Fire Emblem Heroes

FEH Scion Leif Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Scion Leif Build in Fire Emblem Heroes (FEH).

Best Scion Leif build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Scion Leif build for the meta. Learn more about Scion Leif’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9/10

Scion Leif Builds

:   Bow of TwelveA :  Atk/Spd Catch 4
:  RepositionB :  S Drink
: DeadeyeC :   Fatal Smoke 3
S : Quickened Pulse

Recommended IVs

  • +Spd/-Res
  • +Spd for a +10 merge

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP40Rank: 315/814
Atk40Rank: 44/814
Spd41Rank: 23/814
Def27Rank: 355/814
Res20Rank: 580 /814

Roles

  • Ranged Physical
  • Effective Weapon
  • Exclusive Skill
  • Duo / Harmonized

Counters & Teammates 

Counters

These picks are strong against Scion Leif in game.

Teammates 

These picks are good against Scion Leif in game.

Gameplay

Skills

These are all skill for Scion Leif: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Atk/Spd Catch 1At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat.
【Penalty】
All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
Atk/Spd Catch 2At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat.
【Penalty】
All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
Atk/Spd Catch 3At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat.
【Penalty】
All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
Atk/Spd Catch 4At start of combat, if foe’s HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe’s HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.
【Penalty】
All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
S DrinkAt the start of turn 1, restores 99 HP and grants Special cooldown count -1.5★
Pulse Smoke 1If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 1 space of target after combat.
(No effect on Special cooldown counts already at maximum.)
5★
Pulse Smoke 2If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat.
(No effect on Special cooldown counts already at maximum.)
5★
Pulse Smoke 3Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat.
(No effect on Special cooldown counts already at maximum.)
5★

For Specials Skill

Skill NameEffectLearned At
Night Sky(Cooldown Count = 3) Boosts damage dealt by 50%.5★
Astra(Cooldown Count = 4) Boosts damage dealt by 150%.5★
Njörun’s Zeal(Cooldown Count = 3) If unit initiates combat, grants unit another action after combat. (Once per turn.) When Special triggers, inflicts “restricts movement to 1 space” on unit and Pair Up cohort through their next action.5★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Iron Bow42Effective against flying units.5★
Steel Bow62Effective against flying units.5★
Silver Bow92Effective against flying units.5★
Bow of Twelve142Enables 【Canto (1)】.
Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit’s HP ≥ 75% at start of combat and foe uses magic or staff, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.)
5★

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