Hey, I’m Zathong and this guide is about Bridal Micaiah Build in Fire Emblem Heroes (FEH).
Best Bridal Micaiah build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Bridal Micaiah build for the meta. Learn more about Bridal Micaiah’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Bridal Micaiah Builds
![]() | A :Atk/Res Push 4 |
![]() | B : Mystic Boost 3 |
![]() | C : Atk/Res Oath 3 |
S : Atk/Res Push 3 |
Recommended IVs
- +Atk/-Def
- +Atk for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 39 | Rank: 400/814 |
Atk | 39 | Rank: 57/814 |
Spd | 20 | Rank: 616/814 |
Def | 19 | Rank: 542/814 |
Res | 38 | Rank: 18/814 |
Roles
- Ranged Magic
- Magic Wall
- Effective Weapon
- Exclusive SkillRecovery
- Duo / Harmonized
Counters & Teammates
Counters
These picks are strong against Bridal Micaiah in game.
Teammates
These picks are good against Bridal Micaiah in game.
Gameplay
Skills
These are all skill for Bridal Micaiah: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Res Push 1 | At start of combat, if unit’s HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Res Push 2 | At start of combat, if unit’s HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Res Push 2 | At start of combat, if unit’s HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Res Push 3 | At start of combat, if unit’s HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Res Push 4 | At start of combat, if unit’s HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit. | 5★ |
Mystic Boost 1 | Disables foe’s skills that “calculate damage using the lower of foe’s Def or Res” and “calculate damage from staff like other weapons.” Restores 2 HP after combat. | 5★ |
Mystic Boost 2 | Disables foe’s skills that “calculate damage using the lower of foe’s Def or Res” and “calculate damage from staff like other weapons.” Restores 4 HP after combat. | 5★ |
Mystic Boost 3 | Disables foe’s skills that “calculate damage using the lower of foe’s Def or Res” and “calculate damage from staff like other weapons.” Restores 6 HP after combat. | 5★ |
Atk/Res Oath 1 | At start of turn, if unit is adjacent to an ally, grants Atk/Res+3 for 1 turn. | 5★ |
Atk/Res Oath 2 | At start of turn, if unit is adjacent to an ally, grants Atk/Res+4 for 1 turn. | 5★ |
Atk/Res Oath 3 | At start of turn, if unit is adjacent to an ally, grants Atk/Res+5 to unit for 1 turn. | 5★ |
For Specials Skill
For Assists Skill
Skill Name | Range | Effect | Learned At |
Ardent Sacrifice | 1 | Heals adjacent ally 10 HP. Unit loses 10 HP (but cannot reach 0 this way). | 5★ |
Sacrifice | 1 | Converts penalties on target into bonuses. Restores target’s HP = unit’s current HP-1. Unit’s HP reduced by amount restored. | 5★ |
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Joyful Vows | 14 | 2 | Effective against armored and cavalry foes. Grants Atk +3. If【Bonus】is active on unit, grants Atk/Res +6 during combat, and if unit imitates combat, foe cannot make a follow-up attack. 【Bonus】 All effects that last “for 1 turn” or “that turn only”. Includes bonuses granted by a skill like Rally or Hone and positive status efects (extra movement or effects like Dominance). | 5★ |
Read more: Fire Emblem Heroes Build