Fire Emblem Heroes

FEH Legendary Claude Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Legendary Claude Build in Fire Emblem Heroes (FEH).

Best Legendary Claude build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Legendary Claude build for the meta. Learn more about Legendary Claude’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9.5/10

Legendary Claude Builds

:  FailnaughtA : Atk/Spd Catch 4
:  RepositionB : Fallen Star
: DeadeyeC :  Spd/Def Rein 3
S :   Atk/Spd Solo 3

Recommended IVs

  • +Spd/-Res
  • +Spd for a +10 Merge

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP41Rank: 219/808
Atk37Rank: 133/808
Spd41Rank: 17/808
Def23Rank: 443/808
Res24Rank: 397/808

Roles

  • Ranged Physical
  • Exclusive Skill
  • Legendary

Counters & Teammates 

Counters

These picks are strong against Legendary Claude in game.

Teammates 

These picks are good against Legendary Claude in game.

Gameplay

Skills

These are all skill for Legendary Claude: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Atk/Spd Catch 1At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat.
【Penalty】
All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
Atk/Spd Catch 2At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat.
【Penalty】
All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
Atk/Spd Catch 3At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat.
【Penalty】
All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
Atk/Spd Catch 4At start of combat, if foe’s HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe’s HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.
【Penalty】
All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
Fallen StarIf unit initiates combat, reduces damage from foe’s first attack by 80% during combat, and after combat, grants 【Fallen Star】 to unit and inflicts 【Gravity】 on target and foes within 1 space of target.
【Fallen Star】
For 1 turn, during unit’s first combat in player phase and enemy phase, reduces damage from foe’s first attack by 80%.
5★
Spd/Def Rein 1Inflicts Spd/Def-2 on foes within 2 spaces during combat.5★
Spd/Def Rein 2Inflicts Spd/Def-3 on foes within 2 spaces during combat.5★
Spd/Def Rein 3Inflicts Spd/Def-4 on foes within 2 spaces during combat.5★

For Specials Skill

Skill NameEffectLearned At
New Moon(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%.5★
Luna(Cooldown Count = 3) Treats foe’s Def/Res as if reduced by 50% during combat.5★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Iron Bow42Effective against flying units.5★
Steel Bow62Effective against flying units.5★
Silver Bow92Effective against flying units.5★
Failnaught142Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit’s HP ≥ 25% grants Atk/Spd/Def/Res+5 to unit during combat and neutralizes effects that guarantee foe’s follow-up attacks and effects that prevent unit’s follow-up attacks during combat.5★

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I’am Zathong ! This my blog about game. I share general information about the game with you all over the world, for those who need it.
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