Fire Emblem Heroes

FEH Brave Eirika Build 2024: Best IVs [Fire Emblem Heroes]

Hey, I’m Zathong and this guide is about Brave Eirika Build in Fire Emblem Heroes (FEH).

Best Brave Eirika build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Brave Eirika build for the meta. Learn more about Brave Eirika’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9.5/10

Brave Eirika Builds

:  Binding ReginleifA : Surge Sparrow
: RepositionB : Moonlight Bangle
: LunaC : Atk/Spd Menace
S :  Blade Session 3

Recommended IVs

  • +Atk/-Res
  • +Atk for a +10 Merge


Hero Stats

Neutral Stats at Lv. 40 (5★)

HP39Rank: 430/808
Atk40Rank: 44/808
Spd42Rank: 7/808
Def28Rank: 323/808
Res24Rank: 423 /808


  • Close Physical
  • Effective Weapon
  • Exclusive Skill

Counters & Teammates 


These picks are strong against Brave Eirika in game.


These picks are good against Brave Eirika in game.



These are all skill for Brave Eirika: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Darting Blow 1If unit initiates combat, grants Spd+2 during combat.5★
Swift Sparrow 1If unit initiates combat, grants Atk/Spd +2 during combat.5★
Swift Sparrow 2If unit initiates combat, grants Atk/Spd +4 during combat.5★
Surge SparrowIf unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit’s max HP (X = unit’s max Special cooldown count value x 20, +10; max 100). (Triggers even if 0 damage is dealt.)5★
Moonlight BangleEnables 【Canto (2)】.
Neutralizes unit’s penalties that inflict “Special cooldown charge -X” on unit during combat. Deals damage = X% of foe’s Def when Special triggers (X = unit’s max Special cooldown count value x 10, +20).
Threaten Spd 1At start of turn, inflicts Spd-3 on foes within 2 spaces through their next actions.5★
Threat. Atk/Spd 1At start of turn, inflicts Atk/Spd-3 on foes within 2 spaces through their next actions.5★
Threat. Atk/Spd 2At start of turn, inflicts Atk/Spd-4 on foes within 2 spaces through their next actions.5★
Atk/Spd MenaceAt start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Spd-6 on closest foes through their next actions and grants Atk/Spd+6 to unit for 1 turn.5★

For Specials Skill

Skill NameEffectLearned At
New Moon(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%.5★
Luna(Cooldown Count = 3) Treats foe’s Def/Res as if reduced by 50% during combat.5★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Iron Lance61No Effect5★
Steel Lance81No Effect5★
Slaying Spear101Effective against armored foes.5★
Binding Reginleif161Accelerates Special trigger (cooldown count-1). Effective against armored and cavalry foes.
At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, reduces damage from foe’s first attack by 30%, and also, if unit initiates combat, neutralizes effects that prevent unit’s follow-up attacks.

Read more: Fire Emblem Heroes Build

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