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Fahkumram Move List
This is Move list is a list of all of the moves that Fahkumram can perform in Tekken 7.
Throws
Throw Name | Command | Type | Damage | Escape |
Killer Sweep | 1+3 (or f+1+3) | Front | 35 | 1 or 2 |
Raging Knee | 2+4 (or f+2+4) | Front | 35 | 1 or 2 |
Killer Sweep | 1+3 (or 2+4) | Left | 40 | 1 |
Raging Knee | 1+3 (or 2+4) | Right | 40 | 2 |
Checkmate | 1+3 (or 2+4) | Back | 50 | |
Genocidal Rush | d/f+1+2 | Front | 40 | 1+2 |
Triple Vengeance | Synchro with opponent’s kick, b+3+4 | Parry | 40 |
Attacks
Move Name | Command | Damage | Hit Range |
Rage Art | During Rage d/f+3+4 | 55 | m |
Rage Drive 1 | During Rage 3,[4~3+4] | 12,10,2007 | mlh |
Rage Drive 2 | During Rage 4,[4~3+4] | 15,10,2007 | hlh |
Rage Drive 3 | During Rage u/f+3+4 | 35,4,11 | mmm |
Jab to Elbow Scythe | 1,1 | 7,2 | hm |
Left Right Combo | 1,2 | 7,8 | hh |
Ban Chiang Combination | 1,2,1,4 | 7,8,15,23 | hhmm |
Thunderstorm Combination | 1,2,4,3 | 7,8,16,16 | hhhh |
Left Right Combo to Twisting Back Fist | 1,2,4,[3~1] | 7,8,16,20 | hhhh |
Left Right Combo to Erupting Knee | 1,2,4,[3~4] | 7,8,16,20 | hhhm |
Left Right Combo to Erupting Knee | 1,2,4,[3~4] Maintain | 7,8,16,25 | hhhm |
Left Right Combo to Twin Bolts | 1,2,4,4 | 7,8,16,18 | hhhl |
Jab High Kick | 1,4 | 7,17 | hh |
Straight Punch to Thunderstorm | 2,4,2003 | 8,16,16 | hhh |
Straight Punch to Twisting Back Fist | 2,4,[3~1] | 8,16,20 | hhh |
Straight Punch to Erupting Knee | 2,4,[3~4] | 8,16,20 | hhm |
Straight Punch to Erupting Knee | 2,4,[3~4] Maintain | 8,16,25 | hhm |
Straight Punch to Twin Bolts | 2,4,2004 | 8,16,18 | hhl |
Teep to Lightning Straight | 3,1,2002 | 11,12,20 | mhh |
Roaring Sky Combination | 3,1,4,4 | 11,12,14,23 | mhmm |
Rumbling Thunder Teep | 3,1,d+4 | 11,12,15 | mhl |
Teep to Straight Knee | 3,4 | 11,2 | mm |
Teep to Tornado Kick | 3,[4~3] | 11,25 | mm |
Teep to Tornado Kick | 3,[4~3] Maintain | 11,25 | mm |
Teep to Night Thunder | 3,[4~4] | 11,25 | mh |
Thunderstorm | 4,3 | 14,16 | hh |
High Kick to Twisting Back Fist | 4,[3~1] | 14,2 | hh |
High Kick to Erupting Knee | 4,[3~4] | 14,2 | hm |
High Kick to Erupting Knee | 4,[3~4] Maintain | 14,25 | hm |
Twin Bolts | 4,4 | 14,18 | hl |
Heavy Middle Kick | 3+4 | 20 | m |
Ki Charge | 1+2+3+4 | – | – |
Double Elbow Strike | f+2,1 | 13,2 | hh |
Berserker Combination: Hook | f+3,2,1 | 18,16,20 | mmh |
Berserker Combination: Knee | f+3,2,4 | 18,16,20 | mmm |
Berserker Combination to Tornado Kick | f+3,2,[4~3] | 18,16,25 | mmm |
Berserker Combination to Tornado Kick | f+3,2,[4~3] Maintain | 18,16,25 | mmm |
Berserker Combination to Night Thunder | f+3,2,[4~4] | 18,16,25 | mmh |
Horizon Dash | f+1+2 | 21 | m |
Heel Strike | f+3+4 | 30 | m |
Rising Thunder to Elbow Slash | d/f+1,2 | 10,17 | mh |
Rising Thunder to Feint Strike | d/f+1,[2~1] | 10,2 | mm |
Rising Thunder to Stormbreaker | d/f+1,4 | 10,23 | mm |
Rising Thunder to Barbaric Elbow | d/f+1,[4~1] | 10,2 | mm |
Rising Thunder to Ramasura | d/f+1,[4~3],2 | 10,15,16 | mlm |
Searing Elbow | d/f+2,1 | 10,22 | mm |
Searing High Switch | d/f+2,3 | 10,11 | mh |
Sweeping Thunder | d/f+3 | 15 | l |
Crushing Bolt | d/f+4,3 | 15,2 | mh |
Crushing Middle to Thunderbolt | d/f+4,[3~3] | 15,2 | mm |
Lightning Elbow | d+1 | 20 | m |
Quick Low Elbow | d+2 | 13 | m |
Left Low Kick to Thunderstorm | d+3,4,3 | 11,16,16 | lhh |
Left Low Kick to Twisting Back Fist | d+3,4,[3~1] | 11,16,20 | lhh |
Left Low Kick to Erupting Knee | d+3,4,[3~4] | 11,16,20 | lhm |
Left Low Kick to Erupting Knee | d+3,4,[3~4] Maintain | 11,16,25 | lhm |
