Fire Emblem Heroes

FEH Hugh Build 2024: Best IVs [Fire Emblem Heroes]

Hey, I’m Zathong and this guide is about Hugh Build in Fire Emblem Heroes (FEH).

Best Hugh build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Hugh build for the meta. Learn more about Hugh’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9/10

Hugh Builds

:   Sell-Spell TomeA :   Atk/Spd Ideal 4
:  Draw BackB :
: MoonbowC : Rouse Atk/Spd 4
S : Blade Session 3

Recommended IVs

+

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP40Rank: 350/814
Atk38Rank: 149/814
Spd42Rank: 15/814
Def27Rank: 402/814
Res24Rank: 477/814

Roles

  • Ranged Magic
  • Exclusive Skill

Counters & Teammates 

Counters

These picks are strong against Hugh in game.

Teammates 

These picks are good against Hugh in game.

Gameplay

Skills

These are all skill for Hugh: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Spd/Def Ideal 1At start of combat, if unit’s HP = 100% or if 【Bonus】 is active on unit, grants Spd/Def+3 to unit during combat.5★
Spd/Def Ideal 2At start of combat, if unit’s HP = 100% or if 【Bonus】 is active on unit, grants Spd/Def+4 to unit during combat.5★
Spd/Def Ideal 3At start of combat, if unit’s HP = 100% or if 【Bonus】 is active on unit, grants Spd/Def+5 to unit during combat.5★
Spd/Def Ideal 4At start of combat, if unit’s HP = 100% or if 【Bonus】 is active on unit, grants Spd/Def+7 to unit during combat. At start of combat, if unit’s HP = 100% and 【Bonus】 is active on unit, grants an additional Spd/Def+2 to unit during combat.5★
Rouse Atk/Spd 1At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 to unit for 1 turn.5★
Rouse Atk/Spd 2At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn.5★
Rouse Atk/Spd 3At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 for 1 turn.5★
Rouse Atk/Spd 4At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 and 【Null Panic】 to unit for 1 turn.
【Null Panic】 if unit is inflicted with Panic (bonuses converted into penalties), neutralizes the “converts bonuses on target into penalties” effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
5★

For Specials Skill

Skill NameEffectLearned At
New Moon(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%.5★
Moonbow(Cooldown Count = 2) Treats foe’s Def/Res as if reduced by 30% during combat.5★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Fire42No Effect5★
Elfire62No Effect5★
Bolganone92No Effect5★
Sell-Spell Tome142Grants Spd+3. At start of combat, if unit’s HP ≥ 25%, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers. (Five or more times grants +7, four times grants +6, three times grants +5, and two or fewer times grants +4.)
At start of combat, if unit’s HP ≥ 25% and unit has been enhanced using Dragonflowers three or more times, grants further bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit’s stats. Calculates each stat bonus independently.
5★

Read more: Fire Emblem Heroes Build

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About Me

I’am Zathong ! This my blog about game. I share general information about the game with you all over the world, for those who need it.
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