Hey, I’m Zathong and this guide is about Winter Ignatz Build in Fire Emblem Heroes (FEH).
Best Winter Ignatz build guides for Fire Emblem Heroes. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Winter Ignatz build for the meta. Learn more about Winter Ignatz’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Winter Ignatz Builds
| A : Atk/Spd Unity | |
| B : Crafty Fighter 3 | |
| C : D/R Far Save 3 | |
| S : Darting Breath |
This build doubles-down on Unity stacking to abuse enemy debuffs and reach absurd levels of passive bonuses. D/R Far Save protects nearby allies from ranged attacks.
Recommended IVs
| Neutral IVs by default! | As a hero obtainable only through Tempest Trials, Winter Ignatz will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits. |
| +Spd/-HP | The best IVs for Winter Ignatz are +Spd and -HP. Boosting Ignatz’s Spd allows him to perform follow-up attacks more easily and prevent enemy follow-up attacks more often at the same time. His other stats are all respectable and loweing them changes his matchups accordingly. Thus, -HP is the bane of choice, because it is the easiest to patch up through Legendary and Mythic Blessing bonuses. |
| +Spd for a +10 Merge | We recommend a +Spd IV when merging Winter Ignatz to +10. His Spd is high enough to compete with the fastest units in the game, thus it should be boosted as much as possible. |
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
| HP | 42 | Rank: 186/814 |
| Atk | 35 | Rank: 324/814 |
| Spd | 40 | Rank: 64/814 |
| Def | 31 | Rank: 257/814 |
| Res | 37 | Rank: 37/814 |
Stat Variations
Initial Stats (with Skills)
| HP | Atk | Spd | Def | Res | Total | |
| 5★ Lv.1 | 20 | 19 | 12 | 7 | 1900-01-08 | 67 |
| 4★ Lv.1 | 19 | 14 | 12 | 6 | 1900-01-08 | 60 |
Lv 40+10 Stats (5★)
| HP | Atk | Spd | Def | Res | Total | |
| +10 Merges W/ Skill Bonuses | 47 | 51 | 45 | 35 | 1900-02-10 | 220 |
| Lv.40 +10 | 47 | 39 | 45 | 35 | 1900-02-10 | 208 |
Stats at Lv 40
| HP | Atk | Spd | Def | Res | Total | |
| 5★- Adjusted for Skills | 42 | 47 | 40 | 31 | 1900-02-05 | 197 |
| 5★ Lv.40 | 42 | 35 | 40 | 31 | 1900-02-05 | 185 |
| 4★ Lv.40 | 39 | 32 | 38 | 28 | 1900-02-03 | 172 |
Roles
- Ranged Physical
- Physical Wall
- Magic Wall
Note: Winter Ignatz is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe’s Def stat.
Pros & cons
| Pros (Strengths) | Cons (Weaknesses) |
|---|---|
| Converts Penalties into Buffs | Weak to Armor Effective Weapons |
| Kit Synergizes with His Weapon |
Counters & Teammates
Counters
These picks are strong against Winter Ignatz in game.
Teammates
These picks are good against Winter Ignatz in game.
Gameplay
Skills
These are all skill for Winter Ignatz : Passives, Specials, Assists & Weapons.
For Passives Skill
| Skill Name | Effect | Learned At |
| Spd/Def Form 1 | Grants Spd/Def+X to unit during combat. (X = number of allies within 2 spaces; max 3.) | 3★ |
| Spd/Def Form 2 | Grants Spd/Def+X to unit during combat. (X = number of allies within 2 spaces + 2; max 5.) | 4★ |
| Spd/Def Form 3 | Grants Spd/Def+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.) | 5★ |
| Def Tactic 1 | At start of turn, grants Def +2 to allies within 2 spaces for 1 turn. Granted only if number of that ally’s movement type on current team ≤ 2. | 3★ |
| Def Tactic 2 | At start of turn, grants Def +4 to allies within 2 spaces for 1 turn. Granted only if number of that ally’s movement type on current team ≤ 2. | 4★ |
| Def Tactic 3 | At start of turn, grants Def +6 to allies within 2 spaces for 1 turn. Granted only if number of that ally’s movement type on current team ≤ 2. | 5★ |
For Specials Skill
For Assists Skill
| Skill Name | Range | Effect | Learned At |
| Rally Speed | 1 | Grants Spd +4 to an adjacent ally until the end of the turn. | 3★ |
| Rally Atk/Spd | 1 | Grants Atk/Spd +3 to an adjacent ally until the end of the turn. | 4★ |
For Weapons Skill
| Skill Name | Might | Range | Effect | Learned At |
| Iron Bow | 4 | 2 | Effective against flying units. | 3★ |
| Steel Bow | 6 | 2 | Effective against flying units. | 3★ |
| Tannenbow | 8 | 2 | Effective against flying foes. If unit is within 2 spaces of an ally, grants Atk/Def +5 and bonus to Atk/Def during combat = current penalty on each of those stats x 2. (Example: If unit has -7 penalty to Atk, grants Atk +19, for a net bonus of Atk +12) Calculates each stat bonus independently. | 3★ |
| Tannenbow+ | 12 | 2 | Effective against flying foes. If unit is within 2 spaces of an ally, grants Atk/Def +5 and bonus to Atk/Def during combat = current penalty on each of those stats x 2. (Example: If unit has -7 penalty to Atk, grants Atk +19, for a net bonus of Atk +12) Calculates each stat bonus independently. | 5★ |
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