Hey, I’m Zathong and this guide is about Astrid Build in Fire Emblem Heroes (FEH).
Best Astrid build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Astrid build for the meta. Learn more about Astrid’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Astrid Builds
: Damiell Bow | A : Spd/Def Bond 4 |
: Rally Atk/Def+ | B : Atk/Def Ruse 3 |
: Moonbow | C : Joint Drive Atk |
S : Atk/Res Bond 3 |
This build uses Astrid as both an offensive unit and a support unit at the same time. Atk/Res Bond is used to round out her stats; you may instead use other Bond skills if you feel certain stats don’t require additional boosts.
Recommended IVs
+Spd/-Res | The best IVs for Astrid are +Spd and -Res. Boosting Astrid’s Spd allows her to perform follow-up attacks more easily and prevent enemy follow-up attacks more often at the same time. Both her HP and Res are less important stats, but HP is a superbane and Res isn’t. Thus, -Res is the bane of choice. |
+Spd for a +10 Merge | We recommend a +Spd IV when merging Astrid to +10. Her Spd is high enough to compete with the fastest units in the game, thus it should be boosted as much as possible. |
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 38 | Rank: 515/814 |
Atk | 39 | Rank: 90/814 |
Spd | 41 | Rank: 29/814 |
Def | 32 | Rank: 201/814 |
Res | 26 | Rank: 342/814 |
Stat Variations
Initial Stats (with Skills)
HP | Atk | Spd | Def | Res | Total | |
5★ Lv.1 | 16 | 23 | 14 | 1900-01-04 | 6 | 64 |
Lv 40+10 Stats (5★)
HP | Atk | Spd | Def | Res | Total | |
+10 Merges W/ Skill Bonuses | 43 | 58 | 49 | 1900-02-04 | 30 | 216 |
Lv.40 +10 | 43 | 44 | 46 | 1900-02-04 | 30 | 199 |
Stats at Lv 40
HP | Atk | Spd | Def | Res | Total | |
5★- Adjusted for Skills | 38 | 53 | 44 | 1900-01-31 | 26 | 193 |
5★ Lv.40 | 38 | 39 | 41 | 1900-01-31 | 26 | 176 |
Roles
Note: Astrid is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe’s Def stat.
Pros & cons
Pros (Strengths) | Cons (Weaknesses) |
---|---|
Damiell Bow is both an offensive and a supportive bow | Weak to Cavalry Effective Weapons |
Atk/Def Ruse 3 synergizes well with her kit | Weak to Cavalry Effective Weapons |
Counters & Teammates
Counters
These picks are strong against Astrid in game.
Teammates
These picks are good against Astrid in game.
Gameplay
Skills
These are all skill for Astrid: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Spd/Def Bond 1 | Grants Spd/Def +3 to unit during combat if adjacent to an ally. | 5★ |
Spd/Def Bond 2 | Grants Spd/Def +4 to unit during combat if adjacent to an ally. | 5★ |
Spd/Def Bond 3 | Grants Spd/Def +5 to unit during combat if adjacent to an ally. | 5★ |
Spd/Def Bond 4 | If unit is adjacent to an ally, grants Spd/Def+7 to unit and neutralizes unit’s penalties to Spd/Def during combat. | 5★ |
Atk/Def Ruse 1 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Def-1 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | 5★ |
Atk/Def Ruse 2 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Def-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | 5★ |
Atk/Def Ruse 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Def-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | 5★ |
For Specials Skill
For Assists Skill
Skill Name | Range | Effect | Learned At |
Rally Attack | 1 | Grants Atk +4 to an adjacent ally until the end of the turn. | 5★ |
Rally Atk/Def | 1 | Grants Atk/Def +3 to an adjacent ally until the end of the turn. | 5★ |
Rally Atk/Def+ | 1 | Grants Atk/Def+6 to target ally for 1 turn. | 5★ |
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Bow | 4 | 2 | Effective against flying units. | 5★ |
Steel Bow | 6 | 2 | Effective against flying units. | 5★ |
Silver Bow | 9 | 2 | Effective against flying units. | 5★ |
Damiell Bow | 14 | 2 | Effective against flying foes. Grants Spd+3. If a Rally Assist skill is used by unit, grants target 【Bonus Doubler】 and target can move 1 extra space. (Thank turn only. Does not stack. No effect on cavalry allies with Range = 2.) At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd+6 to unit during combat. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit’s stats for 1 turn. Calculates each stat bonus independently. | 5★ |
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