Hey, I’m Zathong and this guide is about Pirate Veronica Build in Fire Emblem Heroes (FEH).
Best Pirate Veronica build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Pirate Veronica build for the meta. Learn more about Pirate Veronica’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Pirate Veronica Builds
: Gate-Anchor Axe | A : Atk/Def Solo 4 |
: Reposition | B : Lull Atk/Def 3 |
:Bonfire | C : Rouse Atk/Def 3 |
S :Sturdy Blow 2 |
Recommended IVs
- +Atk/-Spd
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 38 | Rank: 454/814 |
Atk | 39 | Rank: 57/814 |
Spd | 19 | Rank: 624/814 |
Def | 36 | Rank: 80/814 |
Res | 29 | Rank: 198/814 |
Roles
- Close Physical
- Physical Wall
- Exclusive Skill
- Duo / Harmonized
Counters & Teammates
Counters
These picks are strong against Pirate Veronica in game.
Teammates
These picks are good against Pirate Veronica in game.
Gameplay
Skills
These are all skill for Pirate Veronica : Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Def Solo 1 | If unit is not adjacent to an ally, grants Atk/Def+2 during combat. | 5★ |
Atk/Def Solo 2 | If unit is not adjacent to an ally, grants Atk/Def+4 during combat. | 5★ |
Atk/Def Solo 3 | If unit is not adjacent to an ally, grants Atk/Def+6 during combat. | 5★ |
Atk/Def Solo 4 | If unit is not adjacent to an ally, grants Atk/Def +7 during combat. | 5★ |
Lull Atk/Def 1 | Inflicts Atk/Def-1 on foe and neutralizes foe’s bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Lull Atk/Def 2 | Inflicts Atk/Def-2 on foe and neutralizes foe’s bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Lull Atk/Def 3 | Inflicts Atk/Def-3 on foe and neutralizes foe’s bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Atk/Def Gap 1 | At start of turn, grants Atk/Def +1 to ally with the highest Atk+Def total for 1 turn. (Excludes unit). | 5★ |
Atk/Def Gap 2 | At start of turn, grants Atk/Def +3 to ally with the highest Atk+Def total for 1 turn. (Excludes unit). | 5★ |
Atk/Def Gap 3 | At start of turn, grants Atk/Def +5 to ally with the highest Atk+Def total for 1 turn. (Excludes unit). | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Glowing Ember | (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ |
Bonfire | (Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Axe | 6 | 1 | No Effect | 5★ |
Steel Axe | 8 | 1 | No Effect | 5★ |
Silver Axe | 11 | 1 | No Effect | 5★ |
Gate-Anchor Axe | 16 | 1 | Accelerates Special trigger (cooldown count -1). If unit is not adjacent to an ally, grants Def/Res +5 to unit and inflicts Def/Res -5 on foe during combat and unit makes a guaranteed follow-up attack. | 5★ |
Read more: Fire Emblem Heroes Build