Hey, I’m Zathong and this guide is about Legendary Dimitri Build in Fire Emblem Heroes (FEH).
Best Legendary Dimitri build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Legendary Dimitri build for the meta. Learn more about Legendary Dimitri ’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Legendary Dimitri Builds
: Areadbhar | A : Swift Sparrow 3 |
: Reposition | B : Atrocity |
: Galeforce | C : Odd Tempest 3 |
S :Heavy Blade 3 |
Recommended IVs
- +Atk/-Res
- +Atk for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 40 | Rank: 297/808 |
Atk | 41 | Rank: 16/808 |
Spd | 41 | Rank: 17/808 |
Def | 37 | Rank: 49/808 |
Res | 18 | Rank: 597/808 |
Roles
- Close Physical
- Physical Wall
- Exclusive Skill
- Legendary
Counters & Teammates
Counters
These picks are strong against Legendary Dimitri in game.
Teammates
These picks are good against Legendary Dimitri in game.
Gameplay
Skills
These are all skill for Legendary Dimitri : Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Death Blow 1 | If unit initiates combat, grants Atk +2 during combat. | 5★ |
Sturdy Blow 1 | If unit initiates combat, grants Atk/Def +2 during combat. | 5★ |
Sturdy Blow 2 | If unit initiates combat, grants Atk/Def +4 during combat. | 5★ |
Sturdy Impact | If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. | 5★ |
Atrocity | At start of combat, if foe’s HP ≥ 50%, boosts damage by 25% of unit’s Atk, and after combat, inflicts Atk/Spd/Def/Res-5 and Special cooldown count+1 on target and foes within 2 spaces of target through their next actions. (No effect on Special cooldown counts already at maximum.) | 5★ |
Odd Tempest 1 | At start of odd-numbered turns, if unit’s HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ |
Odd Tempest 2 | At start of odd-numbered turns, if unit’s HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ |
Odd Tempest 3 | At start of odd-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Rising Wind | (Cooldown Count = 4) Before combat this unit initiates, foes in an area near target take damage equal to (unit’s Atk minus foe’s Def or Res). | 5★ |
Blazing Wind | (Cooldown Count = 4) Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit’s Atk minus foe’s Def or Res). | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Lance | 6 | 1 | No Effect | 5★ |
Steel Lance | 8 | 1 | No Effect | 5★ |
Silver Lance | 11 | 1 | No Effect | 5★ |
Areadbhar | 16 | 1 | Accelerates Special trigger (cooldown count -1.) At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd/Def/Res +5 during combat, and also, if unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%). | 5★ |
Read more: Fire Emblem Heroes Build