Hey, I’m Zathong and this guide is about Summer Leonie Build in Fire Emblem Heroes (FEH).
Best Summer Leonie build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Summer Leonie build for the meta. Learn more about Summer Leonie’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Summer Leonie Builds
: Spendthrift Bow+ | A : Atk/Spd Solo 4 |
: Reposition | B : A/D Far Trace 3 |
: Moonbow | C : Atk Smoke 3 |
S : Atk/Spd Solo 3 |
Recommended IVs
- +Spd/-Res
- +Spd for a +10 Merge
- Neutral IVs by default!
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 41 | Rank: 230/814 |
Atk | 36 | Rank: 221/814 |
Spd | 39 | Rank: 86/814 |
Def | 27 | Rank: 355/814 |
Res | 19 | Rank: 609 /814 |
Roles
- Ranged Physical
- Effective Weapon
Counters & Teammates
Counters
These picks are strong against Summer Leonie in game.
Teammates
These picks are good against Summer Leonie in game.
Gameplay
Skills
These are all skill for Summer Leonie: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Spd Push 1 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat. | 4★ |
Atk/Spd Push 2 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat. | 4★ |
Atk/Spd Push 3 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat. | 4★ |
Spd/Def Link 1 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def+2 to unit and target ally or unit and targeting ally for 1 turn. | 4★ |
Spd/Def Link 2 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def+4 to unit and target ally or unit and targeting ally for 1 turn. | 4★ |
Spd/Def Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def+6 to unit and target ally or unit and targeting ally for 1 turn. | 5★ |
For Specials Skill
For Assists Skill
Skill Name | Range | Effect | Learned At |
Reposition | 1 | Moves adjacent ally to opposite side of unit. | 4★ |
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Bow | 4 | 2 | Effective against flying units. | 4★ |
Steel Bow | 6 | 2 | Effective against flying units. | 4★ |
Sunflower Bow | 8 | 2 | Effective against flying foes. At start of combat, if foe’s HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has Def bonus, grants bonus to unit’s Def and inflicts penalty on foe’s Def during combat = current bonus on foe’s Def. (Calculates each stat bonus independently.) | 4★ |
Sunflower Bow+ | 12 | 2 | Effective against flying foes. At start of combat, if foe’s HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has Def bonus, grants bonus to unit’s Def and inflicts penalty on foe’s Def during combat = current bonus on foe’s Def. (Calculates each stat bonus independently.) | 5★ |
Read more: Fire Emblem Heroes Build