Fire Emblem Heroes

FEH Letizia Build 2024: Best IVs [Fire Emblem Heroes]

Hey, I’m Zathong and this guide is about Letizia  Build in Fire Emblem Heroes (FEH).

Best Letizia build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Letizia build for the meta. Learn more about Letizia’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9/10

Letizia  Builds

:    KörmtA :   Atk/Res Catch 4
:  Draw BackB : A/R Far Trace 3
: Draconic AuraC : Atk/Res Menace
S : Atk/Res Solo 3

This is Letizia’s base kit with the exception of Atk/Res Menace. This C skill activates two conditions of Körmt on its own and is definitely worth using.

Recommended IVs

+Atk / -SpdLetizia’s best IVs are +Atk and -Spd. Her Atk is at a high base 40 and a superboon will boost it to base 44. Maximizing her Atk leads to the most damage and is vital in eliminating threats quickly.
Her Spd is at an abysmal base 16 and is unsalvageable. Thus, it is the safe bane to take.
+Atk for a +10 mergeWe recommend +Atk when merging Letizia up to +10 for similar reasons above. Her Atk is her most important stat and should be maximized as much as possible.

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP38Rank: 584/814
Atk40Rank: 88/814
Spd16Rank: 804/814
Def35Rank: 139/814
Res34Rank: 124/814

Stat Variations

Initial Stats (with Skills)

HPAtkSpdDefResTotal
5★ Lv.11627391900-01-0763

Lv 40+10 Stats (5★)

HPAtkSpdDefResTotal
+10 Merges W/ Skill Bonuses436220401900-02-06203
Lv.40 +10434520401900-02-06186

Stats at Lv 40

HPAtkSpdDefResTotal
5★- Adjusted for Skills385716351900-02-02180
5★ Lv.40384016351900-02-02163

Roles

Note: Letizia is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he/she deals will be equivalent to his/her Atk minus the foe’s Res stat.

Pros & cons

Pros (Strengths)Cons (Weaknesses)
Körmt is an amazing tome that vastly improves Letizia’s combat prowessReliance on Körmt’s HP threshold
Deceptive bulkWeak to Cavalry Effective Weapons

Counters & Teammates 

Counters

These picks are strong against Letizia  in game.

Teammates 

These picks are good against Letizia  in game.

Gameplay

Skills

These are all skill for Letizia : Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Atk/Res Catch 1At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+3 to unit during combat.
【Penalty】
All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
Atk/Res Catch 2At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+4 to unit during combat.
【Penalty】
All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
Atk/Res Catch 3At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+5 to unit during combat.
【Penalty】
All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
Atk/Res Catch 4At start of combat, if foe’s HP=100% or if 【Penalty】 is active on foe, grants Atk/Res+7 to unit during combat. At start of combat, if foe’s HP = 100% and 【Penalty】 is active on foe, grants an additional Atk/Res+2 to unit during combat.
【Penalty】
All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
A/R Far Trace 1Enables 【Canto (Rem.)】.
Inflicts Atk/Res-1 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
A/R Far Trace 2Enables 【Canto (Rem.)】.
Inflicts Atk/Res-2 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
A/R Far Trace 3Enables 【Canto (Rem.)】.
Inflicts Atk/Res-3 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
Rouse Atk/Res 1At start of turn, if unit is not adjacent to an ally, grants Atk/Res +2 to unit for 1 turn.5★
Rouse Atk/Res 2At start of turn, if unit is not adjacent to an ally, grants Atk/Res +4 to unit for 1 turn.5★
Rouse Atk/Res 3At start of turn, if unit is not adjacent to an ally, grants Atk/Res +6 to unit for 1 turn.5★
Rouse Atk/Res 4At start of turn, if unit is not adjacent to an ally, grants Atk/Res+6 and 【Null Panic】 to unit for 1 turn.
【Null Panic】 if unit is inflicted with Panic (bonuses converted into penalties), neutralizes the “converts bonuses on target into penalties” effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
5★

For Specials Skill

Skill NameEffectLearned At
Dragon Gaze(Cooldown Count = 4) Boosts Atk by 30%.5★
Draconic Aura(Cooldown Count = 3) Boosts Atk by 30%.5★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Wind42No Effect5★
Elwind62No Effect5★
Rexcalibur92No Effect5★
Körmt142Grants Atk+3. At start of combat, if unit’s HP ≥ 25%, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and inflicts penalty on foe’s Atk/Spd/Def/Res during combat based on the number of the following conditions that apply x 3 (max: 9):
– An Ally is within 3 spaces of unit.
– Another foe is within 2 spaces of target.
– A 【Bonus】 is active on unit.
– A 【Penalty】 is active on foe.
5★

Read more: Fire Emblem Heroes Build

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