Hey, I’m Zathong and this guide is about Sara Build in Fire Emblem Heroes (FEH).
Best Sara build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Sara build for the meta. Learn more about Sara ’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
![Sara](https://zathong.com/wp-content/uploads/2022/05/Sara.png)
Overall Rating: 9.5/10
Sara Builds
![]() | A : Atk/Spd Push 4 |
![]() | B : Dazzling Staff 3 |
![]() | C :Joint Drive Res |
S : Distant Guard 3 |
This build bolsters Sara’s role as a support to her allies, while also making sure she can tank some hits from enemies that use Magic.
Recommended IVs
+Spd/-Res | The best IVs for Sara are +Spd and -Res. A higher Spd stat allows Sara to get a ton of follow-up attacks on her foes. This is because her Spd is already decent considering she is a staff unit. Additionally and more importantly, it protects her from hostile follow-up attacks. Her Def stat is abysmally low, so you cannot afford to lower it further as even the weaker physical units will be able to land hits on her. Her Res stat is very high, so she can definitely take some points off it so it is the best bane she can take. |
+Spd for a +10 Merge | We recommend a +Spd IV when merging Sara to 10. This is for the same reasons as above. She will be able to nail consistent follow-up attacks at this point especially with support. It will also boost her durabiity by a lot since she will take less follow-up attacks. You can also go for a +Atk IV as it directly increases her heal values from Kia Staff. |
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 35 | Rank: 606/808 |
Atk | 40 | Rank: 33/808 |
Spd | 37 | Rank: 122/808 |
Def | 16 | Rank: 616/808 |
Res | 37 | Rank: 28/808 |
Stat Variations
Initial Stats (with Skills)
HP | Atk | Spd | Def | Res | Total | |
5★ Lv.1 | 16 | 10 | 9 | 3 | 11 | 49 |
Lv 40+10 Stats (5★)
HP | Atk | Spd | Def | Res | Total | |
+10 Merges W/ Skill Bonuses | 40 | 59 | 41 | 20 | 42 | 202 |
Lv.40 +10 | 40 | 45 | 41 | 20 | 42 | 188 |
Stats at Lv 40
HP | Atk | Spd | Def | Res | Total | |
5★- Adjusted for Skills | 35 | 54 | 37 | 16 | 37 | 179 |
5★ Lv.40 | 35 | 40 | 37 | 16 | 37 | 165 |
Roles
- Ranged Magic
- Magic Wall
- Movement Assist
- Exclusive Skill
- Recovery
Note: Sara is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe’s Res stat. However, as she uses a staff, his damage would normally be halved without a Wrathful Staff effect.
Pros & cons
Pros (Strengths) | Cons (Weaknesses) |
---|---|
Neutralizes Penatlties and gives Atk/Spd bonuses in a wide AoE | Low Def |
Return+ is a combination of a heal and a movement-assist | Return+ does not trigger Special’s cooldown |
Sara has the qualities of a great offensive unit too! |
Counters & Teammates
Counters
These picks are strong against Sara in game.
Teammates
These picks are good against Sara in game.
Gameplay
Skills
These are all skill for Sara : Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Spd Push 1 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 2 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 3 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 4 | At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 5★ |
Dazzling Staff 1 | If unit has 100% HP at the start of combat, the enemy cannot counterattack. | 5★ |
Dazzling Staff 2 | If unit has ≥ 50% HP at the start of combat, the enemy cannot counterattack. | 5★ |
Dazzling Staff 3 | The enemy cannot counterattack. | 5★ |
Spur Res 1 | Grants adjacent allies Res +2 during combat. | 5★ |
Drive Res 1 | Grants allies within 2 spaces Res +2 during combat. | 5★ |
Drive Res 2 | Grants allies within 2 spaces Res +3 during combat. | 5★ |
Joint Drive Res | Grants Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Res+4 to unit during combat. | 5★ |
For Specials Skill
For Assists Skill
Skill Name | Range | Effect | Learned At |
Heal | 1 | Restores 5 HP. | 5★ |
Reconcile | 1 | Restores 7 HP each to target and this unit. | 5★ |
Return | 1 | Restores 8 HP to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) | 5★ |
Return+ | 1 | Restores HP = 50% of unit’s Atk (min 8 HP) to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) | 5★ |
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Assault | 10 | 2 | Restricted to units that use a Staff. | 5★ |
Kia Staff | 14 | 2 | Calculates damage from staff like other weapons. At start of turn, if 【Penalty】 is active on any allies within 4 spaces of unit (excluding unit), grants Atk/Spd+6 to ally with the lowest HP among them for 1 turn and neutralizes any【Penalty】 on that ally. (If 【Penalty】 is not active on any ally within 4 spaces of unit, targets ally with the lowest HP among them instead.) | 5★ |
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