Hey, I’m Zathong and this guide is about Summer Caeda Build in Fire Emblem Heroes (FEH).
Best Summer Caeda build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Summer Caeda build for the meta. Learn more about Summer Caeda’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Summer Caeda Builds
: Dolphin-Dive Axe | A : Distant Counter |
: Reposition | B : Vantage 3 |
: Glimmer | C : Atk/Def Menace |
S : Brazen Atk/Def 3 |
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Recommended IVs
- +Atk/-HP
- +Atk for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 39 | Rank: 430/808 |
Atk | 33 | Rank: 436/808 |
Spd | 42 | Rank: 7/808 |
Def | 26 | Rank: 385/808 |
Res | 28 | Rank: 242 /808 |
Roles
- Close Physical
- Effective Weapon
- Exclusive Skill
- Recovery
- Duo / Harmonized
Counters & Teammates
Counters
These picks are strong against Summer Caeda in game.
Teammates
These picks are good against Summer Caeda in game.
Gameplay
Skills
These are all skill for Summer Caeda: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Spd Catch 1 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat. 【Penalty】 All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 5★ |
Atk/Spd Catch 2 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat. 【Penalty】 All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 5★ |
Atk/Spd Catch 3 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 5★ |
Atk/Spd Catch 4 | At start of combat, if foe’s HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe’s HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 5★ |
Flow Refresh 1 | At start of combat, if unit’s HP = 100% and unit initiates combat, neutralizes effects that prevent unit’s follow-up attacks and restores 5 HP to unit after combat. | 5★ |
Flow Refresh 2 | At start of combat, if unit’s HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit’s follow-up attacks and restores 7 HP to unit after combat. | 5★ |
Flow Refresh 3 | If unit initiates combat, neutralizes effects that prevent unit’s follow-up attacks and restores 10 HP to unit after combat. | 5★ |
Panic Smoke 1 | If unit initiates combat, inflicts【Panic】on target and foes within 1 space of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. | 5★ |
Panic Smoke 2 | If unit initiates combat, inflicts【Panic】on target and foes within 2 space of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. | 5★ |
Panic Smoke 3 | Inflicts【Panic】on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. | 5★ |
For Specials Skill
For Assists Skill
Skill Name | Range | Effect | Learned At |
Harsh Command | 1 | Converts penalties on target into bonuses. | 5★ |
Harsh Command+ | 1 | Neutralizes target ally’s penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally’s next action. Converts any penalties on target ally into bonuses. | 5★ |
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Dolphin-Dive Axe | 16 | 1 | Enables 【Canto (2)】. Effective against sword, lance, axe, colorless bow, and armored foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat. | 5★ |
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