Tekken

Top Archetypes in Tekken 7

Hey, I’m Zathong and i will update top Archetypes in Tekken 7 for: Rushdown, Mixups, Grappling, Poking. Let’s take a look at the top archetypes in Tekken 7.

Rushdown

The character Dragunov is very hostile. His techniques have good range, allowing him to safely poke opponents from a distance while whiff-punishing them.

But at close range, Dragunov really excels. In order to start persistently pressing his opponents with a variety of throws, pokes, and destructive counter hit attacks, Dragunov will typically try to move in on the opponent or approach with a plus on block running move. Dragunov rounds out his arsenal by doing significant damage in many of his combinations and having the ability to carry opponents all the way to the wall. If the adversary manages to survive that, Dragunov has a number of effective okizeme choices to eliminate them.
To overcome his opponents, Kazumi employs a combination of Heihachi and Kazuya’s techniques, including ferocious punches and hand chops. Her unique ability allows her to summon her pet tiger, which she can use alone or as part of a combo. In the same moment, it is also seen right after Kazumi strikes her tiger with an uppercut. Even if her unstoppable motion is not quite as strong as her husband’s, she too possesses it. She also employs the act of gently petting her tiger while the fight is still going on as a taunt.
Hwoarang excels at playing aggressively, and many of his actions put him in a favorable position—even on blocks. Due to his weak defensive skills, he is best at relentlessly pressing the opposition.

Hwoarang makes up for his average speed with a set of long-range, high-damage kicks that are susceptible to counters. He is also equipped with a wide range of throwing techniques and punches, which are best used as quick jabs to keep opponents mid-air during juggles.
Nina is a fiercely competitive character that excels at rushing down opponents and applying constant pressure by canceling her pokes into other moves, which unleashes a barrage of attacks.
Experienced Nina players will stick with their opponent and slowly drain their health while waiting for a chance to unleash a counter-hit launcher, even though it can be quite risky. Nina mostly plays it safe and sensible when she is defending, waiting for an opportunity to either punish her opponent or move into her best range.
Anna is a really nuanced person. Her Chaos Judgement posture, which can be used both offensively with mix-ups and powerful moves as well as defensively by automatically countering throws and low attacks if timed correctly, is one of her most distinctive features.

Anna also excels at okizeme choices and pressure; she loves to be unpredictable, build momentum, and take the upper hand wherever possible. When it comes to conditioning her opponent and getting them to respect her buttons, Anna has a strong arsenal because to her effective counter hit launchers, whiff punish attacks, and full-crouch mixups.

Mixups

Fahkrumram has a powerful, complex personality.

He can easily keep aggressive characters at bay with a number of keep-out attacks and has a confident neutral game with a variety of powerful pokes that he can use from a respectable range.

Fahkumram has many charge attacks that are specific to him; they let opponents off guard and can set up deadly wall combinations. Fahkrumram’s game plan frequently entails forcing opponents into the wall, limiting their movement, and placing them in a situation where they must contend with his scary pokes, command grabs that can result in wall splats, and guard breaks.
Nearly all of her strategies revolve around playing aggressively and applying pressure to her opponents. Many of her finest alternatives, meanwhile, run the risk of being halted or even launched. As a result, Lidia must change up her strategy or use numerous harmful parry alternatives to make her opponents respect her buttons.
He has a move set that emphasizes strong single attacks, yet even so, he can do a lot of raw damage with them. Kazuya mainly relies on punishing opponents with blocks rather than using surprises to get the most out of his attacks. The fact that Kazuya has one of, if not the strongest, punishers in every game in which he plays is actually his greatest strength. Overall, he works best as a defensive character, so if you want to play him for a while, you’ll need to get a handle on your timing.

