Hey, I’m Zathong and this guide is about Fallen Ninian Build in Fire Emblem Heroes (FEH).
Best Fallen Ninian build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Fallen Ninian build for the meta. Learn more about Fallen Ninian’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Fallen Ninian Builds
: Enveloping Breath | A : B Duel Infantry 4 |
: Call to Flame | B : Odd Pulse Tie 3 |
: Iceberg | C : Cross Spur Atk |
S : Drive Atk 2 |
Recommended IVs
- +Spd / -Atk
- +Spd or +HP for a +10 merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 45 | Rank: 77/814 |
Atk | 27 | Rank: 773/814 |
Spd | 40 | Rank: 90/814 |
Def | 23 | Rank: 545/814 |
Res | 36 | Rank: 67/814 |
Roles
- Close Physical
- Exclusive Skill
- Refresher
Counters & Teammates
Counters
These picks are strong against Fallen Ninian in game.
Teammates
These picks are good against Fallen Ninian in game.
Gameplay
Skills
These are all skill for Fallen Ninian: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
B Duel Infantry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit’s stats total less than 175, treats unit’s stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit’s stats total less than 180, treats unit’s stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 5★ |
B Duel Infantry 1 | Grants HP+3. If unit is 5★ and level 40 and unit’s stats total less than 160, treats unit’s stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 5★ |
B Duel Infantry 2 | Grants HP+4. If unit is 5★ and level 40 and unit’s stats total less than 165, treats unit’s stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 5★ |
B Duel Infantry 3 | Grants HP+5. If unit is 5★ and level 40 and unit’s stats total less than 170, treats unit’s stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 5★ |
Odd Pulse Tie 1 | At start of odd-numbered turns, if any foe’s HP +5 ≤ unit’s HP and that foe’s Special is ready, inflicts Special cooldown count +2 on foe with the lowest HP among those foes. (Cannot exceed the foe’s maximum Special cooldown). | 5★ |
Odd Pulse Tie 2 | At start of odd-numbered turns, if any foe’s HP +3 ≤ unit’s HP and that foe’s Special is ready, inflicts Special cooldown count +2 on foe with the lowest HP among those foes. (Cannot exceed the foe’s maximum Special cooldown). | 5★ |
Odd Pulse Tie 3 | At start of odd-numbered turns, if any foe’s HP +1 ≤ unit’s HP and that foe’s Special is ready, inflicts Special cooldown count +2 on foe with the lowest HP among those foes. (Cannot exceed the foe’s maximum Special cooldown). | 5★ |
Spur Atk 1 | Grants adjacent allies Atk +2 during combat. | 5★ |
Spur Atk 2 | Grants adjacent allies Atk +3 during combat. | 5★ |
Spur Atk 3 | Grants adjacent allies Atk +4 during combat. | 5★ |
Cross Spur Atk | Grants Atk+5 to allies in cardinal directions of unit during combat. | 5★ |
For Specials Skill
For Assists Skill
Skill Name | Range | Effect | Learned At |
Dance | 1 | Enables target to take another action. Cannot be used on units with Sing or Dance. | 5★ |
Call to Flame | 1 | Grants another action to target ally and grants Atk+6 and Special cooldown charge +1 per attack during combat to that ally for 1 turn. (Only highest value applied. Does not stack.) Also, if the target ally is a dragon, target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) | 5★ |
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Fire Breath | 6 | 1 | No Effect | 5★ |
Fire Breath+ | 8 | 1 | No Effect | 5★ |
Flametongue | 11 | 1 | No Effect | 5★ |
Enveloping Breath | 16 | 1 | Grants Res+3. If Sing or Dance is used, inflicts Atk/Res-7 and 【Guard】 on foes in cardinal directions of unit and target through their next actions. At start of combat, if unit’s HP ≥ 25%, grants Spd/Res+6 during combat. If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res. | 5★ |
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