Fire Emblem Heroes

FEH Ascended Ishtar Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Ascended Ishtar Build in Fire Emblem Heroes (FEH).

Best Ascended Ishtar build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Ascended Ishtar build for the meta. Learn more about Ascended Ishtar’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9/10

Ascended Ishtar Builds

:    Thunder’s MjölnirA :  Life and Death 4
:  Draw BackB : Lull Spd/Res 3
:  LunaC : Time’s Pulse 3
S : Life and Death 3

Recommended IVs

  • +Spd / -Def
  • +Spd for a +10 merge
  • +Atk as another boon

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP40Rank: 357/814
Atk41Rank: 47/814
Spd43Rank: 2/814
Def17Rank: 701/814
Res31Rank: 185/814

Roles

  • Ranged Magic
  • Exclusive Skill

Counters & Teammates 

Counters

These picks are strong against Ascended Ishtar in game.

Teammates 

These picks are good against Ascended Ishtar in game.

Gameplay

Skills

These are all skill for Ascended Ishtar: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Life and Death 1Grants Atk/Spd +3. Inflicts Def/Res -3.5★
Life and Death 2Grants Atk/Spd +4. Inflicts Def/Res -4.5★
Life and Death 3Grants Atk/Spd +5. Inflicts Def/Res -5.5★
Life and Death 4Grants Atk/Spd+7.
Inflicts Def/Res-5.
5★
Lull Spd/Res 1Inflicts Spd/Res -1 on foe and neutralizes foe’s bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.5★
Lull Spd/Res 2Inflicts Spd/Res -2 on foe and neutralizes foe’s bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.5★
Lull Spd/Res 3Inflicts Spd/Res -3 on foe and neutralizes foe’s bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.5★
Time’s Pulse 1At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.5★
Time’s Pulse 2At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.5★
Time’s Pulse 3At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.5★

For Specials Skill

Skill NameEffectLearned At
New Moon(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%.5★
Luna(Cooldown Count = 3) Treats foe’s Def/Res as if reduced by 50% during combat.5★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Thunder42No Effect5★
Elthunder62No Effect5★
Thoron92No Effect5★
Thunder’s Mjölnir142Accelerates Special trigger (cooldown count-1). At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd+6 to unit during combat and neutralizes effects that grant “Special cooldown charge +X” to foe or inflict “Special cooldown charge -X” on unit, and also, if unit initiates combat and unit’s Spd ≥ foe’s Spd+10, unit attacks twice.5★

Read more: Fire Emblem Heroes Build

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I’am Zathong ! This my blog about game. I share general information about the game with you all over the world, for those who need it.
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