Hey, I’m Zathong and this guide is about Legendary Myrrh Build in Fire Emblem Heroes (FEH).
Best Legendary Myrrh build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Legendary Myrrh build for the meta. Learn more about Legendary Myrrh’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9/10
Legendary Myrrh Builds
![]() | A : Def/Res Unity |
![]() | B : Dragon Wall 3 |
![]() | C : Darkling Guardian |
S : Iote’s Shield |
Legendary Myrrh’s base kit is good to go right out of the box. Simply add an assist and a Sacred Seal of your choice. We opted for Iote’s Shield to remove her weakness to bows, but a stat buffing seal like Bonds or Solos will work as well.
Recommended IVs
+Atk / -Spd | Legendary Myrrh’s best IVs are +Atk and -Spd. Boosting her Atk allows her to deal the most damage possible, aided by both her guaranteed follow-up attack and an Atk superboon. Taking a +Res boon is also good when preferring a more defensive build. Res is also a superboon and will improve the performance of Dragon Wall 3. Her Spd is on the low side and can be safely taken as a bane. |
+Atk for a +10 Merge | We recommend +Atk when merging Legendary Myrrh up to +10. Boosting her Atk improves her combat potential the most. Using +Res also works when opting for a more defensive build, or even +Spd when giving her maximum investment in skills, merges, and further support. |
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 40 | Rank: 360/814 |
Atk | 39 | Rank: 128/814 |
Spd | 25 | Rank: 634/814 |
Def | 42 | Rank: 12/814 |
Res | 36 | Rank: 69/814 |
Stat Variations
Initial Stats (with Skills)
HP | Atk | Spd | Def | Res | Total | |
5★ Lv.1 | 18 | 25 | 6 | 5 | 1900-01-05 | 60 |
Lv 40+10 Stats (5★)
HP | Atk | Spd | Def | Res | Total | |
+10 Merges W/ Skill Bonuses | 45 | 60 | 30 | 46 | 1900-02-08 | 221 |
Lv.40 +10 | 45 | 44 | 30 | 46 | 1900-02-08 | 205 |
Stats at Lv 40
HP | Atk | Spd | Def | Res | Total | |
5★- Adjusted for Skills | 40 | 55 | 25 | 42 | 1900-02-04 | 198 |
5★ Lv.40 | 40 | 39 | 25 | 42 | 1900-02-04 | 182 |
Roles
- Close Magic
- Physical Wall
- Exclusive Skill
- Legendary
Note: Legendary Myrrh is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe’s Res stat.
Pros & cons
Pros (Strengths) | Cons (Weaknesses) |
---|---|
Godly Breath is a powerful dragonstone | Weak to Bows |
Darkling Guardian improves defensive capabilities and prevents warping | Weak to Dragon Effective Weapons |
Counters & Teammates
Counters
These picks are strong against Legendary Myrrh in game.
Teammates
These picks are good against Legendary Myrrh in game.
Gameplay
Skills
These are all skill for Legendary Myrrh : Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Def/Res Bond 1 | If unit is adjacent to an ally, grants Def/Res+3 during combat. | 5★ |
Def/Res Bond 2 | If unit is adjacent to an ally, grants Def/Res+4 during combat. | 5★ |
Def/Res Bond 3 | If unit is adjacent to an ally, grants Def/Res+5 during combat. | 5★ |
Def/Res Unity | If unit is within 2 spaces of an ally, grants Def/Res+5 and bonus to Def/Res during combat = current penalty on each of those stats x 2 (Example: If unit has -7 penalty to Def, grants Def+19, for a net bonus of Def+12.) Calculates each stat bonus independently. | 5★ |
Dragon Wall 1 | If unit’s Res > foe’s Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 2 (max 20%). | 5★ |
Dragon Wall 2 | If unit’s Res > foe’s Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 3 (max 30%). | 5★ |
Dragon Wall 3 | If unit’s Res > foe’s Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%). | 5★ |
Darkling Guardian | At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6, “foe cannot make a follow-up attack,” and 【Warp Bubble】 to unit for one turn. 【Warp Bubble】 Foes cannot warp into spaces within 4 spaces of unit. (Does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains.) | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Glowing Ember | (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ |
Bonfire | (Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Fire Breath | 6 | 1 | No Effect | 5★ |
Fire Breath+ | 8 | 1 | No Effect | 5★ |
Flametongue | 11 | 1 | No Effect | 5★ |
Godly Breath | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def/Res-5 on foe during combat, reduces damage from attacks during combat and from area-of-effect Specials by 30%, and unit makes a guaranteed follow-up attack. If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res. | 5★ |
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