Hey, I’m Zathong and this guide is about Legendary Byleth (M) Build in Fire Emblem Heroes (FEH).
Best Legendary Byleth (M) build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Legendary Byleth (M) build for the meta. Learn more about Legendary Byleth (M)’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Legendary Byleth (M) Builds
: Professorial Text | A : Atk/Spd Solo 4 |
: Reposition | B : Windsweep 3 |
: Sublime Heaven | C : Time’s Pulse 3 |
S : Atk/Spd Solo 3 |
Recommended IVs
- +Spd/-Res
- +Spd for a +10 merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 40 | Rank: 315/814 |
Atk | 39 | Rank: 75/814 |
Spd | 41 | Rank: 23/814 |
Def | 25 | Rank: 408/814 |
Res | 21 | Rank: 548 /814 |
Roles
- Ranged Magic
- Exclusive Skill
- Legendary
Counters & Teammates
Counters
These picks are strong against Legendary Byleth (M) in game.
Teammates
These picks are good against Legendary Byleth (M) in game.
Gameplay
Skills
These are all skill for Legendary Byleth (M) : Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Def Ideal 1 | At start of combat, if unit’s HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+3 to unit during combat. | 5★ |
Atk/Def Ideal 2 | At start of combat, if unit’s HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+4 to unit during combat. | 5★ |
Atk/Def Ideal 3 | At start of combat, if unit’s HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+5 to unit during combat. | 5★ |
Atk/Def Ideal 4 | At start of combat, if unit’s HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit’s HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Def+2 to unit during combat. | 5★ |
Lull Atk/Res 1 | Inflicts Atk/Res-1 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Lull Atk/Res 2 | Inflicts Atk/Res-2 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Lull Atk/Res 3 | Inflicts Atk/Res-3 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Time’s Pulse 1 | At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ |
Time’s Pulse 2 | At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ |
Time’s Pulse 3 | At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Dragon Gaze | (Cooldown Count = 4) Boosts Atk by 30%. | 5★ |
Draconic Aura | (Cooldown Count = 3) Boosts Atk by 30%. | 5★ |
Sublime Heaven | (Cooldown Count = 2) Boosts damage by 25% of unit’s Atk. If in combat against a dragon foe or beast foe, boosts damage by 50% instead of 25%. Disables non-Special skills that “reduce damage by X%”. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Wind | 4 | 2 | No Effect | 5★ |
Elwind | 6 | 2 | No Effect | 5★ |
Rexcalibur | 9 | 2 | No Effect | 5★ |
Professorial Text | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also, if unit’s Spd > foe’s Spd during combat, neturalizes effects that guarantee foe’s follow-up attacks and effects that prevent unit’s follow-up attacks. Allies within 2 spaces gain: “If unit’s Spd > foe’s Spd during combat, neutralizes effects that guarantee foe’s follow-up attacks and effects that prevent unit’s follow-up attacks.” | 5★ |
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