Hey, I’m Zathong and this guide is about Say’ri Build in Fire Emblem Heroes (FEH).
Best Say’ri build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Say’ri build for the meta. Learn more about Say’ri’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Say’ri Builds
: Amatsu | A : Atk/Spd Solo 4 |
: Reposition | B : Close Call 3 |
: Aether | C : Rouse Spd/Def 3 |
S : Flashing Blade 3 |
Recommended IVs
- +Spd/-Res
- +Spd for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 40 | Rank: 297/814 |
Atk | 35 | Rank: 246/814 |
Spd | 40 | Rank: 38/814 |
Def | 23 | Rank: 443/814 |
Res | 34 | Rank: 80/814 |
Roles
- Close Physical
- Exclusive Skill
- All-Range Counter
Counters & Teammates
Counters
These picks are strong against Say’ri in game.
Teammates
These picks are good against Say’ri in game.
Gameplay
Skills
These are all skill for Say’ri : Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Kestrel Stance 1 | If foe initiates combat, grants Atk/Spd +2 during combat. | 5★ |
Kestrel Stance 2 | If foe initiates combat, grants Atk/Spd +4 during combat. | 5★ |
Kestrel Stance 3 | If foe initiates combat, grants Atk/Spd +6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 5★ |
Close Call 1 | If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, unit moves 1 space away after combat. | 5★ |
Close Call 2 | If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, unit moves 1 space away after combat. | 5★ |
Close Call 3 | If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, unit moves 1 space away after combat. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Chilling Wind | (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 5★ |
Iceberg | (Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Amatsu | 16 | 1 | Accelerates Special Trigger (cooldown count -1). At start of combat, if unit’s HP ≥ 50% unit can counterattack regardless of foe’s range. | 5★ |
Read more: Fire Emblem Heroes Build