Hey, I’m Zathong and this guide is about Rennac Build in Fire Emblem Heroes (FEH).
Best Rennac build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Rennac build for the meta. Learn more about Rennac’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Rennac Builds
: Vicious Dagger+ | A : Atk/Spd Solo 4 |
: Reposition | B : Windsweep 3 |
: Glimmer | C : Rouse Atk/Spd 4 |
S : Blade Session 3 |
Recommended IVs
- +Spd/-Res
- +Spd for a +10 merge.
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
Roles
- Ranged Physical
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Rennac in game.
Teammates
These picks are good against Rennac in game.
Gameplay
Skills
These are all skill for Rennac: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Spd Solo 1 | If unit is not adjacent to an ally, grants Atk/Spd +2 during combat. | 5★ |
Atk/Spd Solo 2 | If unit is not adjacent to an ally, grants Atk/Spd +4 during combat. | 5★ |
Atk/Spd Solo 3 | If unit is not adjacent to an ally, grants Atk/Spd +6 during combat. | 5★ |
Atk/Spd Solo 4 | If unit is not adjacent to an ally, grants Atk/Spd +7 during combat. | 5★ |
Disarm Trap 1 | While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap’s level ≤ 1, cancels trap’s effect. | 5★ |
Disarm Trap 2 | While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap’s level ≤ 3, cancels trap’s effect. | 5★ |
Disarm Trap 3 | While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap’s effect. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Night Sky | (Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ |
Glimmer | (Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Dagger | 3 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ |
Steel Dagger | 5 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ |
Vicious Dagger | 8 | 2 | If unit initates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit’s follow-up attacks during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target & foes within 2 spaces of target through their next actions. | 5★ |
Vicious Dagger+ | 12 | 2 | If unit initates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit’s follow-up attacks during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target & foes within 2 spaces of target through their next actions. | 5★ |
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