Fire Emblem Heroes

FEH Winter Mirabilis Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Winter Mirabilis Build in Fire Emblem Heroes (FEH).

Best Winter Mirabilis build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Winter Mirabilis build for the meta. Learn more about Winter Mirabilis’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9/10

Winter Mirabilis Builds

:    DreamflakeA :  Bracing Stance 3
: Whimsical DreamB : Wings of Mercy 3
: IcebergC : Ground Orders 3
S :  Aerobatics 3

Recommended IVs

  • +Def/-Spd
  • +Def for a +10 Merge

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP39Rank: 464/814
Atk36Rank: 259/814
Spd17Rank: 720/814
Def34Rank: 160/814
Res36Rank: 54/814

Roles

  • Ranged Physical
  • Exclusive Skill
  • Refresher

Counters & Teammates 

Counters

These picks are strong against Winter Mirabilis in game.

Teammates 

These picks are good against Winter Mirabilis in game.

Gameplay

Skills

These are all skill for Winter Mirabilis: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Bracing Stance 1If foe initiates combat, grants Def/Res +2 during combat.5★
Bracing Stance 2If foe initiates combat, grants Def/Res +4 during combat.5★
Bracing Stance 3If foe initiates combat, grants Def/Res +6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack).5★
Spd Cantrip 1If Sing or Dance is used, inflicts Spd-3 on nearest foes within 4 spaces of unit through their next actions.5★
Spd Cantrip 2If Sing or Dance is used, inflicts Spd-5 on nearest foes within 4 spaces of unit through their next actions.5★
Spd Cantrip 3If Sing or Dance is used, inflicts Spd-7 on nearest foes within 4 spaces of unit through their next actions.5★
Ground Orders 1At start of turn, if unit’s HP = 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: “Unit can move to a space adjacent to any ally within 2 spaces.”5★
Ground Orders 2At start of turn, if unit’s HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: “Unit can move to a space adjacent to any ally within 2 spaces.”5★
Ground Orders 3At start of turn, grants the following status effect to adjacent infantry, armored, and cavalry allies for 1 turn: “Unit can move to a space adjacent to any ally within 2 spaces.”5★

For Specials Skill

For Assists Skill

Skill NameRangeEffectLearned At
Dance1Enables target to take another action. Cannot be used on units with Sing or Dance.5★
Whimsical Dream1Grants another action to target ally. Grants Atk +5 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. Inflicts Atk -5 on nearest foes within 4 spaces of target ally and any foe within 2 spaces of those foes through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)5★

For Weapons Skill

Skill NameMightRangeEffectLearned At
Iron Dagger32After combat, inflicts Def/Res -3 on foe through its next action.5★
Steel Dagger52After combat, inflicts Def/Res -3 on foe through its next action.5★
Silver Dagger72After combat, inflicts Def/Res -5 on foe through its next action.5★
Dreamflake142Grants Res+3. If 【Penalty】 is active on any foes within 3 rows or 3 columns centered on unit, inflicts Atk-5 on those foes during combat.
Effect: 【Dagger 7】
【Penalty】
All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of skills like Triangle Adept or Guard).
【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
5★

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