Hey, I’m Zathong and this guide is about Ullr Build in Fire Emblem Heroes (FEH).
Best Ullr build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Ullr build for the meta. Learn more about Ullr’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Ullr Builds
: Holy Yewfelle | A : Life and Death 4 |
: Reposition | B : Yngvi Ascendant |
: Deadeye | C : Time’s Pulse 3 |
S : Flashing Blade 3 |
This is a general use build for Ullr that can also function in Arena! Ullr’s entire base kit is good as it is. Give her Reposition for general use and give her any Dual Rally assist skill to maximize scoring in the Arena.
Recommended IVs
+Spd/-Res | The Best IVs for ullr are +Spd and -Res. With her superboon in Spd and Yngvi Ascendant ignoring follow-up negation, Ullr can create follow-up attacks through outspeeding her opponents. Her Res is a dump stat and is unsalvageable, thus it is safe to take as a bane. |
+Spd for a +10 Merge Project | If you are trying to merge a +10 Ullr, we recommend +Spd. This aids her greatly in attacking twice through outspeeding her opponents. Atk is also a good choice; it is a superboon as well and her Spd is still high even without choosing it as a boon. |
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 39 | Rank: 430/814 |
Atk | 42 | Rank: 7/814 |
Spd | 41 | Rank: 23/814 |
Def | 30 | Rank: 258/814 |
Res | 19 | Rank: 609 /814 |
Stat Variations
Initial Stats (with Skills)
HP | Atk | Spd | Def | Res | Total | |
5★ Lv.1 | 17 | 26 | 11 | 1900-01-05 | 4 | 64 |
Lv 40+10 Stats (5★)
HP | Atk | Spd | Def | Res | Total | |
+10 Merges W/ Skill Bonuses | 44 | 68 | 53 | 1900-01-28 | 18 | 212 |
Lv.40 +10 | 44 | 47 | 46 | 1900-02-02 | 23 | 194 |
Stats at Lv 40
HP | Atk | Spd | Def | Res | Total | |
5★- Adjusted for Skills | 39 | 63 | 48 | 1900-01-24 | 14 | 189 |
5★ Lv.40 | 39 | 42 | 41 | 1900-01-29 | 19 | 171 |
Roles
Note: Ullr is a ranged physical attack phase unit. Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe’s Def stat.
Pros & cons
Pros (Strengths) | Cons (Weaknesses) |
---|---|
Huge player phase bonuses | Tight competition in Aether Raids |
Holy Yewfelle negates Guard effects and penalties to Atk and Spd | Locked in the player phase |
Deadeye gets past damage reduction | Pulse Smoke negates her weapon effect |
Counters & Teammates
Counters
These picks are strong against Ullr in game.
Teammates
These picks are good against Ullr in game.
Gameplay
Skills
These are all skill for Ullr: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Life and Death 1 | Grants Atk/Spd +3. Inflicts Def/Res -3. | 5★ |
Life and Death 2 | Grants Atk/Spd +4. Inflicts Def/Res -4. | 5★ |
Life and Death 3 | Grants Atk/Spd +5. Inflicts Def/Res -5. | 5★ |
Life and Death 4 | Grants Atk/Spd+7. Inflicts Def/Res-5. | 5★ |
Yngvi Ascendant | Neutralizes effects that prevent unit’s follow-up attacks during combat. If unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 5★ |
Time’s Pulse 1 | At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ |
Time’s Pulse 2 | At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ |
Time’s Pulse 3 | At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Night Sky | (Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ |
Glimmer | (Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ |
Deadeye | (Cooldown Count = 3) Doubles damage dealt. Disables non-Special skills that “reduce damage by X%.” | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Bow | 4 | 2 | Effective against flying units. | 5★ |
Steel Bow | 6 | 2 | Effective against flying units. | 5★ |
Silver Bow | 9 | 2 | Effective against flying units. | 5★ |
Holy Yewfelle | 14 | 2 | Accelerates Special Trigger (cooldown count -1). Effective against flying foes. If unit initiates combat or if foe’s HP ≥ 75% at start of combat, grants Atk/Spd+6 to unit during combat and neutralizes penalties to unit’s Atk/Spd and effects that inflict “Special cooldown charge -X” on unit during combat. | 5★ |
Read more: Fire Emblem Heroes Build