Fire Emblem Heroes

FEH Fallen Ninian Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Fallen Ninian Build in Fire Emblem Heroes (FEH).

Best Fallen Ninian build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Fallen Ninian build for the meta. Learn more about Fallen Ninian’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9/10

Fallen Ninian Builds

:  Enveloping BreathA :  B Duel Infantry 4
: Call to FlameB :  Odd Pulse Tie 3
:   IcebergC :  Cross Spur Atk
S : Drive Atk 2

Recommended IVs

  • +Spd / -Atk
  • +Spd or +HP for a +10 merge

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP45Rank: 77/814
Atk27Rank: 773/814
Spd40Rank: 90/814
Def23Rank: 545/814
Res36Rank: 67/814

Roles

  • Close Physical
  • Exclusive Skill
  • Refresher

Counters & Teammates 

Counters

These picks are strong against Fallen Ninian in game.

Teammates 

These picks are good against Fallen Ninian in game.

Gameplay

Skills

These are all skill for Fallen Ninian: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
B Duel Infantry 4Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit’s stats total less than 175, treats unit’s stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit’s stats total less than 180, treats unit’s stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)5★
B Duel Infantry 1Grants HP+3. If unit is 5★ and level 40 and unit’s stats total less than 160, treats unit’s stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)5★
B Duel Infantry 2Grants HP+4. If unit is 5★ and level 40 and unit’s stats total less than 165, treats unit’s stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)5★
B Duel Infantry 3Grants HP+5. If unit is 5★ and level 40 and unit’s stats total less than 170, treats unit’s stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)5★
Odd Pulse Tie 1At start of odd-numbered turns, if any foe’s HP +5 ≤ unit’s HP and that foe’s Special is ready, inflicts Special cooldown count +2 on foe with the lowest HP among those foes. (Cannot exceed the foe’s maximum Special cooldown).5★
Odd Pulse Tie 2At start of odd-numbered turns, if any foe’s HP +3 ≤ unit’s HP and that foe’s Special is ready, inflicts Special cooldown count +2 on foe with the lowest HP among those foes. (Cannot exceed the foe’s maximum Special cooldown).5★
Odd Pulse Tie 3At start of odd-numbered turns, if any foe’s HP +1 ≤ unit’s HP and that foe’s Special is ready, inflicts Special cooldown count +2 on foe with the lowest HP among those foes. (Cannot exceed the foe’s maximum Special cooldown).5★
Spur Atk 1Grants adjacent allies Atk +2 during combat.5★
Spur Atk 2Grants adjacent allies Atk +3 during combat.5★
Spur Atk 3Grants adjacent allies Atk +4 during combat.5★
Cross Spur AtkGrants Atk+5 to allies in cardinal directions of unit during combat.5★

For Specials Skill

For Assists Skill

Skill NameRangeEffectLearned At
Dance1Enables target to take another action. Cannot be used on units with Sing or Dance.5★
Call to Flame1Grants another action to target ally and grants Atk+6 and Special cooldown charge +1 per attack during combat to that ally for 1 turn. (Only highest value applied. Does not stack.) Also, if the target ally is a dragon, target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)5★

For Weapons Skill

Skill NameMightRangeEffectLearned At
Fire Breath61No Effect5★
Fire Breath+81No Effect5★
Flametongue111No Effect5★
Enveloping Breath161Grants Res+3. If Sing or Dance is used, inflicts Atk/Res-7 and 【Guard】 on foes in cardinal directions of unit and target through their next actions. At start of combat, if unit’s HP ≥ 25%, grants Spd/Res+6 during combat. If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res.5★

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I’am Zathong ! This my blog about game. I share general information about the game with you all over the world, for those who need it.
An individual who loves playing games, especially Auto Chess games (Teamfight Tactics, Auto Chess Mobile, Magic Chess build. Top Moba Game build guide (Arena of Valor, Dota 2 builds, Vainglory Builds, Onmyoji Arena Build, Heroes of the Storm builds, Paladins Builds, Brawl Stars build, Heroes Evolved Build, Battlerite Build, Marvel Super War build, Wild Rift Build). Top Game Pokémon. And top multiplayer strategy game as: (Fortnite, Rise of Kingdoms build, Adventure Build, Clash Royale Deck Build, Brawlhalla build, Clash Mini Build, Castle Clash builds, Naraka: Bladepoint build, Tower of Fantasy Build, Epic Seven Build, Nikke Build). That’s why I created this Game Blog to share information about the game and also fulfilled my wish to have a Game Blog of my own and Tier List. [ Support Information: Privacy Policy | Contact Me ]