Fire Emblem Heroes

FEH Constance Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Constance Build in Fire Emblem Heroes (FEH).

Best Constance build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Constance build for the meta. Learn more about Constance’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9/10

Constance Builds

:  Agnea’s ArrowA :  Atk/Spd Push 4
: RepositionB :A/S Far Trace 3
:  MoonbowC : Spd/Res Rein 3
S : Blade Session 3

Recommended IVs

  • +Spd and -Def
  • +Spd for a +10 Merge Project

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP39Rank: 434/814
Atk42Rank: 7/814
Spd40Rank: 52/814
Def17Rank: 619/814
Res29Rank: 217 /814

Roles

  • Ranged Magic
  • Exclusive Skill

Counters & Teammates 

Counters

These picks are strong against Constance in game.

Teammates 

These picks are good against Constance in game.

Gameplay

Skills

These are all skill for Constance: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Atk/Spd Push 1At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat.5★
Atk/Spd Push 2At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat.5★
Atk/Spd Push 3At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat.5★
Atk/Spd Push 4At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit.5★
A/S Far Trace 1Enables 【Canto (Rem.)】.
Inflicts Atk/Spd-1 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
A/S Far Trace 2Enables 【Canto (Rem.)】.
Inflicts Atk/Spd-2 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
A/S Far Trace 3Enables 【Canto (Rem.)】.
Inflicts Atk/Spd-3 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
Spd/Res Rein 1Inflicts Spd/Res-2 on foes within 2 spaces during combat.5★
Spd/Res Rein 2Inflicts Spd/Res-3 on foes within 2 spaces during combat.5★
Spd/Res Rein 3Inflicts Spd/Res-4 on foes within 2 spaces during combat.5★

For Specials Skill

For Assists Skill

Skill NameRangeEffectLearned At
Harsh Command1Converts penalties on target into bonuses.5★
Harsh Command+1Neutralizes target ally’s penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally’s next action. Converts any penalties on target ally into bonuses.5★

For Weapons Skill

Skill NameMightRangeEffectLearned At
Fire42No Effect5★
Elfire62No Effect5★
Bolganone92No Effect5★
Agnea’s Arrow142Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit’s follow-up attacks, neutralizes foe’s bonuses to Spd/Res (from skills like Fortify, Rally, etc.) on odd-numbered turns, and neutralizes unit’s penalties to Atk/Spd on even-numbered turns.5★

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I’am Zathong ! This my blog about game. I share general information about the game with you all over the world, for those who need it.
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