Fire Emblem Heroes

FEH Bernadetta Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Bernadetta Build in Fire Emblem Heroes (FEH).

Best Bernadetta build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Bernadetta build for the meta. Learn more about Bernadetta’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9/10

Bernadetta Builds

:    Firesweep Bow+A : Swift Sparrow 3
:  RepositionB : Lull Spd/Def 3
: MoonbowC : Atk Smoke 3
S :  Poison Strike 3

Recommended IVs

  • +Atk and -Def
  • +Atk for a +10 Merge

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP38Rank: 454/814
Atk32Rank: 453/814
Spd38Rank: 88/814
Def22Rank: 470/814
Res26Rank: 301/814

Roles

  • Ranged Physical
  • Effective Weapon
  • Exclusive Skill
  • Recovery

Counters & Teammates 

Counters

These picks are strong against Bernadetta in game.

Teammates 

These picks are good against Bernadetta in game.

Gameplay

Skills

These are all skill for Bernadetta: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Atk/Spd Push 1At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat.5★
Atk/Spd Push 2At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat.5★
Atk/Spd Push 3At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat.5★
Atk/Spd Push 4At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit.5★
Lull Spd/Def 1Inflicts Spd/Def-1 on foe and neutralizes foe’s bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat.5★
Lull Spd/Def 2Inflicts Spd/Def-2 on foe and neutralizes foe’s bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat.5★
Lull Spd/Def 3Inflicts Spd/Def-3 on foe and neutralizes foe’s bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat.5★
Close Guard 1Allies within 2 spaces gain: “If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat.”5★
Close Guard 2Allies within 2 spaces gain: “If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+3 during combat.”5★
Close Guard 3Allies within 2 spaces gain: “If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat.”5★

For Specials Skill

For Assists Skill

Skill NameRangeEffectLearned At
Ardent Sacrifice1Heals adjacent ally 10 HP. Unit loses 10 HP (but cannot reach 0 this way).5★

For Weapons Skill

Skill NameMightRangeEffectLearned At
Iron Bow42Effective against flying units.5★
Steel Bow62Effective against flying units.5★
Silver Bow92Effective against flying units.5★
Persecution Bow142Effective against flying foes. Grants Atk+3. At start of combat, if【Penalty】is active on unit or unit’s HP < 100%, grants Atk/Spd+5 during combat, and if unit initiates combat, they can make a follow-up attack before foe can counterattack.
【Penalty】
All effects lasting “on foe through its next action.” Includes ones inflicted by a skill like Panic or Threaten & negative status effects (preventing counterattacks, restricting movement, or the effects of skills like Triangle Adept or Guard).
5★

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