Left Low Kick to Twin Bolts | d+3,4,4 | 11,16,18 | lhl |
Rumbling Thunder | d+4 | 18 | l |
Maelstrom | d+3+4 | 20 | h |
Lightning Rod | d/b+2,2 | 16,16 | mm |
Raging Beast’s Tail | d/b+4 | 21 | l |
Encroaching Storm | d/b+3+4 | 25 | m |
Surging Elbow | b+1 | 20 | m |
Backhand Blow to Piercing Bolt | b+2,1 | 15,2 | hh |
Backhand Blow to Burst | b+2,1 Maintain | 15,2 | hm |
Backhand Blow to Calf Kick | b+2,3 | 15,23 | hl |
Thundershock Kick | b+3 | 27 | h |
Triple Crush | b+4,3,2 | 14,14,27 | mmm |
Maximum Voltage | b+1+4 | 50 | ! |
Thundercloud | u/f (or u or u/b)+1 | 20 | m |
Reverse Elbow | u/f+2 | 20 | h |
Flying Teep | u/f (or u or u/b)+3 | 20 | m |
Jumping High Kick | u/f (or u or u/b)+4 | 25 | h |
Cross Blitz | f,f+2,1 | 18,22 | mm |
Roaring Lance | f,f+3 | 25 | m |
Stormbreaker | f,f+4 | 25 | m |
Barbaric Elbow | f,f+[4~1] | 20 | m |
Ramasura | f,f+[4~3],2 | 15,16 | lm |
Vicious Uppercut | f,f+1+2 | 22 | m |
Lashing Squall | b,f+4 | 20 | h |
Gale Force | f,f,f+3 | 30 | m |
Quick Elbow to Side Step Elbow | WS+1,2 | 12,2 | mh |
Demon Horns | WS+2,4 | 13,2 | mm |
Demon Horns to Tornado Kick | WS+2,[4~3] | 13,25 | mm |
Demon Horns to Tornado Kick | WS+2,[4~3] Maintain | 13,25 | mm |
Demon Horns to Night Thunder | WS+2,[4~4] | 13,25 | mh |
Soaring Knee | WS+3 | 20 | m |
Ramasura | FC+d/f+3,2 | 15,16 | lm |
Sky Needle | During side step 4 | 20 | m |
Taunt | 1+2+3 | – | – |
Fahkumram Combo
Best combo for Fahkumram in Tekken 7 are:
Combo 1: 12 hits 105 damages
- d/f 2 3 , f 3 2 4 , d/f 4 3 , 3 1 , u/f 3+4
Combo 2: 12 hits 97 damages
- f F 1+2 , f F 2 1 , 4 ( 3 4 ) , b 3 , d/f 1 ( 4 3 ) 1 , W! , f 3 2 ( 4 3 )
Combo 3: 13 hits 111 damages
- f F 1+2 , u/f 4 , 4 ( 3 4 ) , 4 ( 3 1 ) , dash , f 2 1 , WS , 3 1 , u/f 3+4
Combo 4: 9 hits 75 damages
- f F 1+2 , f F 2 1 , b 1 , d 3 4 ( 3 1 ) , dash d/f 1 4
Combo 5: 7 hits 81 damages
- f F 1+2 : f F 2 , b 4 , f F 2 1 , f F 1+2
Combo 6:7 hits 81 damages
- f F 1+2 : f F 2 1 b b 4 F F 2 1 f F 1+2
Combo 7: 7 hits 61 damages
- u/f 1 , b 1 , d/f 1 4 , dash , d/f 1 ( 4 3 ) 2
Combo 8: 8 hits 79 damages
- f F 1+2 , u/f 4 , b 3 , dash b 1 , d 3 4 ( 3 4 ) , f F 1+2
Combo 9: 10 hits 74 damages
- d/f 2 3 , f F 2 1 , b 1 , d/f 1 4 , dash d/f 1 ( 3 4 ) 2
Combo 10: 10 hits 74 damages
- d/f 2 3 , f F 2 1 , b 1 , d/f 1 3 , dash d/f 1 ( 4 3 ) 2
Fahkumram Gameplay
Fahkrumram has a powerful, complex personality. He can easily keep aggressive characters at bay with a number of keep-out attacks and has a confident neutral game with a variety of powerful pokes that he can use from a respectable range. It is now more difficult for him to play solely around spacing and pokes due to his poor sidestep and nerfed backdash, which has allowed Fahkumram to play more to his advantages as a character who excels at pressure and mix-ups.
Fahkumram has many charge attacks that are specific to him; they let opponents off guard and can set up deadly wall combinations. Fahkrumram’s game plan frequently entails forcing opponents into the wall, limiting their movement, and placing them in a situation where they must contend with his scary pokes, command grabs that can result in wall splats, and guard breaks.
How to beat Fahkumram ?
Learn Fahkumram’s moves. If you have some spare time try to learn how to play Fahkumram. That way you will learn what are Fahkumram’s goals in match, how Fahkumram moves works and if thats not enough you will also see how other peoples are handling Alisa.
Fahkumram Information
- Origin: Thailand
- Age: 28
- Fighting style: Muay Thai
- Debut: Tekken 7: Fated Retribution, March 2020
- Availability: DLC character
Read more: Tekken 7 combo