Fire Emblem Heroes

FEH Hapi Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Hapi Build in Fire Emblem Heroes (FEH).

Best Hapi build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Hapi build for the meta. Learn more about Hapi’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9/10

Hapi Builds

:   Demonic TomeA :  Atk/Res Catch 4
: RepositionB : A/R Far Trace 3
:   GlimmerC : Panic Smoke 3
S : Atk/Res Solo 3

Recommended IVs

  • +Atk and -Def
  • +Atk for a +10 Merge Project

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP40Rank: 316/814
Atk42Rank: 7/814
Spd26Rank: 535/814
Def16Rank: 658/814
Res39Rank: 15 /814

Roles

  • Effective Weapon
  • Ranged Magic
  • Exclusive Skill

Counters & Teammates 

Counters

These picks are strong against Hapi in game.

Teammates 

These picks are good against Hapi in game.

Gameplay

Skills

These are all skill for Hapi: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Atk/Res Catch 1At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+3 to unit during combat.
【Penalty】
All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
Atk/Res Catch 2At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+4 to unit during combat.
【Penalty】
All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
Atk/Res Catch 3At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+5 to unit during combat.
【Penalty】
All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
Atk/Res Catch 4At start of combat, if foe’s HP=100% or if 【Penalty】 is active on foe, grants Atk/Res+7 to unit during combat. At start of combat, if foe’s HP = 100% and 【Penalty】 is active on foe, grants an additional Atk/Res+2 to unit during combat.
【Penalty】
All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
A/R Far Trace 1Enables 【Canto (Rem.)】.
Inflicts Atk/Res-1 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
A/R Far Trace 2Enables 【Canto (Rem.)】.
Inflicts Atk/Res-2 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
A/R Far Trace 3Enables 【Canto (Rem.)】.
Inflicts Atk/Res-3 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★

For Specials Skill

Skill NameEffectLearned At
Night Sky(Cooldown Count = 3) Boosts damage dealt by 50%.5★
Glimmer(Cooldown Count = 2) Boosts damage dealt by 50%.5★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Thunder42No Effect5★
Elthunder62No Effect5★
Thoron92No Effect5★
Demonic Tome142Effective against dragon and beast foes. Aceelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. At start of combat, if unit’s HP ≥ 25%, grants Atk/Res+6 to unit during combat.5★

Read more: Fire Emblem Heroes Build


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