Hey, I’m Zathong and this guide is about Brave Eirika Build in Fire Emblem Heroes (FEH).
Best Brave Eirika build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Brave Eirika build for the meta. Learn more about Brave Eirika’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9.5/10
Brave Eirika Builds
: Binding Reginleif | A : Surge Sparrow |
: Reposition | B : Moonlight Bangle |
: Luna | C : Atk/Spd Menace |
S : Blade Session 3 |
Recommended IVs
- +Atk/-Res
- +Atk for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 39 | Rank: 430/808 |
Atk | 40 | Rank: 44/808 |
Spd | 42 | Rank: 7/808 |
Def | 28 | Rank: 323/808 |
Res | 24 | Rank: 423 /808 |
Roles
- Close Physical
- Effective Weapon
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Brave Eirika in game.
Teammates
These picks are good against Brave Eirika in game.
Gameplay
Skills
These are all skill for Brave Eirika: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Darting Blow 1 | If unit initiates combat, grants Spd+2 during combat. | 5★ |
Swift Sparrow 1 | If unit initiates combat, grants Atk/Spd +2 during combat. | 5★ |
Swift Sparrow 2 | If unit initiates combat, grants Atk/Spd +4 during combat. | 5★ |
Surge Sparrow | If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit’s max HP (X = unit’s max Special cooldown count value x 20, +10; max 100). (Triggers even if 0 damage is dealt.) | 5★ |
Moonlight Bangle | Enables 【Canto (2)】. Neutralizes unit’s penalties that inflict “Special cooldown charge -X” on unit during combat. Deals damage = X% of foe’s Def when Special triggers (X = unit’s max Special cooldown count value x 10, +20). | 5★ |
Threaten Spd 1 | At start of turn, inflicts Spd-3 on foes within 2 spaces through their next actions. | 5★ |
Threat. Atk/Spd 1 | At start of turn, inflicts Atk/Spd-3 on foes within 2 spaces through their next actions. | 5★ |
Threat. Atk/Spd 2 | At start of turn, inflicts Atk/Spd-4 on foes within 2 spaces through their next actions. | 5★ |
Atk/Spd Menace | At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Spd-6 on closest foes through their next actions and grants Atk/Spd+6 to unit for 1 turn. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
New Moon | (Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ |
Luna | (Cooldown Count = 3) Treats foe’s Def/Res as if reduced by 50% during combat. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Lance | 6 | 1 | No Effect | 5★ |
Steel Lance | 8 | 1 | No Effect | 5★ |
Slaying Spear | 10 | 1 | Effective against armored foes. | 5★ |
Binding Reginleif | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against armored and cavalry foes. At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, reduces damage from foe’s first attack by 30%, and also, if unit initiates combat, neutralizes effects that prevent unit’s follow-up attacks. | 5★ |
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