Tekken

Jin Tekken 7 Guide: Combo & Move List [Season 6]


Hey, I’m Zathong and this guide is about Jin combo in Tekken 7.

Best Jin combo guides for Tekken 7. I works hard to keep my’s Tekken 7 combo guides updated, and will help you craft the best Jin combo for the meta. Learn more about Jin’s combo, move list, gameplay, how to Beat, Information & story.

Jin Move List

This is Move list is a list of all of the moves that Jin can perform in Tekken 7.

Throws

Throw NameCommandTypeDamageEscape
Double Face Kick1+3 (or f+1+3)Front351 or 2
Over the Shoulder Reverse2 + 4 (or f + 2 + 4)Front351 or 2
Shoulder Flip1+3 (or 2+4)Left431
Over the Limit1+3 (or 2+4)Right402
Pivoting Hip Throw1+3 (or 2+4)Back50
Shun Ren Dand/f+2+3Front402
Tidal Waveu/f+1+2Front401+2
Complicated Wireqcb+1+3Front401
ParrySynchro with the opponent’s attack b+1 +3 (or b+2+4)Parry

Attacks

Move NameCommandDamageHit Range
Rage ArtDuring Rage, b+1+255h
Rage DriveDuring Rage, f, N, d, d/f+1+2, 3, 170High, mid, high, mid
Left Right Combo1, 27, 12High, high
Left Right Axe Kick1, 2, 20037, 12, 20High, high, mid
Left Right to Spinning Hook Kick1, 2, 20047, 12, 26High, high, high
Kazama Style 5 Hit Combo1, 3, 2, 1, 47, 10, 10, 10, 10High, high, mid, mid, low
Ni Rengeki1, 37, 10High, high
Feint Kick Combo1,[3~3], d/f+37, 20, 13High, high, mid
Left Jab to Double Low1, d+3, 47, 7, 19High, low, low
Double Thrust Roundhouse2, 1, 20049, 9, 18High, mid, mid
Double Thrust Low Trick Kick2, 1, [4~4]7, 9, 17High, mid, low
Switch Blade2, 49, 20High, high
Kishin Rekko3, 1, 200419, 7, 18High, high, low
High Right Roundhouse418High
Spinning Flare Kick[4~3]27Mid
Median Line Destruction1+25, 5, 20Mid, mid, high
Kazama Style Turning Leg Strike3+434High
Ki Charge1+2+3+4
Right Elbowf+215High
Left Roundhousef+316Mid
Stingerf+[3~3]15Mid
Heat Seekerf+[3~3], d/f+320, 15Mid, mid
Front Thrust Kickf+421Mid
Double Chamber Punchf+1+214, 24High, high
Mid Left Punch to High Roundhouse Kickd/f+1, 410, 18Mid, high
Mid Left Punch to Mid Sidekickd/f+1, [4~4]10, 24Mid, mid
Uppercutd/f+220Mid
Left Sidekick to Stingerd/f+3, 312, 14Mid, high
Right Spinning Axe Kickd/f+422Mid
Suigetsu Striked/f+1+220Mid
Corpse Thrustd+124Mid
Knee Popper to Sidekickd+3, 37, 10Low, mid
Right Sweepd+411Low
Zenshind+1+2
Double Lift Kickd+3+45, 20Mid, mid
Savage Swordd/b+2, 2, 312, 11, 21Mid, high, mid
Punch to Cascade Kickd/b+2, 312, 23Mid, mid
Left Spinning Back Kick 2d/b+328High
Right Low Roundhoused/b+418Low
Power Stanceb+1+2
Mental Alertness 2b+1
Left Drill PunchDuring Mental Alertness 2 or Zenshin, 114Mid
Spine CrackerDuring Mental Alertness 2 or Zenshin, 1,214, 21Mid, mid
Spine StrikerDuring Mental Alertness 2 or Zenshin, 1,314, 18Mid, high
Swaying WillowDuring Mental Alertness 2 or Zenshin, 227Mid
Halberd HeelDuring Mental Alertness 2 or Zenshin, 320Mid
Right Sweep 2During Mental Alertness 2 or Zenshin, 420Low
Joudan Tsukiage NirenDuring Mental Alertness 2 or Zenshin, 1 + 220High
Leaping Side KickDuring Mental Alertness 2 or Zenshin, 3 + 425High
Shun Masatsub+2, 112, 10Mid, mid
Left Kneeb+317Mid
Spinning Sidekickb+421Mid
Avengeru/b+1+2 (b, b to cancel)70!
Evading Middle Strikeu/f+218Mid
Left Spinning Jump Kicku/f (or u or u/b)+317Mid
Front Jump Kicku/f (or u)+413Mid
Demon’s Pawf, f+224Mid
Left Axe Kickf,f+320Mid
Kazama Style 6 Hit Combof, f+3, 1, 3, 2, 1, 420, 5, 10, 10, 10, 10Mid, high, high, mid, mid, low
Right Axe Kickf, f+419Mid
Evil Intentb, f+2, 1, 215, 14, 20Mid, high, mid
Geyserb, f+2, 1, d/f+215, 14, 28Mid, high, mid
Keitob, f+2, 315, 17Mid, mid
Thrusting Uppercutf, N, d, d/f+120Mid
Thrusting Uppercutf, N, d, d/f + 1 (press at the same time)20Mid
Wind Hook Fistf, N, d, d/f+220High
Electric Wind Hook Fistf, N, d, d/f + 2 (press at the same time)25High
Lunging Low Roundhouse Kick (L.L.R.K)f, N, d, d/f+410Low
L.L.R.K to Spinning Flare Kickf, N, d, d/f+4, 3+410, 26Low, mid
Leaping Side Kickb+1, 325High
Twin LancerWS+1, 210, 16Mid, mid
Crouching UppercutWS+214Mid
Bamboo SplitterWS+320Mid
Black Out(With opponent down) d+219Low
Mental Alertness 11+3+4