Despite his need on precise timing and a strong defense, Kazuya is a formidable force of steady aggressiveness in the hands of an experienced player. A flawless cadence of blocks, sidesteps, and dodges makes Kazuya’s assault practically unstoppable. Stuns must be used cleverly in this situation, which is a risky tactic that demands a lot of audacity from the player.
Nina is a fiercely competitive character that excels at rushing down opponents and applying constant pressure by canceling her pokes into other moves, which unleashes a barrage of attacks.
Experienced Nina players will stick with their opponent and slowly drain their health while waiting for a chance to unleash a counter-hit launcher, even though it can be quite risky. Nina mostly plays it safe and sensible when she is defending, waiting for an opportunity to either punish her opponent or move into her best range.
Since Devil Jin is a very well-rounded character, he can adapt to any circumstance with ease and gives players a chance to play to their own strengths. Devil Jin’s kit more than makes up for the fact that his mix-ups are generally less frightening than those of his father and that his mids collection lacks truly terrifying choices. Devil Jin does an excellent job of dominating the space and keeping opponents where he wants them thanks to his fluid mobility, wavedash in the Mishima style, and powerful ranged techniques. Good Devil Jin players can additionally compensate for his weakness to sidesteps when approaching with wavedashes by realigning with wavedashes and then executing their preferred follow-up.

Grappling

Gigas’s range and extremely potent, albeit hazardous punishment are two of his defining characteristics. Gigas’ long arms make it simple for him to control spacing and keep opponents at bay. This deters opponents from whiffing because doing so would result in a costly penalty. His particular power crush helps with this. Even though it does no damage, Gigas is able to withstand his opponent’s strike and punish them even when it would not normally be possible, making it a serious threat to characters with strong offenses.

Gigas has decent, safe on block approach tools and counter hit moves when going on the attack himself, which deters his opponents from pushing carelessly. Gigas has multiple moves that may be charged up for significant frame advantage and give him a strong mix-up, thus battling him patiently would be a mistake.
Nina is a fiercely competitive character that excels at rushing down opponents and applying constant pressure by canceling her pokes into other moves, which unleashes a barrage of attacks.

Experienced Nina players will stick with their opponent and slowly drain their health while waiting for a chance to unleash a counter-hit launcher, even though it can be quite risky. Nina mostly plays it safe and sensible when she is defending, waiting for an opportunity to either punish her opponent or move into her best range.
Like Miguel, Marduk appears to not have a particular combat technique and is more accustomed to brawling. However, he may be seen using techniques like leg locks, throws, and takedowns, which are all drawn from wrestling. As the name implies, Marduk’s signature mount attack involves him tackling his opponent to the ground and using mixed martial arts-style methods to severely beat them into submission. Since it is not prohibited, as it is in most other fighting sports, the method he can tackle the opponent by the legs is also a frequently used maneuver in Vale Tudo.
Eddy is an extremely unconventional character with a completely original moveset that accurately embodies the capoeira combat technique. Eddy’s horizontal movement is some of the best, allowing him to make the most of his long-range techniques and spread out his opponents, especially on infinite levels, despite the fact that his sidesteps are rather ineffective. Eddy can also be an extremely difficult foe to combat since he uses a number of postures and moves to deflect enemy strikes and open up opportunities for destructive combos.

Eddy can get away with taking relatively little damage because few opponents can effectively launch or punish his negative stance, which makes it even better for him. Eddy has a variety of effective pokes and mix-ups in addition to his ability to evade his opponent’s attack, which allows him to steadily chip away at his foe.
Anna is a really nuanced person. Her Chaos Judgement posture, which can be used both offensively with mix-ups and powerful moves as well as defensively by automatically countering throws and low attacks if timed correctly, is one of her most distinctive features.

Anna also excels at okizeme choices and pressure; she loves to be unpredictable, build momentum, and take the upper hand wherever possible. When it comes to conditioning her opponent and getting them to respect her buttons, Anna has a strong arsenal because to her effective counter hit launchers, whiff punish attacks, and full-crouch mixups.

Poking

Law’s fighting style is listed simply as “Martial Arts”.
To overcome his opponents, Kazumi employs a combination of Heihachi and Kazuya’s techniques, including ferocious punches and hand chops. Her unique ability allows her to summon her pet tiger, which she can use alone or as part of a combo. In the same moment, it is also seen right after Kazumi strikes her tiger with an uppercut. Even if her unstoppable motion is not quite as strong as her husband’s, she too possesses it. She also employs the act of gently petting her tiger while the fight is still going on as a taunt.
Jacks have strong pokes and throws that do good damage, but what really sets them apart from their opponents is the absurd range that most of their attacks have. Most of their punishers come at them from a distance.

