Fire Emblem Heroes

FEH Ascended Idunn Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Ascended Idunn Build in Fire Emblem Heroes (FEH).

Best Ascended Idunn build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Ascended Idunn build for the meta. Learn more about Ascended Idunn’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Ascended Idunn
Ascended Idunn

Overall Rating: 9/10

Ascended Idunn Builds

: Dew DragonstoneA : Distant Stance
: SwapB : Crafty Fighter 3
: BonfireC : A/R Far Save 3
S : Steady Breath

Recommended IVs

  • +Def/-Spd
  • +Def for a +10 merge

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP45Rank: 75/808
Atk43Rank: 7/808
Spd26Rank: 588/808
Def43Rank: 7/808
Res38Rank: 31/808

Roles

  • Close Magic
  • Physical Wall
  • Effective Weapon
  • Exclusive Skill

Counters & Teammates 

Counters

These picks are strong against Ascended Idunn in game.

Teammates 

These picks are good against Ascended Idunn in game.

Gameplay

Skills

These are all skill for Ascended Idunn: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Steady Stance 1Grants Def +2 during combat when this unit is attacked.5★
Sturdy Stance 1If foe initiates combat, grants Atk/Def +2 during combat.5★
Sturdy Stance 2If foe initiates combat, grants Atk/Def +4 during combat.5★
Sturdy Stance 3If foe initiates combat, grants. Atk/Def +6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)5★
Wily Fighter 1If unit’s HP ≥ 75% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack.5★
Wily Fighter 2If unit’s HP ≥ 50% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack.5★
Wily Fighter 3If unit’s HP ≥ 25% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack.5★
D/R Near Save 1If a foe uses sword, lance, axe, dragonstone, or beast damage & initiates combat against an ally adjacent to unit, triggers【Savior】on unit.
If Savior triggers, grants Def/Res+2 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur.
5★
D/R Near Save 2If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit.
If Savior triggers, grants Def/Res+2 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur.
5★
D/R Near Save 3If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit.
If Savior triggers, grants Def/Res+4 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur.
5★

For Specials Skill

Skill NameEffectLearned At
Glowing Ember(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def.5★
Bonfire(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def.5★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Fire Breath61No Effect5★
Fire Breath+81No Effect5★
Flametongue111No Effect5★
Dew Dragonstone161Accelerates Special trigger (cooldown count-1). Effective against armored foes. Neutralizes “effective against armored” bonuses. If unit is within 3 spaces of an ally, inflicts Atk/Spd/Def/Res-5 on foe during combat, neutralizes penalties on unit during combat, and foe cannot make a follow-up attack. If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res.5★

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