Hey, I’m Zathong and this guide is about Bridal Catria Build in Fire Emblem Heroes (FEH).
Best Bridal Catria build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Bridal Catria build for the meta. Learn more about Bridal Catria’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9.5/10
Bridal Catria Builds
![]() | A : Atk/Spd Push 4 |
![]() | B : A/D Near Trace 3 |
![]() | C : Spd/Def Rein 3 |
S : Death Blow 3 |
Recommended IVs
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 40 | Rank: 297/808 |
Atk | 40 | Rank: 33/808 |
Spd | 41 | Rank: 17/808 |
Def | 28 | Rank: 308/808 |
Res | 23 | Rank: 443/808 |
Roles
- Close Physical
- Exclusive Skill
- Duo / Harmonized
Counters & Teammates
Counters
These picks are strong against Bridal Catria in game.
Teammates
These picks are good against Bridal Catria in game.
Gameplay
Skills
These are all skill for Bridal Catria: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Spd Push 1 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 2 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 3 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 4 | At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 5★ |
A/D Near Trace 1 | Enables 【Canto (Rem.+1)】. Inflicts Atk/Def-1 on foe during combat. 【Canto (Rem.+1)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type plus 1 (+1 space). For example, a flying unit who has moved 1 space to attack an opponent, can move 2 spaces after as fliers have 2 spaces of movement. (1 space remaining + 1 space bonus) | 5★ |
A/D Near Trace 2 | Enables 【Canto (Rem.+1)】. Inflicts Atk/Def-2 on foe during combat. 【Canto (Rem.+1)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type plus 1 (+1 space). For example, a flying unit who has moved 1 space to attack an opponent, can move 2 spaces after as fliers have 2 spaces of movement. (1 space remaining + 1 space bonus) | 5★ |
A/D Near Trace 3 | Enables 【Canto (Rem.+1)】. Inflicts Atk/Def-3 on foe during combat. 【Canto (Rem.+1)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type plus 1 (+1 space). For example, a flying unit who has moved 1 space to attack an opponent, can move 2 spaces after as fliers have 2 spaces of movement. (1 space remaining + 1 space bonus) | 5★ |
Spd/Def Rein 1 | Inflicts Spd/Def-2 on foes within 2 spaces during combat. | 5★ |
Spd/Def Rein 2 | Inflicts Spd/Def-3 on foes within 2 spaces during combat. | 5★ |
Spd/Def Rein 3 | Inflicts Spd/Def-4 on foes within 2 spaces during combat. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Moonbow | (Cooldown Count = 2) Treats foe’s Def/Res as if reduced by 30% during combat. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Wedding-Bell Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants “unit can move to a space adjacent to an ally within 2 spaces” and【Triangle Attack】 to unit and allies within 2 spaces. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat. 【Triangle Attack】 If unit initiates combat and 2 or more allies (excluding unit) with Triangle Attack are within 2 spaces of unit, unit attacks twice. (That turn only. Does not stack.) | 5★ |
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