Hey, I’m Zathong and this guide is about Flayn Build in Fire Emblem Heroes (FEH).
Best Flayn build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Flayn build for the meta. Learn more about Flayn’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9.5/10
Flayn Builds
: Caduceus Staff | A : Atk/Spd Catch 4 |
: Physic+ | B : Dazzling Staff 3 |
: Miracle | C : Joint Dist. Guard |
S : Distant Guard 3 |
Recommended IVs
- +Atk/-Def
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 40 | Rank: 297/808 |
Atk | 39 | Rank: 57/808 |
Spd | 27 | Rank: 484/808 |
Def | 21 | Rank: 498/808 |
Res | 35 | Rank: 54/808 |
Roles
- Ranged Magic
- Magic Wall
- Movement Assist
- Exclusive Skill
- Recovery
Counters & Teammates
Counters
These picks are strong against Flayn in game.
Teammates
These picks are good against Flayn in game.
Gameplay
Skills
These are all skill for Flayn: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Dazzling Staff 1 | If unit has 100% HP at the start of combat, the enemy cannot counterattack. | 5★ |
Dazzling Staff 2 | If unit has ≥ 50% HP at the start of combat, the enemy cannot counterattack. | 5★ |
Dazzling Staff 3 | The enemy cannot counterattack. | 5★ |
Ground Orders 1 | At start of turn, if unit’s HP = 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: “Unit can move to a space adjacent to any ally within 2 spaces.” | 5★ |
Ground Orders 2 | At start of turn, if unit’s HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: “Unit can move to a space adjacent to any ally within 2 spaces.” | 5★ |
Ground Orders 3 | At start of turn, grants the following status effect to adjacent infantry, armored, and cavalry allies for 1 turn: “Unit can move to a space adjacent to any ally within 2 spaces.” | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Imbue | (Cooldown Count = 1) When healing an ally with a staff, restores an additional 10 HP to target ally. | 5★ |
Still-Water Balm | (Cooldown Count = 1) When healing an ally with a staff, grants Res +4 to all allies for 1 turn. | 5★ |
Deluge Balm+ | (Cooldown Count = 1) When healing an ally with a staff, grants Spd/Res+6 to all allies for 1 turn. | 5★ |
Deluge Balm | (Cooldown Count = 1) When healing an ally with a staff, grants Spd/Res+4 to all allies for 1 turn. | 5★ |
For Assists Skill
kill Name | Range | Effect | Learned At |
Heal | 1 | Restores 5 HP. | 5★ |
Reconcile | 1 | Restores 7 HP each to target and this unit. | 5★ |
Rescue | 1 | Restores 8 HP to target ally. Unit moves 1 space away from target ally. Ally moves to unit’s previous space. If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) | 5★ |
Rescue+ | 1 | Restores HP = 50% of unit’s Atk (min 8 HP) to target ally. Unit moves 1 space away from target ally. Ally moves to unit’s previous space. If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) | 5★ |
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Assault | 10 | 2 | Restricted to units that use a Staff. | 5★ |
Caduceus Staff | 14 | 2 | Calculates damage from staff like other weapons. Reduces damage from foes’ attacks during combat to allies within 2 spaces by 30%. | 5★ |
Read more: Fire Emblem Heroes Build