Fire Emblem Heroes

FEH Hatari Azura Build 2024: Best IVs [Fire Emblem Heroes]

Hey, I’m Zathong and this guide is about Hatari Azura Build in Fire Emblem Heroes (FEH).

Best Hatari Azura build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Hatari Azura build for the meta. Learn more about Hatari Azura’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9.5/10

Hatari Azura Builds

:  Dancing FlamesA :  Fury 4
: Gray WavesB :S/R Far Trace 3
: MoonbowC : Cross Spur Res
S : Blade Session 3

Recommended IVs

  • +Spd/-Res
  • +Spd for a +10 Merge

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

Roles

  • Ranged Magic
  • Exclusive Skill
  • Refresher
  • Duo / Harmonized

Counters & Teammates 

Counters

These picks are strong against Hatari Azura in game.

Teammates 

These picks are good against Hatari Azura in game.

Gameplay

Skills

These are all skill for Hatari Azura: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Fury 1Grants Atk/Spd/Def/Res +1. Unit take 2 damage after combat.5★
Fury 2Grants Atk/Spd/Def/Res +2. Unit take 4 damage after combat.5★
Fury 3Grants Atk/Spd/Def/Res +3. Unit take 6 damage after combat.5★
Fury 4Grants Atk/Spd/Def/Res+4.
After combat, deals 8 damage to unit.
5★
S/R Far Trace 1Enables 【Canto (Rem.)】.
Inflicts Spd/Res-1 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
S/R Far Trace 2Enables 【Canto (Rem.)】.
Inflicts Spd/Res-2 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
S/R Far Trace 3Enables 【Canto (Rem.)】.
Inflicts Spd/Res-3 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
Spur Res 1Grants adjacent allies Res +2 during combat.5★
Spur Res 2Grants adjacent allies Res +3 during combat.5★
Spur Res 3Grants adjacent allies Res +4 during combat.5★
Cross Spur ResGrants Res+5 to allies in cardinal directions of unit during combat.5★

For Specials Skill

For Assists Skill

Skill NameRangeEffectLearned At
Sing1Enables target to take another action. Cannot be used on units with Sing or Dance5★
Gray Waves1Grants another action to target ally, and if target is an infantry or flying ally, target can move 1 extra space.
(That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
5★

For Weapons Skill

Skill NameMightRangeEffectLearned At
Wind42No Effect5★
Elwind62No Effect5★
Rexcalibur92No Effect5★
Dancing Flames142Grants Atk+3. If Sing or Dance is used, grants Atk/Spd/Def/Res+6 to adjacent allies for 1 turn. At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd+6 to unit during combat.5★

Read more: Fire Emblem Heroes Build

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