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Best Devil Jin combo guides for Tekken 7. I works hard to keep my’s Tekken 7 combo guides updated, and will help you craft the best Devil Jin combo for the meta. Learn more about Devil Jin’s combo, move list, gameplay, how to Beat, Information & story.
Devil Jin Move List
This is Move list is a list of all of the moves that Devil Jin can perform in Tekken 7.
Throws
Throw Name | Command | Type | Damage | Escape |
Double High Sweep | 1+3 (or f+1+3) | Front | 35 | 1 or 2 |
Judgement | 2+4 (or f+2+4) | Front | 35 | 1 or 2 |
Shoulder Flip | 1+3 (or 2+4) | Left | 43 | 1 |
Over the Limit | 1+3 (or 2+4) | Right | 40 | 2 |
Pivoting Hip Throw | 1+3 (or 2+4) | Back | 50 | |
Wrist Chuck Slam | d/f+2+3 | Front | 40 | 2 |
Stonehead | f,f+1+2 | Front | 35 | 1+2 |
Complicated Wire | d,d/b,b+1+3 | Front | 40 | 1 |
Obliteration | f,b,d/b,d,d/f, f+1+2 | Front | 45 | 1+2 |
Ultimate Tackle | FC+d/f+1+2 | Front | 5 | 1+2 |
Imperial Wrath | Synchro with the opponent’s attack b+1+3 (or b+2+4) | Parry | 30 |
Attacks
Move Name | Command | Damage | Hit Range |
Rage Art | During Rage b+1+2 | 55 | m |
Rage Drive | During Rage f,N,d,d/f+4,3+4 | 10,5,2005 | lmm |
Flash Punch Combo | 1,1,2002 | 7,6,12 | hhm |
Demon Slayer | 1,2,2002 | 7,8,12 | hhh |
Shoot the Works | 1,2,3,4 | 7,8,25,21 | hhmm |
One Two Knee | 1,2,2004 | 7,8,10 | hhm |
Demon Backhand Spin | 2,2 | 9,2 | hh |
Wheel of Pain | [4~3] | 21 | m |
Fly | 3+4 | – | – |
Near Death | 3+4,1 | 20 | h |
Infernal Annihilation | 3+4,2 | 20,3 | ! |
Amara | 3+4,3 | 30 | m |
Infernal Destruction | 3+4,1+2 | 30 | ! |
Cross Infernal Destruction | 3+4,f+1+2 | 30 | ! |
Three Ring Circus | 1+4,2,4 | 5,5,10,21 | mhhm |
3 Ring Circus Combo | 1+4,2,d+4 | 5,5,10,14 | mhhl |
Ki Charge | 1+2+3+4 | – | – |
893P Knee Kick | f+2,4 | 14,17 | mm |
Spinning High Kick | f+3 | 30 | h |
Twisted Samsara | f+4,3 | 10,15 | mm |
Tsujikaze | f(or b, f)+1+2 | 12, 25 | mm |
Hisou | f+3+4 | 8,2 | mm |
Twin Lancer | d/f+1,2 | 11,15 | mm |
Rengoku | d/f+3,2,4 | 12,10,20 | mmm |
Tsunami Kick | d/f+4,4 | 10, 16 | mm |
Aratama Strike | d/f+1+2 | 21 | m |
Corpse Thrust | d+1 | 25 | m |
Broken Plate | d+3 | 14 | l |
Double Lift Kick | d+3+4 | 5,2 | mm |
Malicious Mace | d/b+2 | 15 | l |
Infinite Power | d/b+1+2 | 15 | m |
Demon’s Spear | d/b+1+2 Maintain | 42 | m |
Brimstone Strike | b+1,2 | 10,2 | hm |
Rakshasa’s Rampage | b+2,1 | 11,21 | hm |
Rakshasa’s Rampage to Heaven’s Door | b+2,1, u/f (hit must hit) | 36 | h |
Rakshasa’s Fury | b+2,3 | 11,23 | hm |
Jambu Spear | b+3 | 24 | m |
Demon Steel Pedal | b+4 | 20 | m |
Lightning Uppercut | b+1+4 | 30 | ! |
Lightning Screw Uppercut | B+1+4 | 60 | ! |
Hellfire Blast | u/b+1+2 | 40 | ! |
Samsara | u+4 | 22 | m |
Decapitating Sword | u/f(u or u/b)+2 | 25 | h |
Reaper’s Scythe | u/f+3 | 21 | m |
Wraith Kick | u/f+4 | 21 | m |
Hellfire Cannon | u/f (or u) +1+2 | 30 | ! |
High Pounce | u/f (or u or u/b) +2+4 | 35 | m |
Demon’s Paw | f,f+2 | 24 | m |
Emperor’s Sword | f,f+3,1,2 | 16,11,20 | mhh |
Demon Cyclone | f,f+3,1,3 | 16,11,13 | mhl |
Hell Spiral | f,f+3,1,4 | 16,11,20 | mhm |
Demon Cyclone Spear | f,f+3,1,d/b+1+2 | 16,11,15 | mh |
Last Rites | f,f+4 | 32 | h |
Phantom Spear | f,f+3+4 | 10,23 | mm |
Laser Cannon | b,f+2,1,2 | 12,12,24 | mmm |
Laser Scraper | b,f+2,1,d/f+2 | 12,12,20 | mmm |
Laser Crush | b,f+2,1,4 | 12,12,21 | mmm |
Laser Slice | b,f+2,3 | 12,21 | mh |
