Hey, I’m Zathong and this guide is about Winter Bernadetta Build in Fire Emblem Heroes (FEH).
Best Winter Bernadetta build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Winter Bernadetta build for the meta. Learn more about Winter Bernadettah’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Winter Bernadetta Builds
: Hrist | A : Atk/Spd Push 4 |
: Reposition | B : Desperation 3 |
:Moonbow | C : Rouse Atk/Spd 3 |
S : Atk/Spd Solo 3 |
Recommended IVs
- +Atk/-Res
- +Atk for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 39 | Rank: 400/808 |
Atk | 36 | Rank: 188/808 |
Spd | 40 | Rank: 38/808 |
Def | 19 | Rank: 542/808 |
Res | 23 | Rank: 443/808 |
Roles
- Ranged Magic
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Winter Bernadetta in game.
Teammates
These picks are good against Winter Bernadetta in game.
Gameplay
Skills
These are all skill for Winter Bernadetta: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Spd Solo 1 | If unit is not adjacent to an ally, grants Atk/Spd +2 during combat. | 5★ |
Atk/Spd Solo 2 | If unit is not adjacent to an ally, grants Atk/Spd +4 during combat. | 5★ |
Atk/Spd Solo 3 | If unit is not adjacent to an ally, grants Atk/Spd +6 during combat. | 5★ |
Atk/Spd Solo 4 | If unit is not adjacent to an ally, grants Atk/Spd +7 during combat. | 5★ |
Lull Spd/Res 1 | Inflicts Spd/Res -1 on foe and neutralizes foe’s bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Lull Spd/Res 2 | Inflicts Spd/Res -2 on foe and neutralizes foe’s bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Lull Spd/Res 3 | Inflicts Spd/Res -3 on foe and neutralizes foe’s bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Rouse Atk/Spd 1 | At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 to unit for 1 turn. | 5★ |
Rouse Atk/Spd 2 | At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn. | 5★ |
Rouse Atk/Spd 3 | At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 for 1 turn. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
New Moon | (Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ |
Moonbow | (Cooldown Count = 2) Treats foe’s Def/Res as if reduced by 30% during combat. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Wind | 4 | 2 | No Effect | 5★ |
Elwind | 6 | 2 | No Effect | 5★ |
Rexcalibur | 9 | 2 | No Effect | 5★ |
Hrist | 14 | 2 | Grants Spd+3. At start of turn, if unit’s HP = 100% and unit is within 2 spaces of an ally, deals 1 damage to unit and allies within 2 spaces of unit. If unit’s HP < 100% at start of combat, grants Atk/Spd+6 to unit during combat and reduces damage from foe’s first attack by 30%. | 5★ |
Read more: Fire Emblem Heroes Build