Hey, I’m Zathong and this guide is about Fallen Lyon Build in Fire Emblem Heroes (FEH).
Best Fallen Lyon build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Fallen Lyon build for the meta. Learn more about Fallen Lyon’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Fallen Lyon Builds
: Blood Tome | A : Bonus Doubler 3 |
: Reposition | B : Null C-Disrupt 3 |
: Sol | C : Rouse Atk/Res 3 |
S :Mirror Stance 2 |
Recommended IVs
- +Atk/-Spd
- +Atk for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 40 | Rank: 297/814 |
Atk | 40 | Rank: 33/814 |
Spd | 16 | Rank: 659/814 |
Def | 32 | Rank: 182/814 |
Res | 35 | Rank: 54/814 |
Roles
- Ranged Magic
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Fallen Lyon in game.
Teammates
These picks are good against Fallen Lyon in game.
Gameplay
Skills
These are all skill for Fallen Lyon: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Bonus Doubler 1 | Grants bonus to Atk/Spd/Def/Res during combat = 50% of current bonus on each of unit’s stats. Calculates each stat bonus independently. | 5★ |
Bonus Doubler 2 | Grants bonus to Atk/Spd/Def/Res during combat = 75% of current bonus on each of unit’s stats. Calculates each stat bonus independently. | 5★ |
Bonus Doubler 3 | Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit’s stats. Calculates each stat bonus independently. | 5★ |
Null C-Disrupt 1 | At start of combat, if unit’s HP = 100%, neutralizes status effects and disables skills that prevent counterattacks during combat. | 5★ |
Null C-Disrupt 2 | At start of combat, if unit’s HP ≥ 50%, neutralizes status effects and disables skills that prevent counterattacks during combat. | 5★ |
Null C-Disrupt 3 | Neutralizes status effects and disables skills that prevent counterattacks during combat. | 5★ |
Rouse Atk/Res 1 | At start of turn, if unit is not adjacent to an ally, grants Atk/Res +2 to unit for 1 turn. | 5★ |
Rouse Atk/Res 2 | At start of turn, if unit is not adjacent to an ally, grants Atk/Res +4 to unit for 1 turn. | 5★ |
Rouse Atk/Res 3 | At start of turn, if unit is not adjacent to an ally, grants Atk/Res +6 to unit for 1 turn. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Daylight | (Cooldown Count = 3) Restores HP = 30% of damage dealt. | 5★ |
Sol | (Cooldown Count = 3) Restores HP = 50% of damage dealt. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Wind | 4 | 2 | No Effect | 5★ |
Elwind | 6 | 2 | No Effect | 5★ |
Rexcalibur | 9 | 2 | No Effect | 5★ |
Blood Tome | 14 | 2 | Grants Atk +3. If foe uses bow, dagger, magic, or staff, reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of effect Specials) and reduces damage from foe’s attacks by 50%, and if foe is also colorless, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe. | 5★ |
Read more: Fire Emblem Heroes Build