Dragon Uppercut | f,N,d,d/f+1 | 30 | m |
Heaven’s Door | f,N,d,d/f+1,u/f | 45 | m |
Dragon Uppercut to Middle Kick | f,N,d,d/f+1,3 | 30,15 | mm |
Dragon Uppercut to Spinning Low Kick | f,N,d,d/f+1,4 | 30,1 | ml |
Wind God Fist | f,N,d,d/f+2 | 20 | h |
Electric Wind God Fist | f,N,d,d/f+2 (press at the same time) | 23 | h |
Demon’s Hoof | f,N,d,d/f+3 | 25 | m |
Demon’s Tail | f,N,d,D/F+3 | 24 | l |
Spinning Demon | f,N,d,d/f+4,4 | 10,28 | lm |
Leaping Side Kick | f,f,f (or f,N,d,d/f,U/F) +3 | 30 | m |
Twin Pistons | WS+1,2 | 12,14 | mm |
Twin Revival | WS+1,4 | 12,23 | mh |
Uppercut | WS+2 | 20 | m |
Tsunami Kick | WS+4,4 | 13,16 | mm |
Devil Twister | During side step 2 | 25 | m |
Hell’s Gate | During side step 2 during the attack, U | 69 | m!! |
Yomigaeri | On the ground (on the back) u+3+4 | – | – |
Hellfire Incinerator | (With opponent down) d+1+2 | 20 | l |
Devil Jin Combo
Best combo for Devil Jin in Tekken 7 are:
Combo 1: 8 hits 72 damages
- f N d d/f 2 , f F 4 , f F 3 1 , 1 , b 2 1 U/F
Combo 2: 9 hits 65 damages
- f N d d/f 2 , u/f 1+2 , f , 1 1 , b 2 3 , b 2 1 u/f
Combo 3: 11 hits 83 damages
- b 1 2 W! , SSR , D/B , WS 1 2 , b 2 3 , b 2 3 W! , b 2 1 U/F
Combo 4: 11 hits 103 damages
- ewgf , ewgf , f f 4 , f f 3 1 f f , 2 , f 3+4 , W! , b 2 1 U/F
Combo 5: 9 hits 64 damages
- d/f 2 , ewgf , 2 , b 2 3 , f f 3 1 f f , b 1 2
Combo 6: 7 hits 75 damages
- d/f 3 2 4 U , 1 , dash b 2 1 U/F
Combo 7: 10 hits 104 damages
- f N d d/f : 2 ewgf , f N d d/f : 2 ewgf , f F 4 , f F 3 1 f f 2 2 dash b 2 1 U/F
Combo 8: 12 hits 100 damages
- f N d d/f : 2 ewgf , f N d d/f : 2 ewgf , f F 3 1 f F , 2 , b 2 3 , dash , d/f 3 2 4 U W! ~ 3 , b 4
Combo 9: 8 hits 49 damages
- f N d d/f 4 , d 2 , WS 2 , SSR , f F 3 1 f F , d/f 3 2 4
Combo 10: 7 hits 64 damages
- f N d d/f 2 , f F 4 , f F 3 1 f F , 2 , f 3+4
Devil Jin Gameplay
Since Devil Jin is a very well-rounded character, he can adapt to any circumstance with ease and gives players a chance to play to their own strengths. Devil Jin’s kit more than makes up for the fact that his mix-ups are generally less frightening than those of his father and that his mids collection lacks truly terrifying choices. Devil Jin does an excellent job of dominating the space and keeping opponents where he wants them thanks to his fluid mobility, wavedash in the Mishima style, and powerful ranged techniques. Good Devil Jin players can additionally compensate for his weakness to sidesteps when approaching with wavedashes by realigning with wavedashes and then executing their preferred follow-up.
Devil Jin possesses strong poking and keep out tools to make opponents respect him, whereas wavedashing can lose to keep out. Devil Jin is a great character overall for gamers looking for a well-rounded one, but getting the most out of him will take a lot of commitment and skill.
How to beat Devil Jin ?
Learn Devil Jin’s moves. If you have some spare time try to learn how to play Devil Jin. That way you will learn what are Devil Jin’s goals in match, how Devil Jin moves works and if thats not enough you will also see how other peoples are handling Alisa.
Devil Jin Information
- Origin: Unknown
- Age: Unknown
- Fighting style: Mishima Style Fighting Karate mixed with Kazama Style Traditional Martial Arts
- Debut: First seen: Tekken 3, first became playable in Tekken 5, November 2004
- Availability: Base game
Read more: Tekken 7 combo