Fire Emblem Heroes

FEH Ascended Laegjarn Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Ascended Laegjarn Build in Fire Emblem Heroes (FEH).

Best Ascended Laegjarn build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Ascended Laegjarn build for the meta. Learn more about Ascended Laegjarn’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9/10

Ascended Laegjarn Builds

:   Flame of MúspellA : Swift Sparrow 3
: RepositionB : Windsweep 3
: MoonbowC :  Rouse Atk/Spd 4
S : Blade Session 3

Recommended IVs

  • +Spd/-Res
  • +Spd for a +10 Merge
  • Ascended Hero Bonus

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP40Rank: 327/814
Atk39Rank: 90/814
Spd41Rank: 29/814
Def30Rank: 274/814
Res18Rank: 662/814

Roles

  • Ranged Physical
  • Effective Weapon
  • Exclusive Skill

Counters & Teammates 

Counters

These picks are strong against Ascended Laegjarn in game.

Teammates 

These picks are good against Ascended Laegjarn in game.

Gameplay

Skills

These are all skill for Ascended Laegjarn: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Death Blow 1If unit initiates combat, grants Atk +2 during combat.5★
Swift Sparrow 1If unit initiates combat, grants Atk/Spd +2 during combat.5★
Swift Sparrow 2If unit initiates combat, grants Atk/Spd +4 during combat.5★
Swift Sparrow 3If unit initiates combat, grants Atk+6, Spd+7 during combat.5★
A/D Far Trace 1Enables 【Canto (Rem.)】.
Inflicts Atk/Def-1 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
A/D Far Trace 2Enables 【Canto (Rem.)】.
Inflicts Atk/Def-2 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
A/D Far Trace 3Enables 【Canto (Rem.)】.
Inflicts Atk/Def-3 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
Rouse Atk/Spd 1At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 to unit for 1 turn.5★
Rouse Atk/Spd 2At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn.5★
Rouse Atk/Spd 3At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 for 1 turn.5★
Rouse Atk/Spd 4At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 and 【Null Panic】 to unit for 1 turn.
【Null Panic】 if unit is inflicted with Panic (bonuses converted into penalties), neutralizes the “converts bonuses on target into penalties” effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
5★

For Specials Skill

Skill NameEffectLearned At
New Moon(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%.5★
Moonbow(Cooldown Count = 2) Treats foe’s Def/Res as if reduced by 30% during combat.5★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Iron Bow42Effective against flying units.5★
Steel Bow62Effective against flying units.5★
Silver Bow92Effective against flying units.5★
Flame of Múspell142Accelerates Special trigger (cooldown count-1). Effective against flying foes. If 【Bonus】 is active on unit, grants Atk/Spd+6 and Atk/Spd/Def/Res during combat = 50% of total bonuses on unit and foe (max: +12), and also if total bonuses on unit and foe ≥ 10, neutralizes effects that prevent unit’s follow-up attacks.
【Bonus】 All effects that last “for 1 turn” or “that turn only.” Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
5★

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