Fire Emblem Heroes

FEH Dagr Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Dagr Build in Fire Emblem Heroes (FEH).

Best Dagr build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Dagr build for the meta. Learn more about Dagr’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9.5/10

Dagr Builds

:  SkinfaxiA : Atk/Spd Push 4
: RepositionB : Sun-Twin Wing
: MoonbowC :  Even Tempest 3
S : Mystic Boost 3

Recommended IVs

  • +Spd/-Res
  • +Spd for a +10 Merge

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

P41Rank: 219/808
Atk39Rank: 57/808
Spd41Rank: 17/808
Def30Rank: 246/808
Res25Rank: 346/808

Roles

  • Close Physical
  • Movement Assist
  • Exclusive Skill
  • Mythic

Counters & Teammates 

Counters

These picks are strong against Dagr in game.

Teammates 

These picks are good against Dagr in game.

Gameplay

Skills

These are all skill for Dagr: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Atk/Spd Push 1At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat.5★
Atk/Spd Push 2At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat.5★
Atk/Spd Push 3At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat.5★
Atk/Spd Push 4At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit.5★
Sun-Twin WingAt start of combat, if unit’s HP ≥ 25%, inflicts Spd/Def-5 on foe and also neutralizes effects that guarantee foe’s follow-up attacks and effects that prevent unit’s follow-up attacks during combat.5★
Even Tempest 1At start of even-numbered turns, if unit’s HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.)5★
Even Tempest 2At start of even-numbered turns, if unit’s HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.)5★
Even Tempest 3At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.)5★

For Specials Skill

Skill NameEffectLearned At
Dragon Gaze(Cooldown Count = 4) Boosts Atk by 30%.5★
Dragon Fang(Cooldown Count = 4) Boosts Atk by 50%.5★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Iron Axe61No Effect5★
Steel Axe81No Effect5★
Silver Axe111No Effect5★
SkinfaxiGrants Spd+3 and 【Pathfinder】.
At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats x 2. Calculates each stat bonus independently.
【Pathfinder】 When an ally moves through unit’s space, that space is counter as 0 spaces moved instead of 1 space. (Unit’s space can be freely added to ally’s normal movement. Applies only to allies with movement types that allow movement through unit’s space.)
5★

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I’am Zathong ! This my blog about game. I share general information about the game with you all over the world, for those who need it.
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