Fire Emblem Heroes

FEH Sara Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Sara  Build in Fire Emblem Heroes (FEH).

Best Sara build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Sara  build for the meta. Learn more about Sara ’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Sara
Sara

Overall Rating: 9.5/10

Sara  Builds

:   Kia StaffA :  Atk/Spd Push 4
: Return+B : Dazzling Staff 3
: MiracleC :Joint Drive Res
S : Distant Guard 3

This build bolsters Sara’s role as a support to her allies, while also making sure she can tank some hits from enemies that use Magic.

Recommended IVs

+Spd/-ResThe best IVs for Sara are +Spd and -Res. A higher Spd stat allows Sara to get a ton of follow-up attacks on her foes. This is because her Spd is already decent considering she is a staff unit. Additionally and more importantly, it protects her from hostile follow-up attacks. Her Def stat is abysmally low, so you cannot afford to lower it further as even the weaker physical units will be able to land hits on her. Her Res stat is very high, so she can definitely take some points off it so it is the best bane she can take.
+Spd for a +10 MergeWe recommend a +Spd IV when merging Sara to 10. This is for the same reasons as above. She will be able to nail consistent follow-up attacks at this point especially with support. It will also boost her durabiity by a lot since she will take less follow-up attacks. You can also go for a +Atk IV as it directly increases her heal values from Kia Staff.

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP35Rank: 606/808
Atk40Rank: 33/808
Spd37Rank: 122/808
Def16Rank: 616/808
Res37Rank: 28/808

Stat Variations

Initial Stats (with Skills)

HPAtkSpdDefResTotal
5★ Lv.11610931149

Lv 40+10 Stats (5★)

HPAtkSpdDefResTotal
+10 Merges W/ Skill Bonuses4059412042202
Lv.40 +104045412042188

Stats at Lv 40

HPAtkSpdDefResTotal
5★- Adjusted for Skills3554371637179
5★ Lv.403540371637165

Roles

Note: Sara is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe’s Res stat. However, as she uses a staff, his damage would normally be halved without a Wrathful Staff effect.

Pros & cons

Pros (Strengths)Cons (Weaknesses)
Neutralizes Penatlties and gives Atk/Spd bonuses in a wide AoELow Def
Return+ is a combination of a heal and a movement-assistReturn+ does not trigger Special’s cooldown
Sara has the qualities of a great offensive unit too!

Counters & Teammates 

Counters

These picks are strong against Sara  in game.

Teammates 

These picks are good against Sara  in game.

Gameplay

Skills

These are all skill for Sara : Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Atk/Spd Push 1At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat.5★
Atk/Spd Push 2At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat.5★
Atk/Spd Push 3At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat.5★
Atk/Spd Push 4At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit.5★
Dazzling Staff 1If unit has 100% HP at the start of combat, the enemy cannot counterattack.5★
Dazzling Staff 2If unit has ≥ 50% HP at the start of combat, the enemy cannot counterattack.5★
Dazzling Staff 3The enemy cannot counterattack.5★
Spur Res 1Grants adjacent allies Res +2 during combat.5★
Drive Res 1Grants allies within 2 spaces Res +2 during combat.5★
Drive Res 2Grants allies within 2 spaces Res +3 during combat.5★
Joint Drive ResGrants Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Res+4 to unit during combat.5★

For Specials Skill

For Assists Skill

Skill NameRangeEffectLearned At
Heal1Restores 5 HP.5★
Reconcile1Restores 7 HP each to target and this unit.5★
Return1Restores 8 HP to target ally and target ally moves to opposite side of unit.
If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
5★
Return+1Restores HP = 50% of unit’s Atk (min 8 HP) to target ally and target ally moves to opposite side of unit.
If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
5★

For Weapons Skill

Skill NameMightRangeEffectLearned At
Assault102Restricted to units that use a Staff.5★
Kia Staff142Calculates damage from staff like other weapons. At start of turn, if 【Penalty】 is active on any allies within 4 spaces of unit (excluding unit), grants Atk/Spd+6 to ally with the lowest HP among them for 1 turn and neutralizes any【Penalty】 on that ally. (If 【Penalty】 is not active on any ally within 4 spaces of unit, targets ally with the lowest HP among them instead.)5★

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