Hey, I’m Zathong and this guide is about Legendary Claude Build in Fire Emblem Heroes (FEH).
Best Legendary Claude build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Legendary Claude build for the meta. Learn more about Legendary Claude’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9.5/10
Legendary Claude Builds
: Failnaught | A : Atk/Spd Catch 4 |
: Reposition | B : Fallen Star |
: Deadeye | C : Spd/Def Rein 3 |
S : Atk/Spd Solo 3 |
Recommended IVs
- +Spd/-Res
- +Spd for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 41 | Rank: 219/808 |
Atk | 37 | Rank: 133/808 |
Spd | 41 | Rank: 17/808 |
Def | 23 | Rank: 443/808 |
Res | 24 | Rank: 397/808 |
Roles
- Ranged Physical
- Exclusive Skill
- Legendary
Counters & Teammates
Counters
These picks are strong against Legendary Claude in game.
Teammates
These picks are good against Legendary Claude in game.
Gameplay
Skills
These are all skill for Legendary Claude: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Spd Catch 1 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat. 【Penalty】 All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 5★ |
Atk/Spd Catch 2 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat. 【Penalty】 All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 5★ |
Atk/Spd Catch 3 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 5★ |
Atk/Spd Catch 4 | At start of combat, if foe’s HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe’s HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 5★ |
Fallen Star | If unit initiates combat, reduces damage from foe’s first attack by 80% during combat, and after combat, grants 【Fallen Star】 to unit and inflicts 【Gravity】 on target and foes within 1 space of target. 【Fallen Star】 For 1 turn, during unit’s first combat in player phase and enemy phase, reduces damage from foe’s first attack by 80%. | 5★ |
Spd/Def Rein 1 | Inflicts Spd/Def-2 on foes within 2 spaces during combat. | 5★ |
Spd/Def Rein 2 | Inflicts Spd/Def-3 on foes within 2 spaces during combat. | 5★ |
Spd/Def Rein 3 | Inflicts Spd/Def-4 on foes within 2 spaces during combat. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
New Moon | (Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ |
Luna | (Cooldown Count = 3) Treats foe’s Def/Res as if reduced by 50% during combat. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Bow | 4 | 2 | Effective against flying units. | 5★ |
Steel Bow | 6 | 2 | Effective against flying units. | 5★ |
Silver Bow | 9 | 2 | Effective against flying units. | 5★ |
Failnaught | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit’s HP ≥ 25% grants Atk/Spd/Def/Res+5 to unit during combat and neutralizes effects that guarantee foe’s follow-up attacks and effects that prevent unit’s follow-up attacks during combat. | 5★ |
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