The robots’ tremendous array of assaults more than makes up for their lack of any discernible evasiveness in their move set and their use of a lot of awkward slow orders. With an arsenal of dependable, decent mids and a few lows ranging from bothersome to lethal, an accomplished Jack will employ good mobility and attack mix-ups to be a terror at medium distances. Its close-range game is slower and riskier, but it also contains the command grab threat, which will obliterate anyone unable to break throws in time.
Kazuya and Jun Kazama combined their move sets to create Jin, who kept many of Jun’s moves and added better Kazuya moves.

Since none of his pokes are highly punishing on a block, his quickness and difficulty in reading them enable him to apply consistent pressure to his opponent.

Jin has a unique parry that he uses to “circumnavigate” some of the game’s restrictions. Although it has many advantages, it is challenging to put into practice. In order for Jin’s parry to be successful, his opponent must be physically moved away from the strike in order for Jin to counterattack them while they are still recuperating from the move, giving the impression that he wasn’t parrying at all.
The character Dragunov is very hostile. His techniques have good range, allowing him to safely poke opponents from a distance while whiff-punishing them.

But at close range, Dragunov really excels. In order to start persistently pressing his opponents with a variety of throws, pokes, and destructive counter hit attacks, Dragunov will typically try to move in on the opponent or approach with a plus on block running move. Dragunov rounds out his arsenal by doing significant damage in many of his combinations and having the ability to carry opponents all the way to the wall. If the adversary manages to survive that, Dragunov has a number of effective okizeme choices to eliminate them.

Read more:

Mobile Legends

Learn which are the best heroes to play in Mobile Legends: Zhuxin, Chip, Cici, Nolan, Ixia, Novaria, Arlott, Joy, Fredrinn, Julian, Melissa, Xavier, Edith, Yin, Phylax, Valentina, Aamon, Floryn, Natan, Aulus, Granger, Benedetta, Brody, Paquito, Alice, Esmeralda, Wanwan, Diggie, Natalia, Chang’e, Chou, Selena, Jawhead, Khufra, Roger, Lancelot, Kagura, Tigreal, Bruno, Mathilda, Kaja, Guinevere, Rafaela, Hanabi, Miya, Johnson, Gatotkaca, Zhask, Helcurt, Phoveus, Ling, Claude, Hayabusa, Beatrix, Gusion, Gloo, Yve, Zilong, Estes, Harley, Aldous, Luo Yi, Angela, Alucard, Uranus, Hylos, Atlas, Silvanna, Layla, Lesley, Yi Sun-shin, Eudora, Sun, Popol and Kupa, Lapu-Lapu, Franco, Pharsa, Barats, Alpha, Clint, Vale, Saber, Yu Zhong, Cyclops, Ruby, Fanny, Karina, Cecilion, Bane, Balmond, Freya, Lolita, Belerick, Carmilla, Lunox, Harith, X.Borg, Akai, Grock, Khaleed, Argus, Moskov, Leomord, Kadita, Nana, Valir, Baxia, Minotaur, Irithel, Lylia, Odette, Hanzo, Faramis, Badang, Karrie, Kimmy, Thamuz, Martis, Hilda, Aurora, Dyrroth, Masha, Minsitthar, Gord, Terizla, Vexana.

About Me

I’am Zathong ! This my blog about game. I share general information about the game with you all over the world, for those who need it.
An individual who loves playing games, especially Auto Chess games (Teamfight Tactics, Auto Chess Mobile, Magic Chess). Top Moba Game build guide (TFT, Smite, Arena of Valor, Dota 2, Vainglory, Onmyoji Arena, Heroes of the Storm, Brawl Stars, Heroes Evolved, Battlerite , Marvel Super War, Wild Rift). Top Game Pokémon. And top multiplayer strategy game as: (Fortnite, Rise of Kingdoms build, Adventure Build, Clash Royale Deck Build, Brawlhalla build, Clash Mini Build, Castle Clash, Naraka: Bladepoint, Tower of Fantasy, Epic Seven, Nikke). That’s why I created this Game Blog to share information about the game and also fulfilled my wish to have a Game Blog of my own. [ Support Information: Privacy Policy | Contact Me ]