than unit’s remaining movement +1.)
【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit’s base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit’s remaining movement +1.)
5★
Odd Tempest 1At start of odd-numbered turns, if unit’s HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.)5★
Odd Tempest 2At start of odd-numbered turns, if unit’s HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.)5★
Odd Tempest 3At start of odd-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.)5★

For Specials Skill

Skill NameEffectLearned At
Night Sky(Cooldown Count = 3) Boosts damage dealt by 50%.5★
Glimmer(Cooldown Count = 2) Boosts damage dealt by 50%.5★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Iron Lance61No Effect5★
Steel Lance81No Effect5★
Silver Lance111No Effect5★
Vengeful Lance161Grants Atk +3. If unit is not adjacent to an ally, grants Atk/Spd+6 during combat, and also, if unit’s Atk > foe’s Def during combat and unit cannot make a follow-up attack, deals damage = 50% of unit’s Atk minus foe’s Def.5★

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