Fire Emblem Heroes

FEH Say’ri Build: Best IVs [Fire Emblem Heroes]

Hey, I’m Zathong and this guide is about Say’ri  Build in Fire Emblem Heroes (FEH).

Best Say’ri build guides for Fire Emblem Heroes. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Say’ri build for the meta. Learn more about Say’ri’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9/10

Say’ri Builds

:   AmatsuA : Atk/Spd Solo 4
:  RepositionB : Close Call 3
: AetherC : Rouse Spd/Def 3
S : Flashing Blade 3

Recommended IVs

  • +Spd/-Res
  • +Spd for a +10 Merge

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP40Rank: 297/814
Atk35Rank: 246/814
Spd40Rank: 38/814
Def23Rank: 443/814
Res34Rank: 80/814

Roles

  • Close Physical
  • Exclusive Skill
  • All-Range Counter

Counters & Teammates 

Counters

These picks are strong against Say’ri  in game.

Teammates 

These picks are good against Say’ri in game.

Gameplay

Skills

These are all skill for Say’ri  : Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Kestrel Stance 1If foe initiates combat, grants Atk/Spd +2 during combat.5★
Kestrel Stance 2If foe initiates combat, grants Atk/Spd +4 during combat.5★
Kestrel Stance 3If foe initiates combat, grants Atk/Spd +6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)5★
Close Call 1If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, unit moves 1 space away after combat.5★
Close Call 2If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, unit moves 1 space away after combat.5★
Close Call 3If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, unit moves 1 space away after combat.5★

For Specials Skill

Skill NameEffectLearned At
Chilling Wind(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res.5★
Iceberg(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res.5★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Amatsu161Accelerates Special Trigger (cooldown count -1). At start of combat, if unit’s HP ≥ 50% unit can counterattack regardless of foe’s range.5★

Read more: Fire Emblem Heroes Build

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I’am Zathong ! This my blog about game. I share general information about the game with you all over the world, for those who need it.
An individual who loves playing games, especially Auto Chess games (Teamfight Tactics, Auto Chess Mobile, Magic Chess). Top Moba Game build guide (TFT, Smite, Arena of Valor, Dota 2, Vainglory, Onmyoji Arena, Heroes of the Storm, Brawl Stars, Heroes Evolved, Battlerite , Marvel Super War, Wild Rift). Top Game Pokémon. And top multiplayer strategy game as: (Fortnite, Rise of Kingdoms build, Adventure Build, Clash Royale Deck Build, Brawlhalla build, Clash Mini Build, Castle Clash, Naraka: Bladepoint, Tower of Fantasy, Epic Seven, Nikke). That’s why I created this Game Blog to share information about the game and also fulfilled my wish to have a Game Blog of my own. [ Support Information: Privacy Policy | Contact Me ]