Jin Combo

Best combo for Jin in Tekken 7 are:

Combo 1: 9 hits 112 damages

  • b f ( 2 ) 1 d/f 2 , f N d d/f 2 ewgf , f N d d/f 1+2 , d/f b N 4 , dash b 3 f 1 2

Combo 2: 24 hits 132 damages

  • f N d d/f ewgf 1 , f N d d/f ewgf 2 , B 3 F 1 , b f 2 3 F 3 , B 1+2

Combo 3: 9 hits 94 damages

  • f N d d/f ewgf 1 , f d d/f N ewgf 2 , B 3 F 1 , d/f 1 4 , dash , B 3 F 1 3

Combo 4: 8 hits 89 damages

  • D/F 4 , f N d d/f ewgf 2 , B 2 F 1 , b f 2 3 F 3 , dash , f N d d/f wgf 2

Combo 5: 7 hits 82 damages

  • f N d d/f ewgf 2 , dash , f N d d/f ewgf 2 , B 3 F 1 , B 3 F 1 2

Combo 6: 8 hits 69 damages

  • ewgf , b f 2 1 , b f 2 3 * F 3 dash , b 3 F 2

Combo 7: 13 hits 116 damages

  • WS 2 , f N d d/f 2 , b f 2 4 F 3 , dash , 3 1 F 1 3 , dash 2 , d/b 2 2 4

Combo 8: 12 hits 107 damages

  • b f 2 , b f 2 3 1+2 , b 2 1 , b f 2 3 F 3 , d/b 2 2 3

Combo 9: 7 hits 61 damages

  • f N d d/f 1 < b f 2 3 F 3 , b f 2 1 2

Jin Gameplay

Jin was portrayed as a Mishima-style fighter in Tekken 3 and Tekken Tag Tournament, but in actuality, Jin’s moveset was a combination of Kazuya and Jun Kazama’s, with many of Jun’s skills being kept and better versions of Kazuya’s moves.

Although Jin’s fighting style is similar to that of the Mishima in Tekken 4, he lacks their powerful single moves and instead relies on a variety of other techniques, including superior poking, evasive actions, stealthy stance changes, and exceptional counter ability, which more than make up for his lack of raw damage. Since none of his pokes are highly punishing on a block, his quickness and difficulty in reading them enable him to apply consistent pressure to his opponent.

Jin has a unique parry that he uses to “circumnavigate” some of the game’s restrictions. Although it has many advantages, it is challenging to put into practice. In order for Jin’s parry to be successful, his opponent must be physically moved away from the strike in order for Jin to counterattack them while they are still recuperating from the move, giving the impression that he wasn’t parrying at all. Some moves that are typically safe on block or just moderately penalised in other circumstances can only be adequately punished in this way.

How to beat Jin?

Learn Jin’s moves. If you have some spare time try to learn how to play Jin. That way you will learn what are Jin’s goals in match, how Jin moves works and if thats not enough you will also see how other peoples are handling Alisa.

Jin Information

  • Origin: Japan
  • Age: 21
  • Fighting Style: Karate
  • Debut: Tekken 3, March 1997
  • Availability: Base Character

Read more: Tekken 7 combo


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