Hey, I’m Zathong and this guide is about Jack-7 combo in Tekken 7.
Best Jack-7 combo guides for Tekken 7. I works hard to keep my’s Tekken 7 combo guides updated, and will help you craft the best Jack-7 combo for the meta. Learn more about Jack-7’s combo, move list, gameplay, how to Beat, Information & story.
Jack-7 Move List
This is Move list is a list of all of the moves that Jack-7 can perform in Tekken 7.
Throws
Throw Name | Command | Type | Damage | Escape |
Rotary Catapult | 1+3 (or f+1+3) | Front | 35 | 1 or 2 |
Piston Gun Back Breaker | 2+4 (or f+2+4) | Front | 35 | 1 or 2 |
Side Left Bomb | 1+3 (or 2+4) | Left | 40 | 1 |
Hanging Neck Throw | 1+3 (or 2+4) | Right | 40 | 2 |
Spinal Crush | 1+3 (or f+1+3) | Back | 70 | |
Throw Away | 2+4 (or f+2+4) | Back | 70 | |
Body Press | d/f+1+3 | Front | 25 | |
Body Press Hammer | d/f+1+3,1+2 | Front | 35 | |
Volcano | d/f+2+4 | Front | 5 | 2 |
Volcano Blaster | d/f,d/f+2+4 | Front | 5 | 2 |
Body Smash | d/b+2+3 | Front | 25 | 2 |
Ground Zero | u/f+1+2 | Front | 35 | 1+2 |
Lift Up Megaton Hit | u/f+1+2,d,d/f+2 | Front | 40 | 1+2 |
Cossack Compactor | During Cossack Kicks to approach (crouching opponent) d+1+2 | Front | 45 | |
Pile Driver | d/b,f+1+2 | Front | 50 | 1+2 |
Pyramid Driver | d,d/f,f+1 | Front | 40 | 1 |
Back Breaker | d,d/b,b+2 | Front | 45 | 2 |
Gun Bomb | Crouching opponent d+1+3 | Front | 45 | 1 |
Iron Gunman | Crouching opponent d+2+4 | Front | 45 | 2 |
Twin Drivers | While the opponent is knocked out against a wall 1+3 (or 2+4) | Wall | 40 |
Attacks
Move Name | Command | Damage | Hit Range |
Rage Art | During Rage b+1+2 | 55 | m |
Rage Drive | During Rage b,d/b,d,d/f,+1,2 | 44 | lm |
Jab to Jackhammer | 1,1 | 11,25 | hm |
Jab to Stunning Hook | 1,2 | 11,24 | hh |
Jab Elbow Smash | 2,1,2002 | 10,12,20 | hmm |
Tornado Punch | 1+2 | 8,14 | mm |
Giant Foot Stomp | 3+4 (3+4,3+4,3+4,3+4 to increase the distance) | 40 | ! |
Ki Charge | 1+2+3+4 | – | – |
Impact Driver | f+1,1 | 15,25 | mh |
Pivot Gun Airblaster | f+1,2,1 | 15,15,30 | mh! |
Pivot Gun | f+1,2,2 | 15,15,24 | mhm |
Pinpoint Assault | f+2 | 17 | h |
Two-Step Die | f+3,2 | 14,2 | mh |
Machine Press | f+3,1+2 | 14,22 | mm |
Dark Greeting | f+[4~1] | 80 | ! |
Sudden Elbow | f+[4~1],2 | 30 | m |
Tyulpan Blast | f+1+2 | 22 | m |
Atomic Shoulder Tackle | f+3+4 | 28 | m |
Overclocking | d/f+1,1 | 12,2 | mm |
Overdrive | d/f+1,2,1,2 | 12,10,2,1,8 | mhhhh |
Savage Uppercut | d/f+2 | 13 | m |
Rushing Uppercut High | d/f+2,1,2,1 | 13,10,6,9 | mmmh |
Rushing Uppercut Mid | d/f+2,1,2,d/f+1 | 13,10,6,4 | mmmm |
Rushing Uppercut Low | d/f+2,1,2,d+1 | 13,10,6,2 | mmml |
Combine Harvester | d/f+3,2 | 16,2 | mh |
Megaton Earthquake | d/f+1+2 | 8,21 | ll |
Dumptruck | d/f+3+4 | 28 | m |
Double Axe | d+1+2 | 28 | m |
Sit | d+3+4 | – | – |
Sit Pancake Press | d+3+4,3+4 | 35 | m |
Sit Punches 1 | During Sit 1,2,1,2 | 10,10,10,10 | llll |
Sit Punches 2 | During Sit 2,1,2,1 | 10,10,10,10 | llll |
Ground Assault | During Sit 1+2 | 21 | m |
Machinegun Blast | d/b+1,1,1,2 | 13,13,13,21 | lllm |
Power Shovel | d/b+2 | 24 | l |
Cossack Kicks | d/b+3,4,3,4,3,4 | 15,12,12,12,12,12 | llllll |
Cossack Smash | During Cossack Kicks 1+2 | 15,12,12,12,12,12,21 | h |
Big Boot | d/b+4 | 14 | l |
Piston Gun | d/b+1+2 | 5,3,3,3,20 | hhhhh |
Excavator | b+1 | 17 | m |
Double Biceps | b+1,2 | 17,17 | mm |
Piston Gun Assault | b+2 | 27 | m |
Mad Dozer | b+3,2,2 | 14,13,20 | mhh |
Sherman Stomp | b+4,4 | 12,21 | mm |
Barrel Jacket Hammer | u/b+1+2 | 25 | h |
Patriot Fist | u+1+2 | 23 | h |
