Hey, I’m Zathong and this guide is about Young Mia Build in Fire Emblem Heroes (FEH).
Best Young Mia build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Young Mia build for the meta. Learn more about Young Mia’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Young Mia Builds
: Sharp War Sword | A : Distant Dart |
: Reposition | B : Spd/Def Tempo 3 |
: Vital Astra | C : Time’s Pulse 3 |
S : Atk/Spd Solo 3 |
Recommended IVs
- +Atk/-Res
- +Atk for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 40 | Rank: 355/814 |
Atk | 41 | Rank: 44/814 |
Spd | 43 | Rank: 2/814 |
Def | 32 | Rank: 224/814 |
Res | 27 | Rank: 334/814 |
Roles
- Exclusive Skill
- Close Physical
Counters & Teammates
Counters
These picks are strong against Young Mia in game.
Teammates
These picks are good against Young Mia in game.
Gameplay
Skills
These are all skill for Young Mia : Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Flashing Blade 1 | If unit’s Spd ≥ foe’s Spd+5, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) | 5★ |
Flashing Blade 2 | If unit’s Spd ≥ foe’s Spd+3, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) | 5★ |
Flashing Blade 3 | If unit’s Spd ≥ foe’s Spd, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) | 5★ |
Flashing Blade 4 | If unit’s Spd > foe’s Spd, grants Special cooldown charge +1 and deals +5 damage per unit’s attack. (Only highest value applied. Does not stack.) | 5★ |
Spd/Def Tempo 1 | Inflicts Spd/Def-1 on foe and neutralizes effects that grant “Special cooldown charge +X” to foe or inflict “Special cooldown charge -X” on unit during combat. | 5★ |
Spd/Def Tempo 2 | Inflicts Spd/Def-2 on foe and neutralizes effects that grant “Special cooldown charge +X” to foe or inflict “Special cooldown charge -X” on unit during combat. | 5★ |
Spd/Def Tempo 3 | Inflicts Spd/Def-3 on foe and neutralizes effects that grant “Special cooldown charge +X” to foe or inflict “Special cooldown charge -X” on unit during combat. | 5★ |
Odd Tempest 1 | At start of odd-numbered turns, if unit’s HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ |
Odd Tempest 2 | At start of odd-numbered turns, if unit’s HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ |
Odd Tempest 3 | At start of odd-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Dragon Gaze | (Cooldown Count = 4) Boosts Atk by 30%. | 5★ |
Dragon Fang | (Cooldown Count = 4) Boosts Atk by 50%. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Sword | 6 | 1 | No Effect | 5★ |
Steel Sword | 8 | 1 | No Effect | 5★ |
Silver Sword | 11 | 1 | No Effect | 5★ |
Sharp War Sword | 16 | 1 | Accelerates Special trigger (cooldown count-1). If a skill compares unit’s Spd to a foe’s or ally’s Spd, treats unit’s Spd as if granted +10. At start of turn, if unit is within 2 spaces of an ally, grants 【Null Follow-Up】 and 【Dodge】 to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat. | 5★ |
Read more: Fire Emblem Heroes Build