Hey, I’m Zathong and this guide is about Soiree Reinhardt Build in Fire Emblem Heroes (FEH).
Best Soiree Reinhardt build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Soiree Reinhardt build for the meta. Learn more about Soiree Reinhardt’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Soiree Reinhardt Builds
: Vafþrúðnir | A : Death Blow 4 |
: Dance | B : Chill Res 3 |
: Moonbow | C : Joint Hone Atk |
S : Quickened Pulse |
Recommended IVs
- +Atk/-Spd
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 38 | Rank: 454/814 |
Atk | 34 | Rank: 339/814 |
Spd | 21 | Rank: 605/814 |
Def | 27 | Rank: 338/814 |
Res | 25 | Rank: 346/814 |
Roles
- Ranged Magic
- Exclusive Skill
- Refresher
Counters & Teammates
Counters
These picks are strong against Soiree Reinhardt in game.
Teammates
These picks are good against Soiree Reinhardt in game.
Gameplay
Skills
These are all skill for Soiree Reinhardt : Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Death Blow 1 | If unit initiates combat, grants Atk +2 during combat. | 5★ |
Death Blow 2 | If unit initiates combat, grants Atk +4 during combat. | 5★ |
Death Blow 3 | If unit initiates combat, grants Atk +6 during combat. | 5★ |
Chill Res 1 | At the start of each turn, inflicts Res -3 on foe on the enemy team with the highest Res through its next action. | 5★ |
Chill Res 2 | At the start of each turn, inflicts Res -5 on foe on the enemy team with the highest Res through its next action. | 5★ |
Chill Res 3 | At the start of each turn, inflicts Res -7 on foe on the enemy team with the highest Res through its next action. | 5★ |
Hone Atk 1 | At start of turn, grants Atk+2 to adjacent allies for 1 turn. | 5★ |
Hone Atk 2 | At start of turn, grants Atk+3 to adjacent allies for 1 turn. | 5★ |
Hone Atk 3 | At start of turn, grants Atk+4 to adjacent allies for 1 turn. | 5★ |
Joint Hone Atk | At start of turn, if unit is adjacent to an ally, grants Atk+5 to unit and adjacent allies for 1 turn. | 5★ |
For Specials Skill
For Assists Skill
Skill Name | Range | Effect | Learned At |
Dance | 1 | Enables target to take another action. Cannot be used on units with Sing or Dance. | 5★ |
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Wind | 4 | 2 | No Effect | 5★ |
Elwind | 6 | 2 | No Effect | 5★ |
Rexcalibur | 9 | 2 | No Effect | 5★ |
Vafþrúðnir | 9 | 2 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 5★ |
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