Hey, I’m Zathong and this guide is about Halloween Rhea Build in Fire Emblem Heroes (FEH).
Best Halloween Rhea build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Halloween Rhea build for the meta. Learn more about Halloween Rhea’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Halloween Rhea Builds
: Witch Breath | A : Atk/Res Unity |
: Swap | B :Dragon Wall 3 |
: Iceberg | C : Def/Res Menace |
S : Mystic Boost 3 |
Recommended IVs
- +Atk and -Spd
- +Atk for a +10 Merge Project
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 40 | Rank: 320/814 |
Atk | 43 | Rank: 5/814 |
Spd | 18 | Rank: 677/814 |
Def | 39 | Rank: 30/814 |
Res | 42 | Rank: 1/814 |
Roles
- Close Magic
- Physical Wall
- Magic Wall
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Halloween Rhea in game.
Teammates
These picks are good against Halloween Rhea in game.
Gameplay
Skills
These are all skill for Halloween Rhea : Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Res Bond 1 | Grants Atk/Res +3 to this unit during combat if unit is adjacent to an ally. | 5★ |
Atk/Res Bond 2 | Grants Atk/Res +4 to this unit during combat if unit is adjacent to an ally. | 5★ |
Atk/Res Bond 3 | Grants Atk/Res +5 to this unit during combat if unit is adjacent to an ally. | 5★ |
Atk/Res Unity | If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat = current penalty on each of those stats x 2 (Example: If unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 5★ |
Dragon Wall 1 | If unit’s Res > foe’s Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 2 (max 20%). | 5★ |
Dragon Wall 2 | If unit’s Res > foe’s Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 3 (max 30%). | 5★ |
Dragon Wall 3 | If unit’s Res > foe’s Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%). | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Chilling Wind | (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 5★ |
Iceberg | (Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Fire Breath | 6 | 1 | No Effect | 5★ |
Fire Breath+ | 8 | 1 | No Effect | 5★ |
Flametongue | 11 | 1 | No Effect | 5★ |
Witch Breath | 16 | 1 | Grants Atk+3. At start of combat, if foe’s HP ≥ 50%, grants Atk+6 to unit during combat and unit makes a guaranteed follow-up attack. At start of combat, if unit’s HP ≥ 50%, inflicts Atk-6 on foe during combat and foe cannot make a follow-up attack. If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res. | 5★ |
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