Hey, I’m Zathong and this guide is about Ascended Idunn Build in Fire Emblem Heroes (FEH).
Best Ascended Idunn build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Ascended Idunn build for the meta. Learn more about Ascended Idunn’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Ascended Idunn Builds
: Dew Dragonstone | A : Distant Stance |
: Swap | B : Crafty Fighter 3 |
: Bonfire | C : A/R Far Save 3 |
S : Steady Breath |
Recommended IVs
- +Def/-Spd
- +Def for a +10 merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 45 | Rank: 75/808 |
Atk | 43 | Rank: 7/808 |
Spd | 26 | Rank: 588/808 |
Def | 43 | Rank: 7/808 |
Res | 38 | Rank: 31/808 |
Roles
- Close Magic
- Physical Wall
- Effective Weapon
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Ascended Idunn in game.
Teammates
These picks are good against Ascended Idunn in game.
Gameplay
Skills
These are all skill for Ascended Idunn: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Steady Stance 1 | Grants Def +2 during combat when this unit is attacked. | 5★ |
Sturdy Stance 1 | If foe initiates combat, grants Atk/Def +2 during combat. | 5★ |
Sturdy Stance 2 | If foe initiates combat, grants Atk/Def +4 during combat. | 5★ |
Sturdy Stance 3 | If foe initiates combat, grants. Atk/Def +6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 5★ |
Wily Fighter 1 | If unit’s HP ≥ 75% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack. | 5★ |
Wily Fighter 2 | If unit’s HP ≥ 50% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack. | 5★ |
Wily Fighter 3 | If unit’s HP ≥ 25% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack. | 5★ |
D/R Near Save 1 | If a foe uses sword, lance, axe, dragonstone, or beast damage & initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If Savior triggers, grants Def/Res+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur. | 5★ |
D/R Near Save 2 | If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If Savior triggers, grants Def/Res+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur. | 5★ |
D/R Near Save 3 | If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If Savior triggers, grants Def/Res+4 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Glowing Ember | (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ |
Bonfire | (Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Fire Breath | 6 | 1 | No Effect | 5★ |
Fire Breath+ | 8 | 1 | No Effect | 5★ |
Flametongue | 11 | 1 | No Effect | 5★ |
Dew Dragonstone | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against armored foes. Neutralizes “effective against armored” bonuses. If unit is within 3 spaces of an ally, inflicts Atk/Spd/Def/Res-5 on foe during combat, neutralizes penalties on unit during combat, and foe cannot make a follow-up attack. If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res. | 5★ |
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