Hey, I’m Zathong and this guide is about Constance Build in Fire Emblem Heroes (FEH).
Best Constance build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Constance build for the meta. Learn more about Constance’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Constance Builds
![]() | A : Atk/Spd Push 4 |
![]() | B :A/S Far Trace 3 |
![]() | C : Spd/Res Rein 3 |
S : Blade Session 3 |
Recommended IVs
- +Spd and -Def
- +Spd for a +10 Merge Project
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 39 | Rank: 434/814 |
Atk | 42 | Rank: 7/814 |
Spd | 40 | Rank: 52/814 |
Def | 17 | Rank: 619/814 |
Res | 29 | Rank: 217 /814 |
Roles
- Ranged Magic
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Constance in game.
Teammates
These picks are good against Constance in game.
Gameplay
Skills
These are all skill for Constance: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Spd Push 1 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 2 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 3 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 4 | At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 5★ |
A/S Far Trace 1 | Enables 【Canto (Rem.)】. Inflicts Atk/Spd-1 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. | 5★ |
A/S Far Trace 2 | Enables 【Canto (Rem.)】. Inflicts Atk/Spd-2 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. | 5★ |
A/S Far Trace 3 | Enables 【Canto (Rem.)】. Inflicts Atk/Spd-3 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. | 5★ |
Spd/Res Rein 1 | Inflicts Spd/Res-2 on foes within 2 spaces during combat. | 5★ |
Spd/Res Rein 2 | Inflicts Spd/Res-3 on foes within 2 spaces during combat. | 5★ |
Spd/Res Rein 3 | Inflicts Spd/Res-4 on foes within 2 spaces during combat. | 5★ |
For Specials Skill
For Assists Skill
Skill Name | Range | Effect | Learned At |
Harsh Command | 1 | Converts penalties on target into bonuses. | 5★ |
Harsh Command+ | 1 | Neutralizes target ally’s penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally’s next action. Converts any penalties on target ally into bonuses. | 5★ |
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Fire | 4 | 2 | No Effect | 5★ |
Elfire | 6 | 2 | No Effect | 5★ |
Bolganone | 9 | 2 | No Effect | 5★ |
Agnea’s Arrow | 14 | 2 | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit’s follow-up attacks, neutralizes foe’s bonuses to Spd/Res (from skills like Fortify, Rally, etc.) on odd-numbered turns, and neutralizes unit’s penalties to Atk/Spd on even-numbered turns. | 5★ |
Read more: Fire Emblem Heroes Build