Hey, I’m Zathong and this guide is about Winter Mirabilis Build in Fire Emblem Heroes (FEH).
Best Winter Mirabilis build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Winter Mirabilis build for the meta. Learn more about Winter Mirabilis’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Winter Mirabilis Builds
: Dreamflake | A : Bracing Stance 3 |
: Whimsical Dream | B : Wings of Mercy 3 |
: Iceberg | C : Ground Orders 3 |
S : Aerobatics 3 |
Recommended IVs
- +Def/-Spd
- +Def for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 39 | Rank: 464/814 |
Atk | 36 | Rank: 259/814 |
Spd | 17 | Rank: 720/814 |
Def | 34 | Rank: 160/814 |
Res | 36 | Rank: 54/814 |
Roles
- Ranged Physical
- Exclusive Skill
- Refresher
Counters & Teammates
Counters
These picks are strong against Winter Mirabilis in game.
Teammates
These picks are good against Winter Mirabilis in game.
Gameplay
Skills
These are all skill for Winter Mirabilis: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Bracing Stance 1 | If foe initiates combat, grants Def/Res +2 during combat. | 5★ |
Bracing Stance 2 | If foe initiates combat, grants Def/Res +4 during combat. | 5★ |
Bracing Stance 3 | If foe initiates combat, grants Def/Res +6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack). | 5★ |
Spd Cantrip 1 | If Sing or Dance is used, inflicts Spd-3 on nearest foes within 4 spaces of unit through their next actions. | 5★ |
Spd Cantrip 2 | If Sing or Dance is used, inflicts Spd-5 on nearest foes within 4 spaces of unit through their next actions. | 5★ |
Spd Cantrip 3 | If Sing or Dance is used, inflicts Spd-7 on nearest foes within 4 spaces of unit through their next actions. | 5★ |
Ground Orders 1 | At start of turn, if unit’s HP = 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: “Unit can move to a space adjacent to any ally within 2 spaces.” | 5★ |
Ground Orders 2 | At start of turn, if unit’s HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: “Unit can move to a space adjacent to any ally within 2 spaces.” | 5★ |
Ground Orders 3 | At start of turn, grants the following status effect to adjacent infantry, armored, and cavalry allies for 1 turn: “Unit can move to a space adjacent to any ally within 2 spaces.” | 5★ |
For Specials Skill
For Assists Skill
Skill Name | Range | Effect | Learned At |
Dance | 1 | Enables target to take another action. Cannot be used on units with Sing or Dance. | 5★ |
Whimsical Dream | 1 | Grants another action to target ally. Grants Atk +5 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. Inflicts Atk -5 on nearest foes within 4 spaces of target ally and any foe within 2 spaces of those foes through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) | 5★ |
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Dagger | 3 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ |
Steel Dagger | 5 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ |
Silver Dagger | 7 | 2 | After combat, inflicts Def/Res -5 on foe through its next action. | 5★ |
Dreamflake | 14 | 2 | Grants Res+3. If 【Penalty】 is active on any foes within 3 rows or 3 columns centered on unit, inflicts Atk-5 on those foes during combat. Effect: 【Dagger 7】 【Penalty】 All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of skills like Triangle Adept or Guard). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 5★ |
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