Hey, I’m Zathong and this guide is about Kris (F) Build in Fire Emblem Heroes (FEH).
Best Kris (F) build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Kris (F) build for the meta. Learn more about Kris (F)’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Kris (F) Builds
: Spear of Shadow | A : Distant Counter |
: Reposition | B : Spurn 3 |
: Aether | C : Rouse Spd/Def 3 |
S : Swift Stance 2 |
Compared to the budget build, this build focuses turns Kris into a DC Spurn tank. Swift Stance 2 is taken in the Seal slot to further improve combat ability.
Recommended IVs
+Spd/-Res | The best IVs for Kris (F) are +Spd and -Res. A higher Spd stat allow Kris (F) to get a ton of follow-up attacks on her foes. Additionally, her Spd is a superboon so you should take advantage of the +4 in the stat. Lastly, having a high Spd makes her tankier through Spurn 3. Res is of lower priority and she can boost it with Rouse Spd/Res 3 so it is safe to take as a bane. |
+Spd for a +10 Merge | We recommend a +Spd IV when merging Kris (F) to 10. This boosts her offensive power by being able to execute follow-up attacks more frequently. It also boosts her defenses because of the effects of Spurn 3, and a higher Spd also makes her less susceptible to follow-up attacks. |
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 40 | Rank: 297/814 |
Atk | 37 | Rank: 133/814 |
Spd | 40 | Rank: 38/814 |
Def | 30 | Rank: 246/814 |
Res | 25 | Rank: 346/814 |
Stat Variations
Initial Stats (with Skills)
HP | Atk | Spd | Def | Res | Total | |
5★ Lv.1 | 18 | 25 | 10 | 1900-01-07 | 6 | 67 |
Lv 40+10 Stats (5★)
HP | Atk | Spd | Def | Res | Total | |
+10 Merges W/ Skill Bonuses | 45 | 58 | 45 | 1900-02-02 | 29 | 211 |
Lv.40 +10 | 45 | 42 | 45 | 1900-02-02 | 29 | 195 |
Stats at Lv 40
HP | Atk | Spd | Def | Res | Total | |
5★- Adjusted for Skills | 40 | 57 | 44 | 1900-02-02 | 29 | 204 |
5★ Lv.40 | 40 | 37 | 40 | 1900-01-29 | 25 | 172 |
Roles
Note: Kris (F) is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe’s Def stat.
Pros & cons
Pros (Strengths) | Cons (Weaknesses) |
---|---|
Spear of Shadow is a powerful weapon | Low Res |
Avoid damage by stacking Spd | |
Strong Solo Unit |
Counters & Teammates
Counters
These picks are strong against Kris (F) in game.
Teammates
These picks are good against Kris (F) in game.
Gameplay
Skills
These are all skill for Kris (F): Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Fury 1 | Grants Atk/Spd/Def/Res +1. Unit take 2 damage after combat. | 5★ |
Fury 2 | Grants Atk/Spd/Def/Res +2. Unit take 4 damage after combat. | 5★ |
Fury 3 | Grants Atk/Spd/Def/Res +3. Unit take 6 damage after combat. | 5★ |
Fury 4 | Grants Atk/Spd/Def/Res+4. After combat, deals 8 damage to unit. | 5★ |
Spurn 1 | If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 2 (max 20%). If unit’s HP ≤ 25% and unit’s attack triggers Special, deals +5 damage when Special triggers. | 5★ |
Spurn 2 | If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 3 (max 30%). If unit’s HP ≤ 50% and unit’s attack triggers Special, deals +5 damage when Special triggers. | 5★ |
Spurn 3 | If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%). If unit’s HP ≤ 75% and unit’s attack triggers Special, deals +5 damage when Special triggers. | 5★ |
Rouse Spd/Res 1 | At start of turn, if unit is not adjacent to an ally, grants Spd/Res +2 to unit for 1 turn. | 5★ |
Rouse Spd/Res 2 | At start of turn, if unit is not adjacent to an ally, grants Spd/Res +4 to unit for 1 turn. | 5★ |
Rouse Spd/Res 3 | At start of turn, if unit is not adjacent to an ally, grants Spd/Res +6 to unit for 1 turn. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
New Moon | (Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ |
Moonbow | (Cooldown Count = 2) Treats foe’s Def/Res as if reduced by 30% during combat. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Spear of Shadow | 16 | 1 | Accelerates Special trigger (cooldown count -1). If foe initiates combat or if foe’s HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Spd/Def -5 on foe during combat | 5★ |
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