Hey, I’m Zathong and this guide is about Dagr Build in Fire Emblem Heroes (FEH).
Best Dagr build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Dagr build for the meta. Learn more about Dagr’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9.5/10
Dagr Builds
![]() | A : Atk/Spd Push 4 |
![]() | B : Sun-Twin Wing |
![]() | C : Even Tempest 3 |
S : Mystic Boost 3 |
Recommended IVs
- +Spd/-Res
- +Spd for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
P | 41 | Rank: 219/808 |
Atk | 39 | Rank: 57/808 |
Spd | 41 | Rank: 17/808 |
Def | 30 | Rank: 246/808 |
Res | 25 | Rank: 346/808 |
Roles
- Close Physical
- Movement Assist
- Exclusive Skill
- Mythic
Counters & Teammates
Counters
These picks are strong against Dagr in game.
Teammates
These picks are good against Dagr in game.
Gameplay
Skills
These are all skill for Dagr: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Spd Push 1 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 2 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 3 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 4 | At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 5★ |
Sun-Twin Wing | At start of combat, if unit’s HP ≥ 25%, inflicts Spd/Def-5 on foe and also neutralizes effects that guarantee foe’s follow-up attacks and effects that prevent unit’s follow-up attacks during combat. | 5★ |
Even Tempest 1 | At start of even-numbered turns, if unit’s HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ |
Even Tempest 2 | At start of even-numbered turns, if unit’s HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ |
Even Tempest 3 | At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Dragon Gaze | (Cooldown Count = 4) Boosts Atk by 30%. | 5★ |
Dragon Fang | (Cooldown Count = 4) Boosts Atk by 50%. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Axe | 6 | 1 | No Effect | 5★ |
Steel Axe | 8 | 1 | No Effect | 5★ |
Silver Axe | 11 | 1 | No Effect | 5★ |
Skinfaxi | Grants Spd+3 and 【Pathfinder】. At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats x 2. Calculates each stat bonus independently. 【Pathfinder】 When an ally moves through unit’s space, that space is counter as 0 spaces moved instead of 1 space. (Unit’s space can be freely added to ally’s normal movement. Applies only to allies with movement types that allow movement through unit’s space.) | 5★ |
Read more: Fire Emblem Heroes Build