Fire Emblem Heroes

FEH Winter Ignatz Build: Best IVs [Fire Emblem Heroes]

Hey, I’m Zathong and this guide is about Winter Ignatz Build in Fire Emblem Heroes (FEH).

Best Winter Ignatz build guides for Fire Emblem Heroes. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Winter Ignatz build for the meta. Learn more about Winter Ignatz’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9/10

Winter Ignatz Builds

:    Tannenbow+A : Atk/Spd Unity
:  PivotB : Crafty Fighter 3
: BonfireC : D/R Far Save 3
S : Darting Breath

This build doubles-down on Unity stacking to abuse enemy debuffs and reach absurd levels of passive bonuses. D/R Far Save protects nearby allies from ranged attacks.

Recommended IVs

Neutral IVs by default!As a hero obtainable only through Tempest Trials, Winter Ignatz will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
+Spd/-HPThe best IVs for Winter Ignatz are +Spd and -HP. Boosting Ignatz’s Spd allows him to perform follow-up attacks more easily and prevent enemy follow-up attacks more often at the same time.
His other stats are all respectable and loweing them changes his matchups accordingly. Thus, -HP is the bane of choice, because it is the easiest to patch up through Legendary and Mythic Blessing bonuses.
+Spd for a +10 MergeWe recommend a +Spd IV when merging Winter Ignatz to +10. His Spd is high enough to compete with the fastest units in the game, thus it should be boosted as much as possible.

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP42Rank: 186/814
Atk35Rank: 324/814
Spd40Rank: 64/814
Def31Rank: 257/814
Res37Rank: 37/814

Stat Variations

Initial Stats (with Skills)

HPAtkSpdDefResTotal
5★ Lv.120191271900-01-0867
4★ Lv.119141261900-01-0860

Lv 40+10 Stats (5★)

HPAtkSpdDefResTotal
+10 Merges W/ Skill Bonuses475145351900-02-10220
Lv.40 +10473945351900-02-10208

Stats at Lv 40

HPAtkSpdDefResTotal
5★- Adjusted for Skills424740311900-02-05197
5★ Lv.40423540311900-02-05185
4★ Lv.40393238281900-02-03172

Roles

Note: Winter Ignatz is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe’s Def stat.

Pros & cons

Pros (Strengths)Cons (Weaknesses)
Converts Penalties into BuffsWeak to Armor Effective Weapons
Kit Synergizes with His Weapon

Counters & Teammates 

Counters

These picks are strong against Winter Ignatz  in game.

Teammates 

These picks are good against Winter Ignatz in game.

Gameplay

Skills

These are all skill for Winter Ignatz : Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Spd/Def Form 1Grants Spd/Def+X to unit during combat. (X = number of allies within 2 spaces; max 3.)3★
Spd/Def Form 2Grants Spd/Def+X to unit during combat. (X = number of allies within 2 spaces + 2; max 5.)4★
Spd/Def Form 3Grants Spd/Def+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.)5★
Def Tactic 1At start of turn, grants Def +2 to allies within 2 spaces for 1 turn. Granted only if number of that ally’s movement type on current team ≤ 2.3★
Def Tactic 2At start of turn, grants Def +4 to allies within 2 spaces for 1 turn. Granted only if number of that ally’s movement type on current team ≤ 2.4★
Def Tactic 3At start of turn, grants Def +6 to allies within 2 spaces for 1 turn. Granted only if number of that ally’s movement type on current team ≤ 2.5★

For Specials Skill

For Assists Skill

Skill NameRangeEffectLearned At
Rally Speed1Grants Spd +4 to an adjacent ally until the end of the turn.3★
Rally Atk/Spd1Grants Atk/Spd +3 to an adjacent ally until the end of the turn.4★

For Weapons Skill

Skill NameMightRangeEffectLearned At
Iron Bow42Effective against flying units.3★
Steel Bow62Effective against flying units.3★
Tannenbow82Effective against flying foes. If unit is within 2 spaces of an ally, grants Atk/Def +5 and bonus to Atk/Def during combat = current penalty on each of those stats x 2. (Example: If unit has -7 penalty to Atk, grants Atk +19, for a net bonus of Atk +12) Calculates each stat bonus independently.3★
Tannenbow+122Effective against flying foes. If unit is within 2 spaces of an ally, grants Atk/Def +5 and bonus to Atk/Def during combat = current penalty on each of those stats x 2. (Example: If unit has -7 penalty to Atk, grants Atk +19, for a net bonus of Atk +12) Calculates each stat bonus independently.5★

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