Hey, I’m Zathong and this guide is about Yuri Build in Fire Emblem Heroes (FEH).
Best Yuri build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Yuri build for the meta. Learn more about Yuri’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9.5/10
Yuri Builds
: Honorable Blade | A : Atk/Spd Ideal 4 |
: Foul Play | B : Disarm Trap 3 |
: Lethality | C : Time’s Pulse 3 |
S : Atk/Spd Solo 3 |
Recommended IVs
- +Spd/-Def
- +Spd for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 40 | Rank: 316/808 |
Atk | 39 | Rank: 79/808 |
Spd | 43 | Rank: 2/808 |
Def | 26 | Rank: 387/808 |
Res | 29 | Rank: 217/808 |
Roles
- Ranged Physical
- Movement Assist
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Yuri in game.
Teammates
These picks are good against Yuri in game.
Gameplay
Skills
These are all skill for Yuri: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
C Duel Infantry 1 | Grants HP +3. If unit is 5 star and level 40 and unit’s stats total less than 160, treats unit’s stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) | 5★ |
C Duel Infantry 2 | Grants HP +4. If unit is 5 star and level 40 and unit’s stats total less than 165, treats unit’s stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) | 5★ |
C Duel Infantry 3 | Grants HP +5. If unit is 5 star and level 40 and unit’s stats total less than 170, treats unit’s stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) | 5★ |
C Duel Infantry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit’s stats total less than 175, treats unit’s stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit’s stats total less than 180, treats unit’s stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 5★ |
Time’s Pulse 1 | At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ |
Time’s Pulse 2 | At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ |
Time’s Pulse 3 | At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Night Sky | (Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ |
Glimmer | (Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ |
For Assists Skill
Skill Name | Range | Effect | Learned At |
Swap | 1 | Swap places with an adjacent ally. | 5★ |
Foul Play | 3 | Unit and target ally swap places. | 5★ |
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Dagger | 3 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ |
Steel Dagger | 5 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ |
Silver Dagger | 7 | 2 | After combat, inflicts Def/Res -5 on foe through its next action. | 5★ |
Honorable Blade | 14 | 2 | Enables 【Canto (2)】. Accelerates Special trigger (cooldown count-1). At start of turn, unit can move 1 extra space. (That turn only. Does not stack.) At start of combat, if foe’s HP ≥ 50%, grants Atk/Spd+6 to unit during combat. Effect: 【Dagger 7】 | 5★ |
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