Sky Sweeper | u/f+1 | 55 | ! |
Reactor Elbow | u/f (or u or u/b)+2 | 25 | m |
Pancake Press | u/f+3+4 | 23 | m |
Double Pancake Press | u/f+3+4,3+4 | 23,28 | mm |
Jackhammer | f,f+1 | 25 | m |
Rocket Uppercut | f,f+2 | 21 | m |
Granite Stomping | f,f+3 | 20 | m |
Rocket Kick | f,f+4 | 35 | m |
Cross Cut Blast | f,f+1+2,2 | 20,16 | mm |
High and Low Cross Cut | f,f+1+2,1+2 | 20,14 | ml |
Sliding Attack | f,f+3+4 | 25 | m |
Debugger | b,d/b,d,d/f+1 | 30 | l |
Megaton Blast | b,d/b,d,d/f+2 | 32 | m |
Gigaton Punch | b,d/b,d,d/f,f+1 | 30 | m |
Gigaton Punch | b,d/b,d,d/f,f (followed by continuous rotation) 1 | 199 | ! |
Windup Uppercut | b,d/b,d,d/f,f,d/f+1 | 25 | m |
Cemaho Chop | f,f,f+2 | 25 | m |
Killing Uppercut | WS+1 | 14 | m |
V-Twin | WS+2,1 | 10,17 | mm |
Double Hammer Thrash | WS+1+2,1+2,1+2 | 14,10,16 | mml |
Short Hammer Rush High | WS+f+1,2,1 | 15,12,23 | mmh |
Short Hammer Rush Mid | WS+f+1,2,d/f+1 | 15,12,12 | mmm |
Short Hammer Rush Low | WS+f+1,2,d+1 | 15,12,2008 | mml |
Hammer Rush High | FC+1,1,1,2,1 | 10,8,12,12,23 | llmmh |
Hammer Rush Mid | FC+1,1,1,2,d/f+1 | 10,8,12,12,12 | llmmm |
Hammer Rush Low | FC+1,1,1,2,d+1 | 10,8,12,12,8 | llmml |
Megaton Strike | FC+1,2 | 10,24 | lm |
Windmill Punches | FC+d/f+1,2,1,1 | 5,8,11,12 | mmmh |
Hammer Rush 3 High | FC+d/f+2,1 | 12,23 | mh |
Swing R Knuckle | FC+d/f+2,d/f+1,2 | 12,10,10 | mmm |
Hammer Rush 3 Low | FC+d/f+1,d+2 | 12,8 | ml |
Low Cross Combo | FC+d/f+1+2,1+2 | 21,16 | lm |
Machinegun Knuckle | FC+d/b+1,1,1,2 | 15,15,15,30 | lllm |
Discharger | During side step 1 | 23 | m |
Piston Gun Snipe | During side step 2 | 20 | h |
Get Up Punch | On the ground (on the back) d+1+2 | 18 | m |
Jack-7 Combo
Best combo for Jack-7 in Tekken 7 are:
Combo 1: 27 hits 110 damages
- f F 2 , u 1+2 , u 1+2 , 1+2 , f F 1+2 , b 1+2
Combo 2: 27 hits 110 damages
- f F 2 , u 1+2 , f 1+2 , 1+2 , f F 1+2 1+2 , b 1+2
Combo 3: 88 hits 131 damages
- F 1+4 B 3 2 D/F 1 1 F 1 2 2 iWS
Combo 4: 9 hits 66 damages
- d/f 2 ~ f 4 ~ f 1 2 ~ d/f 1 1 ~ dash 1 2 2
Combo 5: 9 hits 85 damages
- f F 2 ~ u 1+2 ~ u 1+2 ~ u 1+2 ~ d/f 1 1 ~ dash 1 2 2
Jack-7 Gameplay
All Jack robots are big, strong warriors, and they just need a few good hits to destroy an opponent. They require superb timing from their players, though, due to their slowness and the limited moveset that they have. Jacks have strong pokes and throws that do good damage, but what really sets them apart from their opponents is the absurd range that most of their attacks have. Most of their punishers come at them from a distance.
The robots’ tremendous array of assaults more than makes up for their lack of any discernible evasiveness in their move set and their use of a lot of awkward slow orders. With an arsenal of dependable, decent mids and a few lows ranging from bothersome to lethal, an accomplished Jack will employ good mobility and attack mix-ups to be a terror at medium distances. Its close-range game is slower and riskier, but it also contains the command grab threat, which will obliterate anyone unable to break throws in time.
How to beat Jack-7?
Learn Jack-7’s moves. If you have some spare time try to learn how to play Jack-7. That way you will learn what are Jack-7’s goals in match, how Jack-7 moves works and if thats not enough you will also see how other peoples are handling Alisa.
Jack-7 Information
- Origin: Russia
- Age: Unknown
- Fighting Style: Brute Force
- Debut: Tekken, December 1994
- Availability: Base Character
Read more: Tekken 7 combo